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Eternity's End (9.2.0)
Updated:04-06-22 08:29 PM
Created:12-15-13 12:44 PM
Downloads:110,795
Favorites:146
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Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
9.2.0

LS: UI  Popular! (More than 5000 hits)

Version: 90200.05
by: lightspark [More]

Yet another UI, but this one is a bit special.

"Rectangular" Layout:


"Round" Layout:


Options
Use /LSUI to open in-game config.

Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either use the issue tracker on GitHub, post a comment on WoWInterface, or simply DM me @ ls-#9453 on Discord.

Feel free to write feedback on how to improve some class-specific features.

However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.

Localisation
Feel free to add and/or review translations on Curse, alternatively, you may create a PR on project's GitHub page.

License
Please see LICENSE file.

Version 90200.05

- Added a way to connect movers together. This will allow to preserve relative positions between multiple movers where
it might be needed, for instance, when sharing your profile with someone who plays on a different screen resolution;
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds;
- Misc bug fixes and tweaks.



Version 90200.04

- Fixed an issue where unit frames wouldn't update correctly when entering/leaving vehicles.

Version 90200.03

- Updated profile export to export both global and private profiles together since they usually are interconnected.

Version 90200.02

- Added profile import and export! It's now possible to import/export colours, tags, global and private profiles. You
can import multiple strings at once;
- Added options to control action buttons' and auras' height independently from their width;
- Added options to toggle zone and extra buttons' artwork;
- Reworked the way the addon handles profile updates. Instead of updating the current profile at login, the addon will
now go through all existing profiles and will try to update them to the latest version. It's only guaranteed to work
with v80020.03 profiles and newer, so if it's updating an even older profile, you'll see a warning in chat;
- Increased the max number of boss frames to 8. It might be buggy, but you should blame Blizz for it;
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.



Version 90200.01

- Added options to toggle and reverse cooldown swipes on UF buffs, player buffs and debuffs, action bars, and the aura
tracker;
- Fixed "Buffs and Debuffs" config. It seems that it's broken for quite some time, sorry about that T_T;
- Player and pet castbars are now detached in the rectangular layout by default;
- Updated embeds.



NOTE: If you're affected by this Russian-Ukrainian conflict or know someone who is, please, stay safe and help each
other out. You aren't alone, we all are gonna make it ❤

Version 90105.06

- Preemptively updated buffs and debuffs to work with 9.2 changes.

NOTE: It's not a proper 90200.x update, that will happen on Thursday/Friday.

Version 90105.05

- Fixed an issue where some movers would change their position by 4px in either direction. Primarily affected ToT, ToF,
and UF castbar movers.

Version 90105.04

- Reworked profile management. Now there's two profile tabs under the `Profiles` category: `Global` and `Private`.
- `Global` is what normal profiles used to be, there's no change in functionality;
- `Private` is for character specific data which includes the info on the current UI layout type, the shape of the
minimap, which modules and elements are enabled/disabled, and, for those of you who still use my `Aura Tracker`,
its filters.
Previously, every single character had its own private profile you had no access to, but now it's possible to manage
them like normal (global) profiles, for instance, multiple characters can use the same private profile. All existing
private profiles will be converted automagically, so there should be no data loss;
- Renamed UI layouts from `Orbs` and `Classic` to `Round` and `Rectangular` respectively;
- Fixed an issue where the XP bar would use incorrect settings in restricted mode.



Version 90105.03

- Fixed minimap config.

Version 90105.02

- Reworked movers:
- Added options to resize the grid and display movers' names;
- Instead of highlighting, the focused mover will now stay at full alpha while all other movers will fade out;
- Removed buttons for 1px adjustments, instead use Ctrl + Mouse wheel or Left/Right arrow keys to nudge movers left
and right, and Shift + Mouse wheel or Up/Down arrow keys to nudge them up and down;
- Fixed a couple of XP bar issues that prevented it from updating its colours as expected;
- Updated French translation. Translated by [email protected];
- Updated German Translation. Translated by [email protected];
- Updated Simplified Chinese translation. Translated by [email protected]



Version 90105.01

- Added 9.1.5 support;
- Fixed an issue that sometimes prevented tooltips from being displayed.

Version 90100.02

- Added support for Domination Sockets on the character panel;
- Added Anima Powers mover;
- Fixed an issue where multiple charged combo points were handled incorrectly. Thanks to cybern4ut for testing this one;
- Optimised fading a bit more;
- Updated embeds.

Version 90100.01

- Added 9.1.0 support;
- Further fading optimisation.

Version 90005.05

- Optimised fading a bit more;
- Misc bug fixes and tweaks.

Version 90005.04

- Reworked fading. It's way more fluid and responsive now:
- Added fading to unit frames and the minimap;
- Added Target and Combat options. The former will make an element fade in when you target or
focus something, the latter will make an element fade in upon entering combat;
- Removed the Fade In Delay option.
- Split cooldown's Expiration Threshold into two options:
- Expiration Threshold now controls colouring;
- S:MS Threshold controls the format.
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.

KNOWN ISSUES:

Some people, predominantly with high refresh rate monitors, reported that after playing the game
for an extended period of time they noticed some FPS degradation. /reload-ing the UI resolves
the issue. I'm still investigating what's going on because neither people I know nor I have ever
experienced it personally which obviously makes testing and debugging a lot harder. However, I
think I know what might be causing it.
If you've experienced it, feel free to DM me on discord @ ls-#9453.



Version 90005.03

- Fixed "Inventory" micro button's tooltip error.

Version 90005.02

- Added WoW Token price to the "Inventory" micro button's tooltip;
- Fixed misc class power bar issues.



Version 90005.01

- Added 125% and 150% size options for the round minimap. Can be found at /LSUI > Minimap > Size
slider;
- Rebalanced UF insets. Bottom insets can now be up to 50% of the UF size (up from 33%), whereas
top insets are now limited to 25% (down from 33%);
- Misc bug fixes and tweaks.



Version 90002.06

- Refactored a lot of UF-related code;
- New horizontal UF textures;
- Added an option to adjust UF gloss. Can be found at /LSUI > Unit Frames > Gloss slider. It affects
all UFs, including the player orb, for it to work better all textures were adjusted to be more or
less the same in terms of opacity and colours;
- Added an option to toggle UF status bars' gain/loss animations and smoothing. Can be found at
/LSUI > Unit Frames > Smooth and Animated sliders;
- Streamlined UF options. Some old options were removed, and few new options were added:
- Reworked how top and bottom insets are sized. Now they scale depending on the height of the UF.
The max size is 33% of the height, the minimum size is 1% or 4px, whichever is bigger;
- Removed Heal Prediction tags options. It's unnecessary clutter. Can be recreated via Custom
Texts, use `ls:absorb:heal` and `ls:absorb:damage` tags to do so;
- And more.
- Added some of my textures to LSM. Border textures were added as `LS Thick` and `LS Thin`, and the
status bar texture as `LS`. This way they can be used in other addons that support LSM. I'm
planning to add LSM support to all status bars across the addon later, but I need to do a bit more
work for that to happen.



Version 90002.05

- Added new unit frame element, `Custom Texts`. Can be found at /LSUI > Unit Frames > Unit > Custom
Texts. It allows you to create taggable font strings anywhere on a unit frame. Added it because
some people asked for it;
- Added two new tags `ls:threat` and `ls:color:threat`;
- Updated embeds.

Version 90002.04

- Finished migrating fonts to LSM. Can be found at /LSUI > General > Fonts. Now there's 4
categories: cooldowns, unit frames, buttons, and progress bars. "Cooldowns" is self-explanatory,
"Unit Frames" controls fonts of all UF elements, but aura buttons and castbars, "Buttons"
controls fonts of all aura buttons, action buttons, item buttons on the character panel, and
"Progress Bars" controls fonts of castbars, the digsite bar, mirror timers, and the tooltip
healthbar. I haven't added support for Blizzard fonts yet, I'm still not sure how to do it better;
- Added optional coloured ilvl text to the character frame. Can be found at /LSUI > Blizzard >
Character Frame > iLvl;
- Added an option to disable enchant and gem text on equipped items. Can be found at /LSUI >
Blizzard > Character Frame > Item Enhancements;
- Added an option to adjust the tooltip health bar and its text size. Can be found at /LSUI >
Tooltips > Health;
- Improved compatibility with various addons that add text to the main tooltip;
- Fixed an issue where class power separators wouldn't render properly;
- Fixed an issue where the config tried to updated disabled unit frames;
- Updated French translation. Translated by [email protected];
- Updated Simplified Chinese translation. Translated by [email protected];
- Misc bug fixes and tweaks;
- Updated embeds.

Version 90002.03

- Fixed an issue that prevented square minimap from working in Torghast.

Version 90002.02

- Added support for charged combo points. For now it'll use Chi colour. I'll add a proper colour
later.

NOTE: I'm aware of the fact that the minimap doesn't work in Torghast.

Version 90002.01

- Added 9.0.2 support;
- Fixed azerite power bar visibility. Now it's disabled when HoA is unequipped;
- Updated embeds;
- Misc bug fixes and tweaks.

Version 90001.05

- Added LibSharedMedia support. Can be found at /LSUI > General > Fonts. For now, only unit frames,
action bars, and cooldown spirals support font customisation. For the sake of consistency all
fonts of a given module will be updated at once, for example, if you change the unit frame font,
then health, heal prediction, power, alternative power, castbar, name, and aura fonts will be
changed. However, each element will retain individual size controls, and unit frame auras will
retain their shadow and outline controls on top of that. I'll be adding LSM support to missing
modules with the next update;
- Reenabled extra and zone action buttons. Sadly, the size option is gone;
- Fixed an issue where action bar fading won't resume after leaving a vehicle;
- Updated French translation. Translated by [email protected] and [email protected];
- Updated Spanish translation. Translated by [email protected]



Version 90001.04

- Fixed paragon reputation handling;
- Fixed additional power bar visibility for priests, shamans, and druids.

Version 90001.03

- Fixed an "issue" where you'd see an error while managing profiles. Due to how the addon is
written it's just an error message, but nothing was actually broken and everything was
updating properly.

Version 90001.02

- Fixed health tags;
- Fixed hotkey font.

Version 90001.01

- Added 9.0.1 support.

NOTE: Extra and zone buttons are currently disabled, I'll figure out what to do with them later.
Archived Files (29)
File Name
Version
Size
Author
Date
90200.04
1MB
lightspark
03-24-22 05:59 PM
90200.03
1MB
lightspark
03-24-22 09:55 AM
90200.02
1MB
lightspark
03-23-22 03:03 PM
90200.01
1MB
lightspark
03-01-22 04:34 AM
90105.06
1MB
lightspark
02-22-22 08:28 AM
90105.05
1MB
lightspark
12-04-21 05:06 AM
90105.04
1MB
lightspark
12-01-21 06:52 AM
90105.03
1MB
lightspark
11-16-21 01:45 PM
90105.02
1MB
lightspark
11-16-21 06:23 AM
90105.01
1MB
lightspark
11-06-21 03:11 AM
90100.02
1MB
lightspark
08-29-21 08:25 AM
90100.01
1MB
lightspark
06-29-21 12:35 PM
90005.05
1MB
lightspark
06-15-21 11:04 PM
90005.04
1MB
lightspark
06-12-21 09:03 AM
90005.03
1MB
lightspark
04-01-21 05:38 AM
90005.02
1MB
lightspark
03-27-21 07:06 AM
90005.01
1MB
lightspark
03-12-21 10:35 PM
90002.06
1MB
lightspark
01-28-21 05:45 AM
90002.05
1MB
lightspark
01-16-21 01:39 PM
90002.04
1MB
lightspark
01-14-21 01:15 PM
90002.03
1MB
lightspark
11-28-20 04:10 AM
90002.02
1MB
lightspark
11-27-20 06:21 PM
90002.01
1MB
lightspark
11-26-20 03:10 AM
90001.05
1MB
lightspark
10-27-20 06:47 AM
90001.04
1MB
lightspark
10-16-20 06:49 AM
90001.03
1MB
lightspark
10-14-20 01:24 PM
90001.02
1MB
lightspark
10-14-20 12:46 PM
90001.01
1MB
lightspark
10-13-20 12:33 PM
80300.01
1MB
lightspark
02-01-20 05:15 AM


Post A Reply Comment Options
Unread 04-24-22, 07:50 AM  
lerb
A Frostmaul Preserver
 
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Forum posts: 262
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This is simply one of the best custom UI's I've seen over the years. Amazing work, thank you!
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Unread 04-19-22, 03:25 PM  
carkehrehynpc
A Kobold Labourer

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TBC

Has anyone managed to make a pull from this that works on TBCC? Prettyy much exactly the style I'm trying to achieve
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Unread 04-12-22, 01:11 AM  
Retraluna
A Murloc Raider
 
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[quote=Tim]
Originally Posted by Retraluna
The WA for this is
[code
!WA:2!fsv3oXTru4U1kQKrkrWMukL20ssJIIsd0auGI6VR31lSG3F6yZpTksWy7XRNwV2oJhtauVIlIYf9kEe2RZv7JakpahH6tqEe4jOZyBsJOQQ3mE8zoNZC((XUY2vtDwCUvMB(LRoOQxvVxENZDiU)UhpoPECymFdnnTEApzULEJtm3JY1lpmzC9q2Xht4EZyhhhkyjdfXUhq5PS4OPQS)U4uxsivZPOSa(rD99tPIkJirUbX8EXSiHtDJo2g4Hf5yXoMETrf7lU7kvQOXpSSWfYyEJ2EWUTc98xAWIBWjUc5DLUmovq4cKJplILgG0LpeOteCw)(YXz6hWl3(IHEuNmFF7JsO81nm71CltDH8fmjJtw4K0eAyylVu0BsZCOhqJewYSzhoAV61SS3ZYUg2wpt2CNKqYruooImGMIW5P6SoLekcEBP94uzPyREgMMNMfvocOsOA41NMmH1ZYiC6mnZcdNzNaMGEwXPfa(6d50(saQgxCFECwYPKi2aIc0ldt08mkjLAj40O(IGpaMspkoIEUNekQm2tbmEk1noYl9evQQ(apwFaHf1e(szbWJHzH5GVs(S6vJCpM355c8A8JscKSSEymXRPJqQPrIjXdYKsosxszUtcFnc7gsstv70tLQOAZiFUKEKZhrq0UOq0BQcPMdhR6ydJoNtYeYWDtYfsKJCy9z9rxiTguEejC7c7u)HswfNtgPOttPH(5UhanuHowrXJyr(X8c6bv6IAfj5rTQUp6L3fg7pRaxFOExB7UTnnAAdJljreufb3cb3(Mpa(WxatcFKKe(yyAe8jWNc3b(m4ZrWmWDH7bFbCFuYekp3bu7c1SDSh9vVh899HFCurJXTwBDBPnlLiu6an4eESiFKQa)W0tctDUejQVVu6zKNtaL1pq86XCYtJUpSqtyrf7blLVUC(6kQ1le0dLnLUdNKOU4KBx3Sw7E2D1nRvFZAnA0YU12godyCEmpiz83HXZxoZ0Qw(hm6e(8Wd5LT7uhPG6PAiw30OtdOxY8Tu0VpXL(021A1PTrNT0RHF6wTMTT070MgLjBXSgrE1jjZ245eUp8nAWJuEYR6REY)VtdUM6Vfs)2itQVO0UbRoYYW0OUDtCT2gysysard)CMNi41JbFhcU5OURxZbB7uFJUBc3yRKj8yPUCQGU3)W4Flc(jeut6oV8pzAkJWFincGrP(FRClW)T(ReELbq6dUpcAuk3qDOzaSwPOcRdTKJ1g5Y3k)l5Rqq3emH27dDGUWdHEWpdy5Qf8lvuK3LCWzyLF4ss4xZhzyBnyhz7xf2sHCjOUXREFjb49Sg)2QlUlDPfIlGzPeO4wjf)osWvIu9QrQEWFT7Fd[/code]

Both gryphons are parented to LSActionBar1 so theoretically it should work with no issues but, who knows there may be some when dealing with vehicles/pet battles.
Thx so much, i kinda did the same and found a good way to use the unitframes to make them comparable to default ones
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Unread 04-06-22, 09:15 PM  
lightspark
A Rage Talon Dragon Guard
 
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Released 90200.05, with this my profile import/export is finally complete

The next update will be one the smaller end, I need to review and reorganise tags, there's a bunch of stuff I added to ouf over the past 2 years, but it wasn't fully implemented in this addon, for instance, there's still a bunch of name:5/10/etc tags which can be replace with just one nowadays. No ETA for the release.

I'm also thinking about finally setting up patreon/kofi/etc, some people have been asking me about a way to support me for quite some time now, I think it is time. Due to what's going in my life now, every single $ matters.
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Unread 03-29-22, 09:08 AM  
lightspark
A Rage Talon Dragon Guard
 
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Now I need to debug this
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Unread 03-28-22, 12:23 PM  
lightspark
A Rage Talon Dragon Guard
 
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Added relation lines to visualise what's connected to what, I'll make them directional later, those white dots are placeholders. Now I need to add a way to create/sever them

-- edit



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Last edited by lightspark : 03-28-22 at 02:39 PM.
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Unread 03-26-22, 09:23 AM  
Tim
A Rage Talon Dragon Guard
 
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Originally Posted by Retraluna
I like your UI 100% i would just like to get a more blizzlike version (what i would like to do is use default acb or lookalike with gryphons + disable unitframes and use whoaUnitframes instead for the blizz feel)

edit: i tried to do it with weak auras for the gryphon artwork and encountered the issue that I cannot move action bar 1 with the grabber?
You're essentially wanting his UI to be a whole different UI. He has his own style and it's very nice.

I went ahead and added gryphons to the UI for you using WeakAuras...




The WA for this is
Code:
!WA:2!fsv3oXTru4U1kQKrkrWMukL20ssJIIsd0auGI6VR31lSG3F6yZpTksWy7XRNwV2oJhtauVIlIYf9kEe2RZv7JakpahH6tqEe4jOZyBsJOQQ3mE8zoNZC((XUY2vtDwCUvMB(LRoOQxvVxENZDiU)UhpoPECymFdnnTEApzULEJtm3JY1lpmzC9q2Xht4EZyhhhkyjdfXUhq5PS4OPQS)U4uxsivZPOSa(rD99tPIkJirUbX8EXSiHtDJo2g4Hf5yXoMETrf7lU7kvQOXpSSWfYyEJ2EWUTc98xAWIBWjUc5DLUmovq4cKJplILgG0LpeOteCw)(YXz6hWl3(IHEuNmFF7JsO81nm71CltDH8fmjJtw4K0eAyylVu0BsZCOhqJewYSzhoAV61SS3ZYUg2wpt2CNKqYruooImGMIW5P6SoLekcEBP94uzPyREgMMNMfvocOsOA41NMmH1ZYiC6mnZcdNzNaMGEwXPfa(6d50(saQgxCFECwYPKi2aIc0ldt08mkjLAj40O(IGpaMspkoIEUNekQm2tbmEk1noYl9evQQ(apwFaHf1e(szbWJHzH5GVs(S6vJCpM355c8A8JscKSSEymXRPJqQPrIjXdYKsosxszUtcFnc7gsstv70tLQOAZiFUKEKZhrq0UOq0BQcPMdhR6ydJoNtYeYWDtYfsKJCy9z9rxiTguEejC7c7u)HswfNtgPOttPH(5UhanuHowrXJyr(X8c6bv6IAfj5rTQUp6L3fg7pRaxFOExB7UTnnAAdJljreufb3cb3(Mpa(WxatcFKKe(yyAe8jWNc3b(m4ZrWmWDH7bFbCFuYekp3bu7c1SDSh9vVh899HFCurJXTwBDBPnlLiu6an4eESiFKQa)W0tctDUejQVVu6zKNtaL1pq86XCYtJUpSqtyrf7blLVUC(6kQ1le0dLnLUdNKOU4KBx3Sw7E2D1nRvFZAnA0YU12godyCEmpiz83HXZxoZ0Qw(hm6e(8Wd5LT7uhPG6PAiw30OtdOxY8Tu0VpXL(021A1PTrNT0RHF6wTMTT070MgLjBXSgrE1jjZ245eUp8nAWJuEYR6REY)VtdUM6Vfs)2itQVO0UbRoYYW0OUDtCT2gysysard)CMNi41JbFhcU5OURxZbB7uFJUBc3yRKj8yPUCQGU3)W4Flc(jeut6oV8pzAkJWFincGrP(FRClW)T(ReELbq6dUpcAuk3qDOzaSwPOcRdTKJ1g5Y3k)l5Rqq3emH27dDGUWdHEWpdy5Qf8lvuK3LCWzyLF4ss4xZhzyBnyhz7xf2sHCjOUXREFjb49Sg)2QlUlDPfIlGzPeO4wjf)osWvIu9QrQEWFT7Fd
Both gryphons are parented to LSActionBar1 so theoretically it should work with no issues but, who knows there may be some when dealing with vehicles/pet battles.
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Unread 03-26-22, 09:03 AM  
lightspark
A Rage Talon Dragon Guard
 
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Currently working on an upgrade for movers that will allow users to chain them to create some form of hierarch.



The movers' hierarchy in the gif is something like this
  • target
    • target of target
    • focus
      • target of focus

The mover that's higher in the hierarchy controls the ones that are lower.

It should help a lot with profile imports/exports to preserve relative positions of various elements when users play on different screen resolutions.

Obv, I just started working on it, so there's no visual aid to visualise this stuff or anything like that, but it's on the way. No ETA.
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Last edited by lightspark : 03-26-22 at 09:06 AM.
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Unread 03-25-22, 05:04 PM  
cybernaut
A Kobold Labourer
 
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I just wanted to say thanks that after all these years, you keep finding ways to innovate and keep this UI one of the best out there. Cheers to you bruv!

I'm really looking for nameplates this year but till then mate
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Unread 03-23-22, 07:53 PM  
Soulsbane
A Murloc Raider
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Originally Posted by lightspark


It's long overdue. That same can be done to action bar buttons as well.
Cool update thanks! Just saw where you are making nameplates also. Can't wait for that as I've yet to find any I like that fit in with lsui.
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Unread 03-20-22, 08:11 AM  
lightspark
A Rage Talon Dragon Guard
 
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It's long overdue. That same can be done to action bar buttons as well.
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Unread 03-19-22, 03:53 AM  
lightspark
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Damn, I hate working on the config UI, ngl XD



Currently working on the profile import, the backend itself is already done, it's just the UI part that needs to be finished.

Decided to make it possible to import as many import strings as possible, the addon will validate the input, it'll prune corrupted strings, it'll also try to prune all the dupes, but the latter isn't guaranteed to work all the time. It's also possible to either overwrite currently active profiles or import them as new profiles which will be named "Imported Profile#1/2/3/etc".

-- edit



Reworked the buttons, so now it's one button that cycles between validate and import, whenever you change the text in the edit box it'll ask you to validate the input first, after it's done parsing, it'll let you import it. That's 1 extra click, but better safe than sorry.

Also, if you import something that requires a reload, so colours, tags, etc, or private data, it'll change the "Close" button to "Reload UI"
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Last edited by lightspark : 03-19-22 at 04:41 AM.
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Unread 03-15-22, 05:42 AM  
lightspark
A Rage Talon Dragon Guard
 
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Unread 03-03-22, 07:49 AM  
lightspark
A Rage Talon Dragon Guard
 
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Originally Posted by Retraluna
I like your UI 100% i would just like to get a more blizzlike version (what i would like to do is use default acb or lookalike with gryphons + disable unitframes and use whoaUnitframes instead for the blizz feel)

edit: i tried to do it with weak auras for the gryphon artwork and encountered the issue that I cannot move action bar 1 with the grabber?
So, do you, like, use only my minimap or something?
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Unread 03-03-22, 12:31 AM  
Retraluna
A Murloc Raider
 
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I like your UI 100% i would just like to get a more blizzlike version (what i would like to do is use default acb or lookalike with gryphons + disable unitframes and use whoaUnitframes instead for the blizz feel)

edit: i tried to do it with weak auras for the gryphon artwork and encountered the issue that I cannot move action bar 1 with the grabber?
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Last edited by Retraluna : 03-03-22 at 02:07 AM.
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