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Shadowlands patch (9.0.2)
Updated:01-28-21 05:45 AM
Created:12-15-13 12:44 PM
Downloads:109,003
Favorites:139
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Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
9.0.2

LS: UI  Popular! (More than 5000 hits)

Version: 90002.06
by: lightspark [More]

Yet another UI, but this one is a bit special.

"Orbs" Layout:


"Classic" Layout:


Options
Use /LSUI to open in-game config.

Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either use the issue tracker on GitHub, or post a comment on WoWInterface.

Feel free to write feedback on how to improve some class-specific features.

However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.

Localisation
Feel free to add and/or review translations on Curse, alternatively, you may create a PR on project's GitHub page.

License
Please see LICENSE file.

Version 90002.06

- Refactored a lot of UF-related code;
- New horizontal UF textures;
- Added an option to adjust UF gloss. Can be found at /LSUI > Unit Frames > Gloss slider. It affects
all UFs, including the player orb, for it to work better all textures were adjusted to be more or
less the same in terms of opacity and colours;
- Added an option to toggle UF status bars' gain/loss animations and smoothing. Can be found at
/LSUI > Unit Frames > Smooth and Animated sliders;
- Streamlined UF options. Some old options were removed, and few new options were added:
- Reworked how top and bottom insets are sized. Now they scale depending on the height of the UF.
The max size is 33% of the height, the minimum size is 1% or 4px, whichever is bigger;
- Removed Heal Prediction tags options. It's unnecessary clutter. Can be recreated via Custom
Texts, use `ls:absorb:heal` and `ls:absorb:damage` tags to do so;
- And more.
- Added some of my textures to LSM. Border textures were added as `LS Thick` and `LS Thin`, and the
status bar texture as `LS`. This way they can be used in other addons that support LSM. I'm
planning to add LSM support to all status bars across the addon later, but I need to do a bit more
work for that to happen.



Version 90002.05

- Added new unit frame element, `Custom Texts`. Can be found at /LSUI > Unit Frames > Unit > Custom
Texts. It allows you to create taggable font strings anywhere on a unit frame. Added it because
some people asked for it;
- Added two new tags `ls:threat` and `ls:color:threat`;
- Updated embeds.

Version 90002.04

- Finished migrating fonts to LSM. Can be found at /LSUI > General > Fonts. Now there's 4
categories: cooldowns, unit frames, buttons, and progress bars. "Cooldowns" is self-explanatory,
"Unit Frames" controls fonts of all UF elements, but aura buttons and castbars, "Buttons"
controls fonts of all aura buttons, action buttons, item buttons on the character panel, and
"Progress Bars" controls fonts of castbars, the digsite bar, mirror timers, and the tooltip
healthbar. I haven't added support for Blizzard fonts yet, I'm still not sure how to do it better;
- Added optional coloured ilvl text to the character frame. Can be found at /LSUI > Blizzard >
Character Frame > iLvl;
- Added an option to disable enchant and gem text on equipped items. Can be found at /LSUI >
Blizzard > Character Frame > Item Enhancements;
- Added an option to adjust the tooltip health bar and its text size. Can be found at /LSUI >
Tooltips > Health;
- Improved compatibility with various addons that add text to the main tooltip;
- Fixed an issue where class power separators wouldn't render properly;
- Fixed an issue where the config tried to updated disabled unit frames;
- Updated French translation. Translated by [email protected];
- Updated Simplified Chinese translation. Translated by [email protected];
- Misc bug fixes and tweaks;
- Updated embeds.

Version 90002.03

- Fixed an issue that prevented square minimap from working in Torghast.

Version 90002.02

- Added support for charged combo points. For now it'll use Chi colour. I'll add a proper colour
later.

NOTE: I'm aware of the fact that the minimap doesn't work in Torghast.

Version 90002.01

- Added 9.0.2 support;
- Fixed azerite power bar visibility. Now it's disabled when HoA is unequipped;
- Updated embeds;
- Misc bug fixes and tweaks.

Version 90001.05

- Added LibSharedMedia support. Can be found at /LSUI > General > Fonts. For now, only unit frames,
action bars, and cooldown spirals support font customisation. For the sake of consistency all
fonts of a given module will be updated at once, for example, if you change the unit frame font,
then health, heal prediction, power, alternative power, castbar, name, and aura fonts will be
changed. However, each element will retain individual size controls, and unit frame auras will
retain their shadow and outline controls on top of that. I'll be adding LSM support to missing
modules with the next update;
- Reenabled extra and zone action buttons. Sadly, the size option is gone;
- Fixed an issue where action bar fading won't resume after leaving a vehicle;
- Updated French translation. Translated by [email protected] and [email protected];
- Updated Spanish translation. Translated by [email protected]



Version 90001.04

- Fixed paragon reputation handling;
- Fixed additional power bar visibility for priests, shamans, and druids.

Version 90001.03

- Fixed an "issue" where you'd see an error while managing profiles. Due to how the addon is
written it's just an error message, but nothing was actually broken and everything was
updating properly.

Version 90001.02

- Fixed health tags;
- Fixed hotkey font.

Version 90001.01

- Added 9.0.1 support.

NOTE: Extra and zone buttons are currently disabled, I'll figure out what to do with them later.
Archived Files (11)
File Name
Version
Size
Author
Date
90002.05
1MB
lightspark
01-16-21 01:39 PM
90002.04
1MB
lightspark
01-14-21 01:15 PM
90002.03
1MB
lightspark
11-28-20 04:10 AM
90002.02
1MB
lightspark
11-27-20 06:21 PM
90002.01
1MB
lightspark
11-26-20 03:10 AM
90001.05
1MB
lightspark
10-27-20 06:47 AM
90001.04
1MB
lightspark
10-16-20 06:49 AM
90001.03
1MB
lightspark
10-14-20 01:24 PM
90001.02
1MB
lightspark
10-14-20 12:46 PM
90001.01
1MB
lightspark
10-13-20 12:33 PM
80300.01
1MB
lightspark
02-01-20 05:15 AM


Post A Reply Comment Options
Unread 02-19-21, 03:13 AM  
shellac
A Kobold Labourer

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FPS dropping in raids

Hell and hi! I just love what you have done to Classic unitframes and really appreciate how tight and well designed the LS:UI package is overall. Keep it up!

I don't know if you are aware already or if its been brought up before, but there seems to be something in the new update that kills the performance after a while. You don't notice it when it's first installed, but after a while the FPS keeps dropping and i get a lot of input lag. Key presses are delayed etc. I noticed that i went from around 100 FPS to sub 50 FPS during raid. If i turn the LS:UI package off, the lag/input delay disappears directly. From my PoV this is something new with the recent update, i've raided a lot with LS:UI before without any issues.
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Unread 02-16-21, 11:00 PM  
Strongpaw
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Re: Class icons

Originally Posted by vanskow
How to increase class icons and others?
Wondering the same thing, class icons and when your rested/in-combat. Other than that I love this addon UI. The best thing about it is it doesn't stray away from that Blizzard 'feel'. Keep up the good work.
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Unread 02-06-21, 04:08 AM  
vanskow
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Class icons

How to increase class icons and others?
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Unread 02-04-21, 04:28 AM  
erebos
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Originally Posted by lightspark
Yeah, the internal UI resolution being 1024x768 doesn't help at all, kinda hard to get pretty numbers because of it T_T
Are there ways around it somehow I don't know about? Maybe you heard something being an addon author. I use an addon as I said for it named UIScale and set it up with 'UIParent:SetScale(768/1440)' in its config. That gave me the best results so far.
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Unread 02-03-21, 01:53 PM  
cybernaut
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Originally Posted by Heybarbaruiva
With all the work that went into the horizontal frames, maybe it's finally time to make that the default UI theme instead of the circles?
Hrmm I hope not . The orbs are what makes this UI so unique, I for one am happy and love to play with both orbs.
Last edited by cybernaut : 02-03-21 at 07:17 PM.
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Unread 02-03-21, 09:59 AM  
Heybarbaruiva
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With all the work that went into the horizontal frames, maybe it's finally time to make that the default UI theme instead of the circles?
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Unread 02-03-21, 05:54 AM  
lightspark
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Originally Posted by erebos
Ahh that makes sense. Thanks for the detailed explanation!

I actually play on a 1440p monitor but I set the ingame scale to .53333333andsoon via an addon to get as close to pixel perfection as that f***** up scaling mechanics of Blizzard can get within its limitations. One monitor pixel isn't one game interface pixel afaik so I get weird pixel jumping of more than 1 pixel if I move something of the interface just one pixel - or planned to move it just one at least...
Yeah, the internal UI resolution being 1024x768 doesn't help at all, kinda hard to get pretty numbers because of it T_T
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Unread 02-03-21, 03:58 AM  
erebos
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Originally Posted by lightspark
It actually happens due to texture downscaling, all of my textures are drawn with 4K/hidpi monitors in mind for the sake of futureproofing, 1440p us becoming more and more popular, I myself play on 1200p (lowdpi) and 1440p (hidpi). When they get downscaled in the game, some finer details get lost or distorted, this weird colour change is one of those T_T
Ahh that makes sense. Thanks for the detailed explanation!

I actually play on a 1440p monitor but I set the ingame scale to .53333333andsoon via an addon to get as close to pixel perfection as that f***** up scaling mechanics of Blizzard can get within its limitations. One monitor pixel isn't one game interface pixel afaik so I get weird pixel jumping of more than 1 pixel if I move something of the interface just one pixel - or planned to move it just one at least...
Last edited by erebos : 02-03-21 at 04:02 AM.
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Unread 02-03-21, 01:45 AM  
lightspark
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Originally Posted by erebos
Got a quick question:

I find the separators of mana/health/class power very dark. It gives a nearly black impression at least on my monitor/graphics card. And it isn't set up very dark in general. Looked up the .TGA file in Photoshop and it is a golden separator - which would be nice imho. ^^ I just cannot see that colour properly. The screenshots in your comments also seem to have very dark separators.

Is there a color overlay or a setting for saturation somewhere internally which changes the original artwork?

Lovin the changes so far in other places!
It actually happens due to texture downscaling, all of my textures are drawn with 4K/hidpi monitors in mind for the sake of futureproofing, 1440p us becoming more and more popular, I myself play on 1200p (lowdpi) and 1440p (hidpi). When they get downscaled in the game, some finer details get lost or distorted, this weird colour change is one of those T_T

For example, tube caps had vents previously



But in-game on 1080p monitors they looked like two muddy grey lines and as the result I ended up simplifying them.



I may end up tweaking the new separator texture for this very reason as well.
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Unread 02-02-21, 04:21 PM  
erebos
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Got a quick question:

I find the separators of mana/health/class power very dark. It gives a nearly black impression at least on my monitor/graphics card. And it isn't set up very dark in general. Looked up the .TGA file in Photoshop and it is a golden separator - which would be nice imho. ^^ I just cannot see that colour properly. The screenshots in your comments also seem to have very dark separators.

Is there a color overlay or a setting for saturation somewhere internally which changes the original artwork?

Lovin the changes so far in other places!
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Unread 02-01-21, 11:23 PM  
lightspark
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Originally Posted by Rokalm
Could you please add a shield icon on castbars if a spell cannot be interrupted? I think right now the icons are greyed out but it is hard to notice. Thank you very much.
But the itself bar is greyed out as well 🤔 I'll look into it, might add it as an option, not promising anything.

-- edit

I really don't want to draw a shield for each of these



That's the overhead/drawback neverg was talking about that stems from having actual textures/artwork.

The other issue is that it'll make those bars bulky, I really want to avoid that, so instead I'll go with a different castbar texture for uninterruptible spells.
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Unread 02-01-21, 05:17 PM  
Rokalm
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Could you please add a shield icon on castbars if a spell cannot be interrupted? I think right now the icons are greyed out but it is hard to notice. Thank you very much.
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Unread 02-01-21, 06:56 AM  
neverg
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Originally Posted by lightspark
Thanks, and I said, good luck with that
It's coming along.

https://i.ibb.co/D703B8c/image.png

Still missing loads of stuff, like, finish the Minimap, micromenu, remove chat clutter. Create Raid Frames, Party Frames, Aura tracking. Also want to write a bags module. Uff, still days and days of code. :P

But lsUI as a base is pretty solid and saved me 80% of the effort. writing everything from scratch would be too massive for me to do as I actually have to live, work and play the game outside of UI from time to time! :P

I'm not going to do Graphical Options as that is a lot of overhead, so leaving it as text based options for the foreseeable future.
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Last edited by neverg : 02-01-21 at 07:46 AM.
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Unread 02-01-21, 06:08 AM  
lightspark
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Originally Posted by neverg
How about you redesign the castbar too using the same idea / Blizz texture?
It is a bit on the small size, isn't it?
I actually like them as tubes

Originally Posted by neverg
BTW, great work as always on this add-on.

I'm using your UI as a base for my next UI as I've mentioned. Great stuff.
Thanks, and I said, good luck with that

Originally Posted by neverg
BTW, not work opening a PR, there is a small typo here, but since it isn't being called / used not really important: https://github.com/ls-/ls_UI/blob/ma...frame.lua#L333
Noice.
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Unread 02-01-21, 05:59 AM  
neverg
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Originally Posted by lightspark

(...)



I used Blizz UI buttons as my inspiration for this revamp.
How about you redesign the castbar too using the same idea / Blizz texture?
It is a bit on the small size, isn't it?

BTW, great work as always on this add-on.

I'm using your UI as a base for my next UI as I've mentioned. Great stuff.

BTW, not work opening a PR, there is a small typo here, but since it isn't being called / used not really important: https://github.com/ls-/ls_UI/blob/ma...frame.lua#L333
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Last edited by neverg : 02-01-21 at 06:00 AM.
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