Results: 465Comments by: Arkive
File: DoTimer10-20-08
Finally did some arenas this evenin...
Posted By: Arkive
Finally did some arenas this evening. Got this: 2008/10/20 19:34:11-5-x7]: DoTimer-4.0.2\DoTimer\listener.lua:192: attempt to concatenate field 'partyBuffType' (a nil value) DoTimer-4.0.2\Core\CoreLib.lua:182: in function `CallScript' :"*:OnLoad":4: in function <:3> Not sure if it's related, but Earthliving Weapo...
File: Skillet10-20-08
I get this in arenas (I believe whe...
Posted By: Arkive
I get this in arenas (I believe when highlighting over an enemy the first time): : AceEvent-2.0-91091 (Skillet):695: Roster-2.1: Bad argument #2 to `GetUnitIDFromUnit'. "arena2" is not a legitimate UnitID.
File: IceHUD10-20-08
Originally posted by Parnic I'll...
Posted By: Arkive
Originally posted by Parnic I'll see how difficult that would be. I don't want all modules configurable all the time for everyone since the configuration list would get really long really fast. Yea, no one would want that. I figured if you have it choosing which modules to list under "Modules", it wouldn't be too difficult to...
File: ZMobDB Advanced610-20-08
Neat mod. After DaPortrait died, I...
Posted By: Arkive
Neat mod. After DaPortrait died, I've been looking for an alternative for my target frame (full body, 3D). I tried the Pitbull portrait and it worked most of the time, but occaionally it zooms way in on models (such as the Ironspine Chomper). I notice a similar effect in your mod (it just doesn't show it), so I assume there's just...
File: IceHUD10-20-08
Originally posted by Parnic The o...
Posted By: Arkive
Originally posted by Parnic The offset of the bar determines the text justification. Beyond a certain point, the justification flips to the other side. I could add a manual override, but it would probably complicate things further. I'll put it on the to-do list, but it'll be pretty low priority :). Heh, totally understand. Ver...
File: DoTimer10-19-08
Awesome! Looking forward to it :)...
Posted By: Arkive
Awesome! Looking forward to it :) Apart from that bug you smeared out, the only other thing I can think of is the totem timers staying after a battleground. Apart from that, she's solid as a rock.
File: SLDataText10-19-08
Originally posted by Listra is th...
Posted By: Arkive
Originally posted by Listra is this the 'Chinchilla error"? I could be mistaken, but I believe that's the "I don't have the Blizzard clock enabled in interface options" error.
File: IceHUD10-19-08
Purely aesthetic, but the ability t...
Posted By: Arkive
Purely aesthetic, but the ability to justify text to either the right or left would great. Since I move the playerHP to the same side as the manaHP, the text for each justify in different directions, making alignment awkward looking.
File: DoTimer10-19-08
Afraid not, Totemic recall still le...
Posted By: Arkive
Afraid not, Totemic recall still left the healing stream running, along with your No Target timer. I did a *lot* of testing. Hope some of this helps. I actually wrote a huge paragraph that became obsolete after I made the below observation. Whatever totem timer starts the stack of timers, that's the school you can't repeat a...
File: DoTimer10-19-08
Originally posted by Asheyla Arki...
Posted By: Arkive
Originally posted by Asheyla Arkive, does Totemic Recall work correctly (deleting the correct timer) at the point of having mana spring down (and not replacing it with another totem)? Yep, perfectly removes all totem timers. *Edit* It also properly removes any buffs that are generated by the totems. As a note, this error pe...
File: DoTimer10-19-08
Originally posted by Dizzi is it...
Posted By: Arkive
Originally posted by Dizzi is it possible to seperate buffs and debuffs? You can use the group seperator to spread them appart from each. That's what I did. Not sure you can move them to another anchor, if that's what you're after. You can also use different timer bar settings. For example, I used red for all three transiti...
File: DoTimer10-19-08
If I place a water totem down (let'...
Posted By: Arkive
If I place a water totem down (let's say, mana spring), I then put down another water totem (such as healing spring) before the timer on mana spring runs out. This of course destroys the mana spring timer bar, replacing it with a healing stream timer bar. However, your mod is still tracking mana spring it seems, because if I use to...
File: DoTimer10-19-08
Originally posted by Asheyla Arki...
Posted By: Arkive
Originally posted by Asheyla Arkive, I looked at the code and noticed a potential bug, but i'm surprised it would have triggered from your series of actions you posted. nonetheless, it's been fixed. The error is not displayed, but the bar for the currrent totem still remains (though the totem itself is destroyed). Also, I not...
File: QuestHelper10-19-08
Originally posted by ZorbaTHut No...
Posted By: Arkive
Originally posted by ZorbaTHut No, there isn't. I might add one eventually, though I sort of feel like Mapster should be moving, not me, since I was there first :P Hahaha...fair enough. I've also posted a feature request on their Wowace project page, so we'll see who budges first ;) For the time being I'll just keep editing M...
File: QuestHelper10-18-08
Is there a way to choose which corn...
Posted By: Arkive
Is there a way to choose which corner of the map the Questhelper button occupies? It overlaps Mapster which isn't movable either.
File: SLDataText10-18-08
Taffu, I hunted all over lookin...
Posted By: Arkive
Taffu, I hunted all over looking for an API call to toggle the Blizzard clock in interface options and couldn't find one. If you find a page with calls for similar interface options (or a brute force approach), let me know. It would be nice to have a list of those. Cheers.
File: Dominos10-18-08
New version solves all the problems...
Posted By: Arkive
New version solves all the problems I had. Awesome work as always Tuller :)
File: DoTimer10-18-08
A fairly low percentage chance bug,...
Posted By: Arkive
A fairly low percentage chance bug, but here goes. If you create a totem, then create another totem of the same element, and use totemic recall before the timer on the original totem would have worn off you get this error: : DoTimer-4.0.1\DoTimer\core.lua:284: attempt to index local 'target' (a nil value) DoTimer-4.0.1\DoTimer...
File: Dominos10-18-08
The issue with the Blizzard action...
Posted By: Arkive
The issue with the Blizzard action bars showing up if enabled via Interface options seems to be related to a profile copy. Everything works fine when I create the profile, but if I rename it in the savedvariable file, and then load it on the same toon, those bar's buttons show back up. It might not be obvious unless you have action...
File: SLDataText10-18-08
Originally posted by Vranx Nice....
Posted By: Arkive
Originally posted by Vranx Nice. Is there a way to keep the clock from taking away the calendar on the minimap? I cant get ammo to show up on my bags display. Shift-clicking on the clock will open the calendar.
File: SLDataText10-18-08
Originally posted by Taffu v2.03...
Posted By: Arkive
Originally posted by Taffu v2.03 might fix the Chinchilla problem Fixed my problem. Nice work, and fast as always ;) Also, I notice you have a lot of libraries with .svn references. Is that intentional?
File: SLDataText10-18-08
Also, I went into SLDT after the me...
Posted By: Arkive
Also, I went into SLDT after the message and turned off Zonetext, then went into Chinchilla and turned zonetext on and back off to get rid of the ghosted bar. After a reload, no errors, but the ghost bar is back. Then, turning zonetext in SLDt back on produces this different error: SLDataText-2.02\SLDT_Core.lua:213: in functio...
File: SLDataText10-18-08
With v2.0.2 (and Chinchilla enabled...
Posted By: Arkive
With v2.0.2 (and Chinchilla enabled): : SLDataText-2.02\Elements\ZoneText.lua:10: attempt to index global 'Chinchilla_Location_Frame' (a nil value) SLDataText-2.02\Elements\ZoneText.lua:19: in function `UpdateStats' SLDataText-2.02\SLDT_Core.lua:213: in function `ModuleUpdate' SLDataText-2.02\Elements\ZoneText.lua:285: in fun...
File: Dominos10-17-08
If I enable the extra Blizzard acti...
Posted By: Arkive
If I enable the extra Blizzard action bars in the interface options, they'll show up (abeit only partially). Does it not hide those completely, or just use an x/y offset to scoot them off the screen?
File: DoTimer10-17-08
Also, right clicking on totems in t...
Posted By: Arkive
Also, right clicking on totems in the player-aura field does not destroy them like it should.