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Results: 366Comments by: Baine
File: Skada (All in 1 Folder)07-08-10
the ingame method still loads the m...
Posted By: Baine
the ingame method still loads the module completely and not everyone likes it that way disabling the module as an addon itself allows us to avoid unused code, thus saving memory & cpu/s anyways, a mods comment section is not the place to discuss about designing principles ;)
File: Skada (All in 1 Folder)07-08-10
because those addons are meant to b...
Posted By: Baine
because those addons are meant to be modular meaning that you can choose what you want to use and what not way more efficient imo than putting all modules into one addon and never using most of them...
File: Mono UI07-07-10
Originally posted by Monolit 2Bain...
Posted By: Baine
Originally posted by Monolit 2Baine: The fix for temp enchant frames is included within v.8.0.2 package, it looks pretty good too! http://upload.snelhest.org/images/100704WoWScrnShot_070410_224627.jpg yeah, noticed that, good job! btw, you might add a class dependend config for nugrunning and shamans the way it is now, atotembar a...
File: Mono UI07-04-10
Thanks for the Update, been waiting...
Posted By: Baine
Thanks for the Update, been waiting for it^^ just noticed on my shami (enh) that the weapon enchants are overlapping :( any way to fix that?
File: Caith UI06-26-10
some things i've noticed about your...
Posted By: Baine
some things i've noticed about your powa setup: shaman effects and aTotemBar are both set to be positioned directly above the unit frames, thus overlapping each other "devouring plague" is not a spell for shamans (icon was for shamanistic rage ;) ) using as spell name will make your setup work on all locales where necessary, y...
File: Juggler06-23-10
other keybind mod: no error: no c...
Posted By: Baine
other keybind mod: no error: no closing+reopening: didn't fix it :( Edit: disabled all addons but optionhouse and juggler, and it works have to keep that in mind, but it works thank you for juggler :banana: Edit2: found the reason why it didn't work addons like SnowfallKeyPress and similiar cause this problem guess that's becaus...
File: Juggler06-23-10
i've tried this, but it only used t...
Posted By: Baine
i've tried this, but it only used the torch, showing the target circle, but further spinning didn't make it finally throw the torch, had to do that by hand... any way to really make it work just by scrolling or is that a mistake on my side?
File: Caith UI06-23-10
Originally posted by Caith Pitbul...
Posted By: Baine
Originally posted by Caith Pitbull Modules enable dogtag-3.0 texts disable lua texts that did the trick, thank you =) (had to copy the caithUI profile again, but it works) also, i noticed that the quartz config has to be copied manually (mistake in reflux?) anyways, thanks for this great ui and the support :banana:
File: Caith UI06-23-10
i'm getting nothing else than blank...
Posted By: Baine
i'm getting nothing else than blank unit frames after using /reflux switch CaithUI :( http://www.imagebanana.com/img/qz7ygfve/thumb/WoWScrnShot_062310_122211.jpg
File: Caith UI06-22-10
"what is important for a pally" de...
Posted By: Baine
"what is important for a pally" depends on the spec holy flame, sacred/holy shield, art of war and some others if you'd like a complete list, send me a pm and i'll get it for you ;)
File: TopFit05-25-10
leveling a rogue, it tries to equip...
Posted By: Baine
leveling a rogue, it tries to equip mail armor, as well as items i can't use yet (haven't learned the skill yet) any way to prevent those misbehaviors?
File: WeightsWatcher05-24-10
how far's the support for non-engli...
Posted By: Baine
how far's the support for non-english clients? ww sounds great, as it supports a lot more than other similiar addons, but still i can't use it... :(
File: Svelte UI05-21-10
my menu looks reaaaaaaaally weird...
Posted By: Baine
my menu looks reaaaaaaaally weird http://www.imagebanana.com/img/g5oihay/svelte_menu.png using 1280x800, your ui scale :/ edit: nvm, found out why had an addon (OptionHouse) which added a button to the game menu, thus causing your mask to be invalid for this new arrangement, and causing this look
File: DragonCore05-21-10
getting quite a lot lua errors on e...
Posted By: Baine
getting quite a lot lua errors on entering combat here is one of them: ID: 64 Error occured in: Unnamed Message: DragonCore attempted to call a protected function (MultiBarLeftButton3:SetPoint()) during combat lockdown. Debug: : SetPoint() DragonCore\DragonCore.lua:40: dragon_MainMenuBar() :1: :1
File: KoskenAngo05-20-10
well, i actually think it's chiccha...
Posted By: Baine
well, i actually think it's chicchai acting up, since it modifies the chatframe based on events, disregarding combat state although it doesn't taint in it's latest version, at least not here although the chat frames remain in the same state as they were when entering combat...
File: KoskenAngo05-20-10
ID: 1 Error occured in: Unnamed Mes...
Posted By: Baine
ID: 1 Error occured in: Unnamed Message: Hpanel attempted to call a protected function (ChatFrame1:SetWidth()) during combat lockdown. Debug: : SetWidth() Hpanel\Hpanel.lua:50: Hpanel\Hpanel.lua:48 and many others like that, all based in line 48 everything is still in place, but this pops up everytime on a fresh login e...
File: KoskenAngo05-19-10
the chicchai version you've used wa...
Posted By: Baine
the chicchai version you've used was buggy for me, using the latest version from wowi and applying your settings/enabling whispers for maximize fixed it here and the teksloot version should be updated, since the version used in here doesn't support disenchant.... when i'm already at it, i've received some errors regarding Hpanels,...
File: Statscore - Hit Cap Fix05-07-10
thanks to you, for releasing this ;...
Posted By: Baine
thanks to you, for releasing this ;) it works correctly with your latest version, thanks for patching :banana:
File: Statscore - Hit Cap Fix05-07-10
Originally posted by jjjasont /pri...
Posted By: Baine
Originally posted by jjjasont /print (GetTalentInfo(1, 2)); /print (GetTalentInfo(3, 6)); /print UnitClass("player"); They have to be as follows for it to work properly "Arcane Focus" "Precision" "Mage", "MAGE" "Arkaner Fokus" "Pr\195\164zision" "Magierin", "MAGE" using deDE
File: Statscore - Hit Cap Fix05-07-10
on my mage, /statscore dump shows m...
Posted By: Baine
on my mage, /statscore dump shows max required hit from gear as it should (445.94) but hit from talent displays 0%, though i've got 2 talents that modify my hit rating + racial :/
File: Statscore - Hit Cap Fix05-07-10
yeah, using those modifiers for hit...
Posted By: Baine
yeah, using those modifiers for hit would be really great, since the function you use only returns the hit rating as provided by gear and does not calculate hit rating provided by racial bonus/talents
File: Statscore - Hit Cap Fix05-06-10
8% is the cap for melees, any chanc...
Posted By: Baine
8% is the cap for melees, any chance to add casters cap? (17%)
File: TopFit04-30-10
hmmm sounds like skinner is to blam...
Posted By: Baine
hmmm sounds like skinner is to blame, since it does what you described and realui contains it :/
File: Svelte UI04-28-10
is it possible to see debuff stacks...
Posted By: Baine
is it possible to see debuff stacks on player unit frame? posting this, because i've noticed on my mage, that "Arcane Blast" doesn't display the number of stacks :(
File: Svelte UI04-27-10
knowing acb i already figured out t...
Posted By: Baine
knowing acb i already figured out the disable part ;) moved imbues/shield below player unit frame, disabled totems, as i don't really use them atm (leveling ^^) just thought phrasing it the way i did would be more... discrete than directly pointing at it =) thanks for this ui, don't let us wait to long for the next update (3...