Results: 136Comments by: SDPhantom
File: Auto Transform12-16-10
Originally posted by varulv Perha...
Posted By: SDPhantom
Originally posted by varulv Perhaps another idea is to add options for the timer, like "Transform after being out of combat after X seconds" makes a little sense RP wise, takes a while to "cool" down your blood and transform back to human form, and it will be nicer for dungeons, since i found myself transforming too much between pu...
File: Auto Transform12-15-10
Originally posted by Mightylink A...
Posted By: SDPhantom
Originally posted by Mightylink Ah just found a small bug, when you use two forms to turn back into a human, the addon turns you back into a worgen after the delay timer, you should make it so when you use two forms it cancles the timer. Oh, right.... I covered that with /transform and forgot about the spell version. If you...
File: Auto Transform12-14-10
Originally posted by varulv Hey S...
Posted By: SDPhantom
Originally posted by varulv Hey SDPhantom, thanks a BUNCH for this.. there's also a "worgen auto transform" addon on curse, was wondering if we're talking about the same addon. I haven't published on curse honestly... I took a look at their source code and it looks to be their own, however it only handles leaving combat and nothi...
File: Auto Transform12-13-10
Originally posted by Spycatcher H...
Posted By: SDPhantom
Originally posted by Spycatcher Hey SD...i think someone stole your addon and is trying to make it his own...check it out http://www.wowinterface.com/downloads/info18994-WorgenHumanSwitcher.html#info Thanks for the notice. I took a look at the code and despite all the variable names changed and the condition structure is diffe...
File: Auto Transform12-11-10
Originally posted by submission c...
Posted By: SDPhantom
Originally posted by submission can we get a time delay on transforming back to human? Say 90 seconds or even 3 minutes? Love this plugin the pause would make it perfect. Already in the new version, as an adjustable configuration. I just need to make some more tweaks to work out a couple problems.
File: Auto Transform12-11-10
Originally posted by duhwhat grea...
Posted By: SDPhantom
Originally posted by duhwhat great addon. i found one issue. if you are in "running wild" form and take a portal, once you cross the portal you will remain in worgen form even after being dismounted by taking the portal. After some testing, I found this to be a glitch on Blizzard's end. The event associated with running wild fa...
File: Auto Transform12-11-10
Originally posted by duhwhat grea...
Posted By: SDPhantom
Originally posted by duhwhat great addon. i found one issue. if you are in "running wild" form and take a portal, once you cross the portal you will remain in worgen form even after being dismounted by taking the portal. I'll look into this. I also ran into a glitch in the Blizzard code itself, if you teleport into a LFD dungeo...
File: Auto Transform12-11-10
My initial tests on a Worgen Druid...
Posted By: SDPhantom
My initial tests on a Worgen Druid is showing that the worgen form is forced when transforming into a druid form. So far, I'm only able to test cat form. Transforming is not locked while in a feral form, so the addon triggering by any event currently watched should return you back into human form internally. Shifting out of a druid f...
File: Worgen Sniff Mute12-10-10
Originally posted by Moosetrax Th...
Posted By: SDPhantom
Originally posted by Moosetrax Thanks a lot for the mod! It is exactly what I asked for! The other day when I asked whether or not this could be done I didn't expect there would be controversy. My apologies for being an instigator indirectly. It isn't that much of a deal, but it is astounding as to how many people think they u...
File: Worgen Sniff Mute12-10-10
Originally posted by Buio Origina...
Posted By: SDPhantom
Originally posted by Buio Originally posted by sdbrian2 Modifying of game files is against WoW ToS. Reported tho. You are wrong in this case. Read the add-on policy here; http://us.battle.net/wow/en/forum/topic/1021053914 "While we are currently allowing Add-Ons that remove or replace existing sound files,..." This add-...
File: Worgen Transform Mute (Worgen)12-09-10
Probably, I'll have to check again.
Posted By: SDPhantom
Probably, I'll have to check again.
File: Auto Transform12-09-10
I only really tested it as a Balanc...
Posted By: SDPhantom
I only really tested it as a Balance Druid in Moonkin form, maybe tried Cat form. I don't remember. Sadly, there isn't a function that reliably tells you if you are in worgen form, so it's pretty much betting on the fact you're forced into it until the specific events say you can change back. This certainly raises more questions as t...
File: Auto Transform12-09-10
Just uploaded 2 sets of patches, th...
Posted By: SDPhantom
Just uploaded 2 sets of patches, they should show up in the optional files list. Each one handles muting the transformation sounds in a single direction. One for in and one for out of worgen form.
File: Auto Transform12-09-10
Originally posted by Mightylink I...
Posted By: SDPhantom
Originally posted by Mightylink I love it, no bugs at all, you nailed it on the first try. I wrote it in beta and had been using it for months, so I had time to refine it before release. I'd like to see added support for druid forms, you don't revert back to human after leaving a druid form out of combat. This must be a glitch...
File: Auto Transform12-09-10
Re: Just make a human
Posted By: SDPhantom
Originally posted by korleonis Just make a human If you want to stay in human form. There are people that don't mind being in wolf form and do love it in those certain circumstances, but find it a pain that they have to continuously change back if they want to see their human side as well. This addon adapts the functionality tha...
File: SlashHelp11-04-10
SlashHelp 4 is up. Scan times remai...
Posted By: SDPhantom
SlashHelp 4 is up. Scan times remain the same as posted below, Sort times increased to 60ms due to the requirement of proper sorting considering case-sensitivity. This shouldn't impact run-time performance since scanning and sorting is only done when commands are added. Command filtering that does execute at run-time is greatly impro...
File: SlashHelp10-26-10
I'm finishing off the new scanner c...
Posted By: SDPhantom
I'm finishing off the new scanner code that comes in 2 parts. The first is the initial scanner, which detects all commands loaded so far (chat, emote, secure, and normal commands). This is still fairly slow, but only runs on login. The times for this so far is 271ms scan, 2ms sort, 273 ms total. The second is a progressive scanner...
File: SlashHelp10-25-10
Originally posted by doom0r For c...
Posted By: SDPhantom
Originally posted by doom0r For comparison, with the amount of addons I have installed (nothing I don't use, and AddonLoader to reduce active) I lose a couple seconds when I hit slash. It's killer while engaged in an instance. That could be the approach that I went for the sake of secure command detection. It currently does scan A...
File: SlashHelp10-24-10
Originally posted by doom0r inste...
Posted By: SDPhantom
Originally posted by doom0r instead of grabbing a fresh list everytime you update, how about -making a table that only updates during your SetOwner function -recycle it when done -work out of that while editbox is active -only build the table and start working after a user enters something like // ... still use sub to check...
File: tullaCC09-01-10
Looks almost exactly like what I di...
Posted By: SDPhantom
Looks almost exactly like what I did for SpellWatchLite.
File: Noob Report Card09-01-10
Originally posted by Shinryu Masaki...
Posted By: SDPhantom
Originally posted by Shinryu Masaki Was about to test this one but the files aren't in a folder.:( This was caused in the way it was packaged. Just create a folder with the same name as the .toc file, in this case, Nrc. Put all the files in there.
File: SlashHelp08-05-10
Re: Busted in 3.3.5
Posted By: SDPhantom
Sorry I've been out for a while. The change they did in 3.3.5 was to change the existing chat system to an IM style. There's now multiple edit boxes to manage, one for each chat frame. I'm working on new display code to help manage this and also give API support for compilation authors. As far as CPU consumption, all the work i...
File: PatchFix04-29-10
I've returned for the moment to che...
Posted By: SDPhantom
I've returned for the moment to check up on WoW. It seems they fixed the problem with the message() function. I'm not seeing any of the other errors appear as of yet. I did notice a glitch, when the Barbershop UI is forced to load, the banner pops up, this is because the banner wasn't created as a hidden frame on load. I do hav...
File: LFDAutoJoin01-23-10
All it really comes to is this is a...
Posted By: SDPhantom
All it really comes to is this is a moral issue. On one hand, there's the wait time in queue to get into a group. I agree, it's annoying when I miss a LFD ready check. On the other hand, from the perspective of the group of other people including DPS who have waited as long to get in, it takes 10 mins before you can vote to kick and...
File: LFDAutoJoin01-23-10
My suggestion: This addon should no...
Posted By: SDPhantom
My suggestion: This addon should not Join Groups while AFK... just my Opinion.... I considered this, but it's too easy to modify the few lines of code in this add-on to remove that restriction. It would take someone that knows Lua to locate the code to remove, even for those people, it'll be easier for them to write the code they n...