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Results: 3451Comments by: zork
File: Roth UI (Diablo)11-19-15
Re: Re: Re: target character portrait
Posted By: zork
The orbs are your player frame that would probably look pretty wonky unless you hide the actionbars aswell.
File: Roth UI (Diablo)11-17-15
Re: target character portrait
Posted By: zork
How do I make it so that target character portrait is in between "100 Humanoid" and their health bar? You can move the portrait with /diablo unlockart. Additionally you need to adjust the setpoint of the target name string. https://github.com/zorker/rothui/blob/master/wow6.0/oUF_Diablo/units/target.lua#L133
File: OwD UI11-06-15
Thank you, I learnt another very im...
Posted By: zork
Thank you, I learnt another very import method. It is somewhat hard, and took me a long time to understand. Nice. Hopefully you can make use of it.
File: OwD UI11-03-15
Thanks. Have you checked the compas...
Posted By: zork
Thanks. Have you checked the compass castbar aswell? The segmented ring technique is pretty neat. http://www.wowinterface.com/downloads/info23017-rCompassCastbar.html
File: OwD UI11-02-15
Super cool. :) Love the minimap...
Posted By: zork
Super cool. :) Love the minimap and that thing in the center with the rings and stuff.
File: rNamePlates (Diablo)10-31-15
its possible to have without the di...
Posted By: zork
its possible to have without the diablo skin? Yes, if you adjust the skin functions. Lua only.
File: Roth UI (Diablo)10-23-15
Updated for 6.2.2
Posted By: zork
Updated for 6.2.2
File: Roth UI (Diablo)09-17-15
I stopped playing WoW over a year a...
Posted By: zork
I stopped playing WoW over a year ago when Blizzard finally fixed Diablo 3 with a new team and the release of Diablo 3 - Reaper of Souls. Currently there is no way I turn my back to that game. I love it. You can use my sources to create something on your own. At best, create something awesome! ;)
File: Roth UI (Diablo)08-22-15
Since Google Code is shuting the do...
Posted By: zork
Since Google Code is shuting the doors I moved the source to Github. https://github.com/zorker/rothui
File: Roth UI (Diablo)05-27-15
Re: Re: Re: unkickable cast(bar)?
Posted By: zork
There is no lock. It is colored differently. Gray target castbars cannot be canceled. You can an example in the screenshots on the info page.
File: rTooltip04-14-15
If It is not on Max HP, It turns to...
Posted By: zork
If It is not on Max HP, It turns to color green. Yes that is correct. Currently I use the default Blizzard GameTooltipStatusBar. There are scripts running on the bar that constantly updates the statusbar color. Basically you need to hook the OnValueChanged event on the statusbar and when it fires reset the color to whatever unit...
File: rFilter304-10-15
Numbers are irrelevant. You can...
Posted By: zork
Numbers are irrelevant. You can just do: { { stuff = 1 }, { stuff = 1 }, { stuff = 1 }, { stuff = 1 }, } Example: https://code.google.com/p/rothui/source/browse/trunk/wow6.0/rFilter3/charspecific.lua#23
File: rMinimap (Diablo)03-25-15
@gmarco Type in /fstack. Hover the...
Posted By: zork
@gmarco Type in /fstack. Hover the button. Write down the name. Now you can do sth like this FrameName:SetScale(0.5)
File: Roth UI (Diablo)03-20-15
Raven is a buff/debuff display on i...
Posted By: zork
Raven is a buff/debuff display on its own. It will deactivate the Blizzard player buff frame. Check the config. Maybe you can disable that behaviour.
File: rTargetPointer03-20-15
Re: How to use class color colored arrows?
Posted By: zork
How to use class color colored arrows? Attempt to modify, but failed. The arrow is pointing is to a specific nameplate. That nameplate as a health statusbar. That statusbar has a statusbarcolor. Extract that color and apply it to the arrow.
File: Roth UI (Diablo)03-16-15
In your interface settings you have...
Posted By: zork
In your interface settings you have actionbar settings. Of course the background texture is hardcoded. It cannot magically "remove" unused spots. :)
File: rBuffFrameStyler03-09-15
@748248721 1.) The addon just skin...
Posted By: zork
@748248721 1.) The addon just skins/postions the default Blizzard buff frames. Thus the answer is no unless you hook the Blizzard flash function yourself and rewrite it to whatever you want. Maybe there is even an ingame setting to stop the flashing. Not sure. 2.) That tooltip is called "ConsolidatedBuffsTooltip". It has to be ad...
File: rNamePlates (Diablo)03-09-15
@Kabuto-eu Thanks. http://wowprog...
Posted By: zork
@Kabuto-eu Thanks. http://wowprogramming.com/docs/widgets/FontString/GetStringWidth http://wowprogramming.com/docs/widgets/FontString/GetStringHeight Wonder what these spit out when print()'ed. Maybe this is activated for some reason? http://wowprogramming.com/docs/widgets/FontString/SetWordWrap Normally no font string c...
File: rVignette03-06-15
You may need to change "RaidWarning...
Posted By: zork
You may need to change "RaidWarning.wav" into "RaidWarning.ogg", which is a "gift" from blizz in the new patch. Maybe we can just cut the file ending alltogether now. Like we can for textures.
File: rNamePlates (Diablo)03-06-15
Oh yeah that issue. What you are se...
Posted By: zork
Oh yeah that issue. What you are seeing is sth that should never happen at all. The name string has fixed setpoints (left,right). Thus once a string is wider than the max-width defined by the setpoints it gets truncated automatically. For whatever reason that behavious bugs out since 6.1 on some occasions. Super wierd. I have that...
File: Roth UI (Diablo)03-02-15
Re: rchat and twitter-share conflict
Posted By: zork
@Grimstone Thx. Have to look into it.
File: rBuffFrameStyler03-02-15
You mean bumping the toc number? Be...
Posted By: zork
You mean bumping the toc number? Because that is all that had changed. You can update that number yourself if you want.
File: rTargetPointer03-02-15
@all The arrow is pointing to the...
Posted By: zork
@all The arrow is pointing to the target nameplate. (the plate above your targeted npc/player head) That is all it does. No plate, no arrow.
File: rActionBarStyler02-27-15
And I meant that aswell. I know tha...
Posted By: zork
And I meant that aswell. I know that it will be true for flying by yourself but there is no NPC-only flying macro condition.
File: rActionBarStyler02-27-15
If you have a working macro conditi...
Posted By: zork
If you have a working macro condition that gets activated while flying then yes. Currently the vehicle exit button frame is only shown under certain conditions. --the button will spawn if a vehicle exists, but no vehicle ui is in place (the vehicle ui has its own exit button) RegisterStateDriver(button, "visibility", " hide;...