Results: 3378Comments by: zork
File: Roth UI (Diablo)12-18-14
Re: Frequent Update for non-player unitsframes?
Posted By: zork
@Galaxy Target health. Make this https://code.google.com/p/rothui/source/browse/trunk/wow6.0/oUF_Diablo/units/target.lua#86 become this self.Health.Smooth = false self.Health.frequentUpdates = true Target power. Make this https://code.google.com/p/rothui/source/browse/trunk/wow6.0/oUF_Diablo/units/target.lua#113 become this...
File: rNamePlates (Diablo)12-18-14
Re: Threat
Posted By: zork
Well. You need to hide the default nameplate healthbar (which I'm using) and create a new one. OnUpdate you check for each nameplate if the texture glow is shown and what color it has. If it is red you color your new nameplate healthbar in whatever color you want.
File: Roth UI (Diablo)12-16-14
Re: Re: Re: Quest Objectives and Garrison Minimap Button
Posted By: zork
@Funsponge http://www.wowinterface.com/downloads/info15780-WhoFramedWatcherWabbit.html
File: rNamePlates (Diablo)12-12-14
@Bizerk Sure. If you hack the two...
Posted By: zork
@Bizerk Sure. If you hack the two skin functions for the health and castbar. https://code.google.com/p/rothui/source/browse/trunk/wow6.0/rNamePlates/rNamePlates.lua#231 https://code.google.com/p/rothui/source/browse/trunk/wow6.0/rNamePlates/rNamePlates.lua#281
File: Roth UI (Diablo)12-11-14
If you move the camera and lose the...
Posted By: zork
If you move the camera and lose the nameplate (thus it gets hidden) without actually losing the target and after that move the camera back. The nameplate you are looking at now is reset. Since no target change is fired there is no scan. Hover the nameplate with the mouse to get a quick rescan. Auras on nameplates have its merits and...
File: Roth UI (Diablo)12-11-14
A nameplate has no unit bound to it...
Posted By: zork
A nameplate has no unit bound to it which is needed for aura tracking. Thus one needs to mouseover a nameplate or target a specific unit to make the auras appear. There is no way around it since nameplates have no unit GUID by default.
File: rNamePlates (Diablo)12-11-14
@Kabuto I will look into it. A scr...
Posted By: zork
@Kabuto I will look into it. A screenshot would be helpful.
File: Roth UI (Diablo)12-11-14
@Bytales Your texture is using the...
Posted By: zork
@Bytales Your texture is using the player frame as a parent. The player frame has a scale that is applied to the frame. You can use UIParent as a parent frame instead. local f = CreateFrame("Frame","oUF_Border01Frame",UIParent)
File: rVignette12-08-14
The vignette-id is more unique than...
Posted By: zork
The vignette-id is more unique than you think.
File: Roth UI (Diablo)12-08-14
@raziki Each castbar has a color s...
Posted By: zork
@raziki Each castbar has a color setting. https://code.google.com/p/rothui/source/browse/trunk/wow6.0/oUF_Diablo/config.lua @Kerrovitarr Possible yes, but only by writing a new oUF layout. I posted a proof of concept here: http://www.wowinterface.com/downloads/info22123-DiscoKugel2.html @Dellirium Just disable rCombatText...
File: Roth UI (Diablo)12-02-14
@taan Wow hat sounds really bad. T...
Posted By: zork
@taan Wow hat sounds really bad. That means the crash resets your layout-local.txt and thus affecting anything that is moved by userplaced/setmovable. :( Sure you do not get any Lua errors?
File: rActionBarStyler12-02-14
Well. I never had any issues on my...
Posted By: zork
Well. I never had any issues on my hunter but I will recheck.
File: rNamePlates (Diablo)12-01-14
/rnp disable Will do exactly wha...
Posted By: zork
/rnp disable Will do exactly what you are asking for.
File: Roth UI (Diablo)12-01-14
Re: Tooltip - fails to load randomly!
Posted By: zork
@raziki That problem is described some posts below. Seems like when you hover a certain node on the minimap (timer?!) the tooltip will fuck up?! I had that happen to me once while questing. No clue what should cause this.
File: rActionBarStyler12-01-14
@siweia Good point. Open rActionBa...
Posted By: zork
@siweia Good point. Open rActionBarStyler/core/petbar.lua and go to line 54. Remove the nomounted part. Thus make it look like this: RegisterStateDriver(frame, "visibility", " hide; show; hide")
File: Roth UI (Diablo)11-30-14
@wolfish426 Sorry buddy. My layout...
Posted By: zork
@wolfish426 Sorry buddy. My layout is not that sophisticated. >_< You can try sth. Add this to the charspecific. print(GetSpecialization()) if cfg.playername == "Loral" and cfg.playerclass == "DRUID" and GetSpecialization() == 3 then --do dat end If that prints out a number you can use that number in the condition. Probl...
File: oUF_Diablo11-30-14
@Byakko Of course that is possible...
Posted By: zork
@Byakko Of course that is possible. All you need is a technique to make split orbs possible. Discokugel shows you how to do exactly that. (ScrollFrames crop animations) So what has to be done is to create a layout that matches the split orbs and hook oUF elements on to it. That cannot be done to oUF_Diablo itself. A new layout has...
File: Roth UI (Diablo)11-29-14
@bravejohn TitanPanel has options...
Posted By: zork
@bravejohn TitanPanel has options that disable its default behaviour to move Blizzard frames. Check the options.
File: rPlayerPowerBarAlt11-29-14
The bar resets if you disable the a...
Posted By: zork
The bar resets if you disable the addon.
File: Roth UI (Diablo)11-28-14
@meatnoodles Sorry that the action...
Posted By: zork
@meatnoodles Sorry that the action bar mod bugs out for you. It works totally fine for me and I do a ton of quests. Are you sure that there is no other frame overlaying your questlog which has mouse interaction? This could prevent the button from becoming clickable. You can use /fstack and hover the quest icon. It will tell you if...
File: rFilter311-28-14
Buffs and Debuffs in WoD. http://w...
Posted By: zork
Buffs and Debuffs in WoD. http://www.wowhead.com/guide=1100/buffs-and-debuffs { "attackPower" = , "stamina" = } Hmm. Interesting. http://wowprogramming.com/docs/api/GetRaidBuffTrayAuraInfo for i=1,NUM_LE_RAID_BUFF_TYPES do local name, rank, texture, duration, expiration, spellId, slot = GetRaidBuffTrayAuraInfo(i...
File: rNamePlates (Diablo)11-28-14
Re: Round auras
Posted By: zork
@Faremir Wow. Nice to hear that. Inspiring others is basically why I decided to upload my stuff in first place. Thanks.
File: Roth UI (Diablo)11-28-14
@meatnoodles Careful. You are mixi...
Posted By: zork
@meatnoodles Careful. You are mixing 3 different unit debuff frames. 1.) Top-right next to the minimap is the player debuff frame. 2.) Right to the target is the target debuff frame. 3.) Below your pet is the pet debuff frame. Different units. Different debuffs. If you want to highlight specific debuffs/buffs you can use a...
File: Roth UI (Diablo)11-27-14
So you mean disabling rTooltip? Yes.
Posted By: zork
So you mean disabling rTooltip? Yes.
File: Roth UI (Diablo)11-26-14
You can test if that happens with t...
Posted By: zork
You can test if that happens with the default tooltip aswell.