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07-25-12, 08:55 PM | #1 | |
I apologize, but unlike Haleth, I didn't read through the entire OP. (I is tired and ADD atm. But I tried!)
But I did want to point out that while someone is well within their rights to update/modify an addon that has a license allowing such, the authors themselves are also *well within their rights* to not include any such license at all. Be it out of ignorance or on purpose, there is absolutely nothing that says that they cannot do this. As you already pointed out, at least in the US, addons are automatically ARR unless specifically licensed differently. Why should authors be forced to license their creative works as something else? If I don't want 3 different variations of PocketPlot floating around the interwebs (either modified or old, redistributed versions) then that is my right to limit such a thing. Some users say that authors *should* make their addons open source. The usual argument for this is "What will I do when they move on with their life and stop updating the addons that I want to use? Why do they have to make my life hard?" (emphasis mine, of course) This, however, is a selfish argument. If an author didn't release their creative works to the public domain upon leaving the game/authoring or arrange for someone to take over the project then either A) they didn't want to or B) they didn't think it was important. In either case, users can put forth a small fraction of the effort that the author expended in writing and upkeeping the addons and find themselves something new to use. This is also a misunderstanding by you:
I do not include a license with any of my addons. Is this because I hate users, want them to become attached to my addons, and then will laugh incessantly when they cry after I let the addons die a fiery death? No. Do I sit at home staring at my addon code in Notepad++ repeating "My preciousssssss"? No. I put my addons up for download because I'm nice like that. But they are still mine. I do still have the option of saying "No" to a feature request and I do take enough pride in my work to hate to see it copied or years old versions stolen off WoWI and redistributed elsewhere. Hell, even current versions. WoWI is where I want my addons to be so that they get the traffic, I keep comments and bug reports in one place, and users know how/where to contact me. Yeah, yeah, yeah, I could probably find a license to suit all my needs or write something up myself. But instead of me going through all of that additional effort and wading through legal jargon, would it kill you to ask me how to change something or to take over the addon when/if I'm gone? I'm usually known to be pretty amiable. And if I instead say "Bugger off!", well, I'm within my rights to do so.
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"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh Last edited by Seerah : 07-25-12 at 08:58 PM. |
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07-25-12, 09:01 PM | #2 |
You weren't around when stealing of Addons and rehosting them for profit (advertisement impressions) was rampant. Most of the formerly open-source addons I worked on were switched to ARR so we could send DMCA take down notices and threaten to take their domains if they didn't comply.
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07-26-12, 11:41 AM | #3 |
Off topic: This gave me the giggle fits~
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07-26-12, 12:19 PM | #4 |
07-26-12, 12:39 PM | #5 |
07-26-12, 02:20 PM | #6 |
08-12-12, 02:18 AM | #7 | |||
To my way of thinking this lets all authors be informed of what exactly can and cannot be done with their work, and also displays this information for users of the site.
Finally, while it is really great that you are able to be contacted, take suggestions and so forth, and while I have seen authors who very clearly announce that they are leaving WoW and calling for others to take up the reigns of their addon(s), one of the OP's points is that authors sometimes drop out of the community for various reasons and never return. Those people can't just be contacted and asked if someone else can take over. I'm certainly not advocating that everything should be open, as I greatly value the work that addon authors put into their craft, without compensation other than relative fame on sites like these. Also, having 55 versions of whatever addon floating around is/can be a huge nuisance as ignorant users find their way back to the real author and report problems the poor author has no way of knowing about in a broken addon obtained on some random site. However I do think that a solution could be reached that would satisfy everyone in this matter. Also, I think there might be authors who might not even be aware of their rights regarding code or artwork when they submit it to sites like these. Having a more detailed submission process would help those authors as well.
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Arise, my champion! Last edited by sakurakira : 08-12-12 at 02:22 AM. |
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08-12-12, 02:37 AM | #8 |
It's on our list, has been for quite some time. Unfortunately, it's a fairly long list. =/
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08-12-12, 07:41 AM | #9 |
I have no thoughts on this particular issue not being an addon author, but I did read the first post and I thought I'd mention a few good pieces of news. Shefki has come back in fact (he even dropped a word at the UI forums) and is working on Pitbull updates for MoP. There is an alpha that's MoP ready up on wowace though he's still tweaking it.
Same goes for XPerl though XPerl is lagging a bit behind as XPerl had a lot of issues in 4.3 even that went unfixed a while. The authors seem to be catching up with the bugs (at least from what I can tell from the changelogs, also on wowace) and the outlook on MoP readiness is looking good right now. Perl Classic MoP version has been up a while and there's also been Perl Lite which is an oUF look-alike version of XPerl (this one also on wowace). oUF and many oUF layouts seem to be MoP ready as well though only MoP ready version of oUF I could find was on github. It seemed pretty dismal at the start of the MoP beta I admit, and I've been on the side compiling a list of MoP ready addons by category (http://www.plusheal.com/forum/m/1833...p-ready-addons), trying to keep track of this, but I looked at it recently and it's grown quite a bit. I hold out hope that most of the essential addons will be MoP ready. There still will be those that get left behind I'm sure but so far I've been able to find alternatives to everything I was looking for. So far the most dismal category has to do with talent/glyph/actionbar switching on profiles/talent/ability switch (only actionbar saver is up) and also LDB displays (only DockingStation which is a bit of a shock considering number of LDB plugins which are already MoP ready). Oh and regarding buffbar mods, you can try Raven which has a MoP ready version out, in place of EBB. Last edited by zohar101 : 08-12-12 at 08:39 AM. |
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08-12-12, 08:51 PM | #10 | ||||
Besides, you can't copy code from an addon you don't have, and if you have a copy of an addon to view its code, you also have a copy of its license.
The authors who "go through the trouble" of writing their own license are almost certainly aware that the GPL et al. exist, and have intentionally chosen not to use them. I don't think it's very likely that WoWI adding an optional "pick one of these popular licenses" select box to the addon submission form would change their mind about how to license their work.
It sucks when an addon you really liked gets left by the wayside, but if it turns out you're one of only 10 people who were using the addon, there's not much motivation for strangers to go out of their way and spend their time writing addons just for you. If you really can't play without the addon, I guess your choices are (a) quit WoW, (b) reexamine your gameplay style, or (c) learn Lua and write your own addon. I think Unbelievable said it pretty well:
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Retired author of too many addons. Message me if you're interested in taking over one of my addons. Don’t message me about addon bugs or programming questions. |
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08-13-12, 05:32 AM | #11 | |||
For kicks, I downloaded some addons on the "What's Hot?" list here. Carbonite and DBM both have license files, while Bartender4 and GearScore do not.
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Arise, my champion! Last edited by sakurakira : 08-13-12 at 05:47 AM. |
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08-13-12, 05:49 AM | #12 |
This kind of discussion is why I just upload all of my addons as Copyleft All Rights Reversed (pardon the old discordian phrasing). The way I look at it, no matter what some one, some where, will probably use some of my code without asking, so instead I use Copyleft so that no one has to track me down to ask.
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08-13-12, 04:46 PM | #13 | |||||
Look at it another way -- let's say you find a trilogy you really, really like, but the third book isn't out yet. Now let's say the third book never comes out. Do you think the author is obligated to spend months or -- more likely -- years of their life writing another book that they don't really have any interest in writing? Do you think the author should be forced to put their work into the public domain, or give another writer permission to use their characters, their world, and their story to write the third installation in the trilogy?
It only matters whether people trying to upload an addon know what's allowed, and WoWI already includes a statement on the upload page about this, and has always been very good about removing uploads that violate someone else's copyright when notified by the copyright holder. If someone ignores the "don't upload other people's work without permission" notice, or doesn't understand what it means, adding an optional "pick a license" field on the upload page probably would not change anything.
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Retired author of too many addons. Message me if you're interested in taking over one of my addons. Don’t message me about addon bugs or programming questions. Last edited by Phanx : 08-13-12 at 04:58 PM. |
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08-12-12, 09:07 PM | #14 |
I've been around for every expansion's beta phase, and I'm always surprised by this kind of attitude. So many people seem to expect that every addon author gets into the beta right away, that every addon author has time to spent hours and hours updating all of their addons right away, and/or that updating addons just doesn't take any time at all. Most addon authors have a host of other obligations -- a day job, a family, a raid schedule to keep, a personal life outside of WoW -- that limit how much time they can -- or want to -- spend updating addons for a beta test that's months away from a release.
Another consideration that usually gets overlooked is that many addons don't need to be updated at all. You likely won't ever see a special "beta version" of such addons; you can just check the "Load out of date addons" box and you're good to go. I think most LDB displays fall under the umbrella of "addons that work without any updates". Bazooka and Barrel work just fine.
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Retired author of too many addons. Message me if you're interested in taking over one of my addons. Don’t message me about addon bugs or programming questions. |
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08-13-12, 04:56 AM | #15 | ||
I meant there was a lot of grumbling about the MoP as an expansion in general, not quite as much interest in it (likely due to the fact it's 4th expansion) and a few authors leaving mid-cata (with no real word whether they'll be back), that I thought, this expansion may be problematic addon wise if a lot of addon authors lose interest in the game. Recent comebacks and updates have made me hopeful as I've tried to convey with the previous post.
Last edited by zohar101 : 08-13-12 at 05:10 AM. |
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WoWInterface » General Discussion » General WoW Chat » A Suggestion to Authors/WoWI on Future-Directed Licencing |
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