Results: 997Comments by: lightspark
File: LS: UI10-07-15
Uh yeah, there is one thing that I...
Posted By: lightspark
Uh yeah, there is one thing that I remember you helped me with like a year ago in an old version, lol. It would be nice if it was possible to toggle having the mouseover text/icons (like when you mouse over your health orb and you can see how much health you have and if you are PVP flagged or a party leader) be visible at all time...
File: LS: UI10-07-15
Awesome!! This addon just keeps get...
Posted By: lightspark
Awesome!! This addon just keeps getting better and better. I will make sure to recommend this addon to all my friends because I don't know what I would do without it. Thank you for all the work you have put in to this, it is greatly appreciated. :D Cool! Thank you! BTW, suggestions are quite appreciated :D
File: LS: UI10-06-15
Uploaded v2.5:banana: v2.5 highl...
Posted By: lightspark
Uploaded v2.5:banana: v2.5 highlights: - Added rarity indication to unit frames and nameplates; - Added daily quest reset time to quest micro button tooltip; - New textures for minimap, minimap buttons and various statusbars; - Updated damage absorb bar behaviour and appearance, now uses blizzard textures; - New version forma...
File: LS: UI10-03-15
Some minimap progress. I'll release...
Posted By: lightspark
Some minimap progress. I'll release an update this Wednesday during server maintenance, will post changelog later :D http://i.imgur.com/9kwSXPo.png
File: LS: UI10-01-15
New castbars, not really sure about...
Posted By: lightspark
New castbars, not really sure about icon border colour :confused: http://i.imgur.com/EQI6RGi.png
File: LS: UI09-29-15
Here are target frame with differen...
Posted By: lightspark
Here are target frame with different rarity indicators on, and a but upgraded nameplates. For elite nameplate (bottom one) I decided to use same elements I used for elite UFs. As for cast bar and status bar changes, still WIP, need to make a bit higher res textures for better scaling. http://i.imgur.com/KP9jSiN.png
File: LS: UI09-28-15
Yo! It's been awhile, sorta... And...
Posted By: lightspark
Yo! It's been awhile, sorta... And I'm slowly getting back to work on my UI, I've just finished coding UF rarity indicators, works nicely so far, will run few LFRs to make sure nothing breaks. Will post a screenshot tomorrow, I hope ;) Future plans: - Nameplates. I'll make some cosmetic changes to nameplates, and will finally add...
File: LS: UI09-09-15
Damn, just saw blizzard hiring ads...
Posted By: lightspark
Damn, just saw blizzard hiring ads in b.net app, but no UX/UI related positions T_T Oh, well...
File: LS: UI09-02-15
Updates are up and awaiting for app...
Posted By: lightspark
Updates are up and awaiting for approval :banana:
File: LS: UI08-31-15
Hey =) I had a long WoW-break an...
Posted By: lightspark
Hey =) I had a long WoW-break and came back for a while. I have to say - your UI improved a lot. It is still beautiful, and it's as minimalistic as I love it. I don't need more to enjoy my game. Thank you for all your work!! :) Thank you! Really appreciate your words :banana: Other news, I'm taking a small break from WoW,...
File: LS: UI08-15-15
Re: Thank You
Posted By: lightspark
I love the look of this UI. Thank you for all your hard work :) Thank you! I'll try to improve it in the future :3
File: LS: UI08-13-15
I recently respecced into arcane ma...
Posted By: lightspark
I recently respecced into arcane mage, I guess I'll be adding arcane charges to class powers.
File: LS: UI08-13-15
Just installed 6.2.2 PTR build and...
Posted By: lightspark
Just installed 6.2.2 PTR build and was nicely surprised, I never expected blizzard to do anything about their nameplates, but it seems that they decided to review nameplate code a bit, and also added damage absorb bar to it, unfortunately it doesn't work yet, but bar itself and few other textures are already there. It's a nice improv...
File: LS: UI08-12-15
http://i.imgur.com/XJ7PdiG.png M...
Posted By: lightspark
http://i.imgur.com/XJ7PdiG.png More detailed version, also changed grey to be a bit bluish...
File: LS: UI08-09-15
Yo! Although almost no one is here...
Posted By: lightspark
Yo! Although almost no one is here these days, cuz summer and so on, so people have better things to do, but anyway... Here's a WIP concept of a target frame with rarity indicators.. From top to bottom: normal - rare - rare-elite - elite. I dun have that much room to put big ass dragons around frames, so I'm trying to do something mo...
File: LS: UI08-04-15
Added stagger bar for monks :o Trie...
Posted By: lightspark
Added stagger bar for monks :o Tried to avoid any possible overlapping as much as I could, so ended up with this placement :D http://i.imgur.com/QviSKmb.png
File: LS: UI08-03-15
Just realized, I didn't implement m...
Posted By: lightspark
Just realized, I didn't implement monk stagger bar, cuz I didn't even know about its existence, lol Will see what I can do about it...
File: LS: UI07-28-15
Yo! I'll release an update tomor...
Posted By: lightspark
Yo! I'll release an update tomorrow. Changes so far: - AT in-game config and few related improvements; - Fixed some rune bar issues; - Fixed texture overlapping issues on unitframes; - Minor tweaks. What's next? I think I'll try to address nameplate performance issues. I'll also give my floating combat feedback some love...
File: LS: UI07-21-15
Final version :banana: Tried to mak...
Posted By: lightspark
Final version :banana: Tried to make it sorta failsafe :D http://i.imgur.com/FsuobNs.png
File: LS: UI07-20-15
Well, here it is, pretty simple. Ad...
Posted By: lightspark
Well, here it is, pretty simple. Add and remove functions (can remove multiple spells at once :banana:) work fine so far, I need to add few more small features, like ability to disable AT, maybe some fancy stuff and rewrite main auratracker module a bit. And it's all good. http://i.imgur.com/h0o6dCB.png
File: LS: UI07-19-15
Okay, I'm back with some news, cuz...
Posted By: lightspark
Okay, I'm back with some news, cuz I still have some health issues, I'm not able to work on layout as fast/hard as I'd like to, and thus I can't post updates as often as I planned. So instead of keeping v2 in beta, I'll remove beta tag with next release. Q: What's gonna be in next build? A: AuraTracker in-game config. And it's com...
File: LS: UI07-19-15
Uploaded an update, awaiting for ap...
Posted By: lightspark
Uploaded an update, awaiting for approval. What's new so far: - New combo bar on PLAYER frame, yet again; - Fixed monk chi bar issue; - Hopefully fixed party frame anchoring issue.
File: LS: UI07-17-15
Hi! Pushed few changes to my github...
Posted By: lightspark
Hi! Pushed few changes to my github repository, I guess I'll release a small patch this week, hopefully. Piece of advice here, if you go to a tropical country, fucking vaccinate! Dengue fever is some nasty shit, I spent 10 days in the hospital, now at home, but still recovering :mad:
File: LS: UI07-01-15
Sorry for lack of activity T_T Flu...
Posted By: lightspark
Sorry for lack of activity T_T Flu is killing me, damn.. Anyway, I've replaced combo bar on target frame with this one on player frame. Damn, it's so much better :D http://i.imgur.com/PX7gmft.png
File: LS: UI06-28-15
Decided to redo combo bar, I've sta...
Posted By: lightspark
Decided to redo combo bar, I've started leveling rogue and found out that it's better to have a combo bar next to energy bar, cuz it's easier to track both things together.