Results: 390Comments by: Baine
File: SuperClassic10-27-10
something else i've noticed http://...
Posted By: Baine
something else i've noticed http://img5.imagebanana.com/img/b4qzcch1/DataText.jpg http://www.imagebanana.com/view/b4qzcch1/DataText.jpg
File: SuperClassic10-26-10
I'm getting 2 errors here: first on...
Posted By: Baine
I'm getting 2 errors here: first one results in no cast bar for the player Interface\AddOns\SuperClassic\CastBars.lua:28: CastingBarFrame:SetPoint(): thekCastingBarFrame is dependent on this Count: 99 Call Stack: : ? : in function `SetPoint' Interface\AddOns\SuperClassic\CastBars.lua:28: in function
File: Rufio UI Classic09-19-10
petbar is stuck behind bar3, might...
Posted By: Baine
petbar is stuck behind bar3, might be the same for stance/totem as well, haven't tested that yet but a nice compilation, love the feeling of it =)
File: ElvUI09-11-10
getting this on my bank alt lately...
Posted By: Baine
getting this on my bank alt lately Message: Interface\AddOns\Tukui\scripts\chat.lua:337: invalid capture index Time: 09/11/10 15:22:15 Count: 1 Stack: : ? Interface\AddOns\Tukui\scripts\chat.lua:337: in function `AddMessage' Interface\FrameXML\ChatFrame.lua:2755: in function (tail call): ? Inte...
File: BlizzardTweaks09-07-10
the goes for shapeshift/stance/tote...
Posted By: Baine
the goes for shapeshift/stance/totembar :(
File: ElvUI09-06-10
Tukui\local\german.lua line 191...
Posted By: Baine
Tukui\local\german.lua line 191 tukuilocal.teleport = "Teleportieren:: " this doesn't seem right, or does it?^^ one colon should be enough i think, and after that change teleporting works as well ;) (mage portal/teleport menu)
File: CLC DK09-02-10
Originally posted by Nu7a Yea, I s...
Posted By: Baine
Originally posted by Nu7a Yea, I sort of rushed it a bit, i knew it was going to be a problem with none english clients. I am in the process of cleaning up some stuff for compatibility. It should be fixed next release. Question though, would you be able to help translate to german for me? I have set up the localization.lua already t...
File: CLC DK09-01-10
running german client (deDE) and i...
Posted By: Baine
running german client (deDE) and i can't change the tracked cooldowns :/ whenever i select a spell in the drop down list (english names, intended?), the chosen slot stays blank :(
File: LeaveParty09-01-10
absolutely not, since i don't base...
Posted By: Baine
absolutely not, since i don't base my happiness on causing addons to be removed was just mentioning that the very same addon already exists, though it has a different name absolutely up to you what you make out of this info
File: LeaveParty08-31-10
already exists http://www.wowinterf...
Posted By: Baine
already exists http://www.wowinterface.com/downloads/info14386-SlashLP.html
File: ElvUI08-21-10
woooohooo, thanks :banana: love yo...
Posted By: Baine
woooohooo, thanks :banana: love your edit so far, althoug i'm running on 1280x800 atm and the uf are overlapping my chat a bit, but who cares ^^
File: ElvUI08-21-10
any chance your going to use the gl...
Posted By: Baine
any chance your going to use the global strings for the error filter? the way it's now, it only correctly filters on english clients, other locales either have to manually edit the filter-list or just have the "red spam" as usual...
File: McDuck08-21-10
seems like some libs are still miss...
Posted By: Baine
seems like some libs are still missing getting this on each login/rl Message: Interface\AddOns\McDuck\mcduck.lua:130: Cannot find a library instance of "AceDBOptions-3.0". Time: 08/21/10 09:50:24 Count: 1 Stack: : in function `error' Interface\AddOns\Buffet\LibStub.lua:23: in function `LibStub' Interface\AddOns\McDuck\mcduck.lua:130...
File: bdActionbars08-03-10
i don't know if it's been reported...
Posted By: Baine
i don't know if it's been reported earlier, but the bars are not clickable if set to mouseover (at least bar3 isn't, guess it spreads to the others as well) edit: fixed it myself, using bar1:SetFrameStrata("Background") bar2:SetFrameStrata("Background") bar3:SetFrameStrata("Background") bar4:SetFrameStrata("Background") bar5:SetFra...
File: whoa UnitFrames07-26-10
you should hook PlayerFrame to whoa...
Posted By: Baine
you should hook PlayerFrame to whoaPlayerFrame, since combat feedback directly hooks to this frame as well, and currently pops up in the top left corner, and there for looks a bit... odd^^ PlayerFrame:ClearAllPoints() PlayerFrame:SetPoint("TOPLEFT", whoaPlayerFrame, "TOPLEFT") those are my lines 81/82, and it works as it should =)
File: Pet Emote07-17-10
this pops up when mounting a horse...
Posted By: Baine
this pops up when mounting a horse in trial of the crusader Message: Interface\AddOns\PetEmote\PetEmote.lua:537: attempt to concatenate a nil value Time: 07/17/10 15:39:53 Count: 313 Stack: Interface\AddOns\PetEmote\PetEmote.lua:537: in function `PetEmote_GetRandomEmoteTree' Interface\AddOns\PetEmote\PetEmote.lua:593: in function `Pe...
File: McDuck07-17-10
something i just noticed: "sending...
Posted By: Baine
something i just noticed: "sending 1% to bankalt" well, i've set it to 99%, shouldn't it say 99%?
File: AI Art - AdvancedTradeSkillWindow07-16-10
Re: Final Release
Posted By: Baine
feeling kinda bad to post it again, but you forgot the subdir as addon :(
File: Pet Emote07-16-10
Yeah for the update =D Unfortunate...
Posted By: Baine
Yeah for the update =D Unfortunately my pet emotes seem to be kinda wrong :( http://i26.tinypic.com/oap07n.png Edit: Message: Interface\AddOns\PetEmote\PetEmote.lua:537: attempt to concatenate a nil value Time: 07/16/10 13:16:57 Count: 70 Stack: Interface\AddOns\PetEmote\PetEmote.lua:537: in function `PetEmote_GetRandomEmoteTree'...
File: McDuck07-16-10
and it looks like you forgot the li...
Posted By: Baine
and it looks like you forgot the libs ^^ embeds is there, but the files it refers to don't exist
File: AI Art - AdvancedTradeSkillWindow07-15-10
you might want to check the latest...
Posted By: Baine
you might want to check the latest zip, as you included the textures twice (in root and in addon subdir) ;)
File: WeightsWatcher07-13-10
Re: 1.2b8 Released
Posted By: Baine
Originally posted by IQgryn In other news, I have made localization my next priority. I have converted most of the non-parser bits of the addon to be localize-able, and will be contacting those who offered to help translate once I get it to a state where they'll be able to help. I'll keep you posted on my progress. big yay to thi...
File: Mono UI07-10-10
Originally posted by Empact First...
Posted By: Baine
Originally posted by Empact First of all great UI! This is by far one of the best I've ever used. I just have one issue with it so far and that is when I'm in a party for a dungeon or something the party frames overlap my chat window. I've reinstalled twice and it doesn't seem to fix it. Any ideas on what to do to fix this? op...
File: Mono UI07-09-10
Re: thanks
Posted By: Baine
Originally posted by bozo thanks for maintaining this. Like it very much. I'm curious how you handle using vehicle buttons, or other special buttons like vampire biting etc etc. They show up in the top center button row replacing the default row2. Prior to using this compilation, they would replace bar 1 and automatically be bou...
File: Skada (All in 1 Folder)07-08-10
the ingame method still loads the m...
Posted By: Baine
the ingame method still loads the module completely and not everyone likes it that way disabling the module as an addon itself allows us to avoid unused code, thus saving memory & cpu/s anyways, a mods comment section is not the place to discuss about designing principles ;)