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Updated: 10-24-14 08:04 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
Created:unknown
Downloads:100,157
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oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
Git
https://github.com/zorker/rothui/tre...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Post A Reply Comment Options
Unread 08-26-12, 02:24 AM  
zork
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You need to activate rColors.

Do not put to much effort into your interface atm. It just isn't worth it unless your are on the beta servers and are already using MoP compatible addons.

Everything will change and the addons you use now may not even exist in Pandaria.
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Last edited by zork : 08-26-12 at 02:25 AM.
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Unread 08-26-12, 04:53 AM  
ifstar
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Originally Posted by zork
You need to activate rColors.

Do not put to much effort into your interface atm. It just isn't worth it unless your are on the beta servers and are already using MoP compatible addons.

Everything will change and the addons you use now may not even exist in Pandaria.
thanks, as much as i agree wth that. i'm building my UI around addons i already know and have seen updates for MoP. four authors even updated their stuff on curse today.

so either way i'm not worried.

edit: sorry that entire post carried a rude tone. my apologies.
Last edited by ifstar : 08-26-12 at 04:59 PM.
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Unread 08-27-12, 11:52 PM  
Kj21
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Hey is this addon all set for the patch "today" 5.0.4? or will an update be needed im only using this and main OUF....
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Unread 08-28-12, 02:12 AM  
10leej
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Originally Posted by Kj21
Hey is this addon all set for the patch "today" 5.0.4? or will an update be needed im only using this and main OUF....
you can get it from zork's UI download RothUI
http://www.wowinterface.com/download...blo3theme.html
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Unread 08-28-12, 05:58 PM  
ifstar
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Originally Posted by 10leej
Originally Posted by Kj21
Hey is this addon all set for the patch "today" 5.0.4? or will an update be needed im only using this and main OUF....
you can get it from zork's UI download RothUI
http://www.wowinterface.com/download...blo3theme.html
no that's not the same as this addon, that adds more stuff than this addon offers. like a map skin, different target health animations, and a other sub-graphical mechanics.

not everyone wants to install a complete addon, some people enjoy compiling different addons to meet their desires. though i feel i insulted roth in my last post i would really much enjoy this addon be updated for the 5.0.4 patch. for now, we wait until the hand that feeds gives us something.
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Unread 08-29-12, 12:52 AM  
zork
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Ifstar I will upload oUF_Diablo to the MoP beta downloads later. I cannot update this version just yet (There is no official version of oUF for MoP).

But you could do what 10leej wrote. Download Roth UI for MoP Beta. Throw away everything except:
  • oUF
  • oUF_Diablo
  • rLib

Done.
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Last edited by zork : 08-29-12 at 12:53 AM.
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Unread 08-29-12, 03:49 AM  
Kj21
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Hey I got what I needed working on my end by doing what was suggested only using the ouf etc etc w/o the rest I am noticing that on the pally I can't seem to find the holy power bar. it seems to be the only class specific thing i am having issues with the lua file for it looks like how the others do as far as:

holypower = {
show = true,
scale = 0.45,
color = {r = 200/255, g = 135/255, b = 190/255, },
pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 280 },
alpha = {
ooc = 0.7, --alpha value out of combat
ic = 1, --alpha value in comat
hidenotarget = false, --hide if no target is found


yet its not anywhere to be seen. any suggestions?
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Unread 09-01-12, 10:59 AM  
todivine
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player unitframe

say i'm using this as a stand alone unitframes addon how do i get the player unitframe to show up say like the party frames do ... is there a way to set that up?
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Unread 09-01-12, 11:48 AM  
zork
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Re: player unitframe

What exactly do you want to achieve. Do you want to get rid of the orbs or do you just want to see your portrait? Orbs are your player unit btw.

oUF is a unit frame work that works with layouts. Layouts itself work with styles. I use different styles for my unitframes. One of them is the style I use for party, pet and focus. You could change the player to spawn like the pet style yes.

But this requires knowledge of oUF and you have to recreate parts of the player style. Advanced only.
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Last edited by zork : 09-01-12 at 11:52 AM.
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Unread 09-20-12, 06:44 PM  
lyphe
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Target frame only?

Hi guys,

Sorry if this is a bit nubbly as far as questions go, but here it is.

I've got a pretty clean UI, although I'd love to incorporate some of the diablo theme elements into it - but not all. Is it possible to choose which elements to bring in from this addon?

The thing I'd most like to bring in is the target unit frame only, and any associated items that go with it such as combo points and the cast bar.

Thanks in advance and cheers!

Lyphe
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Unread 09-21-12, 01:16 AM  
zork
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Re: Target frame only?

Yes that is possible. Just set the show of any unit you don't want to spawn to false in oUF_Diablo/config.lua.
But be warned. Currently this download is not updated yet. The working oUF_Diablo can be found in Roth UI only atm (because there is no update for oUF just yet on WoWI)
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Unread 09-21-12, 01:39 PM  
zork
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Updated to version 50001.05 to match Roth UI 50001.05.
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Unread 09-21-12, 06:54 PM  
lyphe
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Thanks Zork.
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Unread 10-06-12, 10:00 AM  
Lianah
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its been some time now since this post was made, so alot has changed to it i guess. but i want to see my hp just like this. problem is dont know in what lua file i have to change it. have checked lots of them but just cant find it. could you help me to tell where i can find it now. ty in advance
Originally Posted by Garry
Addin the cur/max hp was easy. In my case i added the values to see the text "Ghost" and "Dead" to the orb 2, b/c i prefere this style ^^

If you want it to:
Find:

Code:
    if unit == "player" then
      if d == 0 or d == 100 or min == 1 then
        --bar.value:SetText("")
        --bar.value2:SetText("")
        bar.value:SetText(d)
        bar.value2:SetText(newmin)
      else
        bar.value:SetText(d)
        bar.value2:SetText(newmin)
      end
and change it to
Code:
    if unit == "player" then
		if(UnitIsDead(unit)) then
			bar.value:SetText"Dead"
			bar.value2:SetText""
		elseif(UnitIsGhost(unit)) then
			bar.value:SetText"Ghost"
			bar.value2:SetText""
    	else
        	bar.value:SetText(d.."%")
       		bar.value2:SetFormattedText("%s/%s", newmin, new_max)
      	end
now it will show:
----------------
----95 %--------
---9.5k/10k-----
---------------
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Unread 10-08-12, 07:31 AM  
Avandus
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This is absolutely the best looking layout I have seen and fits perfectly with the rest of my UI. However I am finding on classes that have dual resource management mainly monk and dk I am struggling with the info been too spread out and have been trying to create a player bar that matches the target one. This is my first venture into lua and am learning alot from it but I am failing miserably in achieving this goal. If anyone one could help out I would be very grateful.
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