Results: 997Comments by: lightspark
File: LS: UI02-06-18
It was just a suggestion :confused:...
Posted By: lightspark
It was just a suggestion :confused: But I turned it down and explained why. As I said, it's going to be a "Disable CD Bling" option or something like that. Anyway, good night, it's 2:20am here, don't need to work tomorrow, but I love to sleep :banana:
File: LS: UI02-06-18
Why not? I actually enjoyed your an...
Posted By: lightspark
Why not? I actually enjoyed your animated experience/honor bar. Developing addons doesn't bring me any money, like at all, over the past 4 years I haven't earned even $50. One hour of a freelance Lua developer's time costs around $20, I've spent way more time than just 2.5 hrs working on my addons. I hope you get the idea. I do...
File: LS: UI02-06-18
Nice! Hmm, or maybe disable the def...
Posted By: lightspark
Nice! Hmm, or maybe disable the default one and replace it with your own animation :rolleyes: Not. Funny. :(
File: LS: UI02-06-18
Okay, it seems I'm really bad at GI...
Posted By: lightspark
Okay, it seems I'm really bad at GIFs but here it is! https://imgur.com/kauGrGD.gif It's an old low-prio Blizz bug that prob will never be fixed, even default UI suffers from it. The only way to "fix" it, is to disable drawing of cooldown bling, that thingy that flashes at the end of CD, I'll add an option for that, I guess.
File: LS: UI02-06-18
I'm just trying to help... :( I...
Posted By: lightspark
I'm just trying to help... :( It has nothing to do with desaturation. I'll show you a GIF as soon as I figure out how to make one. Show me a simple screenshot, no need for gifs, I know textures quite well to understand what's going on and tell if it's a bug or nah.
File: LS: UI02-06-18
ability used > global cooldown > fl...
Posted By: lightspark
ability used > global cooldown > flash (spell is ready) > second brief flash Eh? What kind of flash? Any CD shorter than 1.5 (your typical GCD, unless you're a pala or someone else w/ even shorter GCD) doesn't desaturate button's icon. Slight delay in colour changes should only occur when it comes to range/mana indication be...
File: LS: UI02-06-18
Re: About the Debuff
Posted By: lightspark
Hi,lightspark I like this UI very much, use it for 2 years.:p But now,I have a suggestion. At now, It just can detect the buff and debuff on my character, It's so helpful.:D But it can't detect the debuffs which produced by my character on the target. Maybe I don't know how to detect it. Please help me, thanks a lot.:cool...
File: LS: UI02-05-18
Hi, the recent update caused "cast...
Posted By: lightspark
Hi, the recent update caused "cast on key down" to stop working :( update: looks like it stopped working in 70300.04 Ofc it did, because I'm using LAB and it's an option there which I didn't feel like using :p Do you need it? If yes, I'll add it later. It's not something game-breaking like yesterday's font size bug, IMHO....
File: LS: UI02-04-18
Re: Size of text...
Posted By: lightspark
I sent you a message with the police size being way too small since the update. Thanks. OMG, I know what's going on, that's some of my experimental stuff :D ## Version 70300.07 - Fixed font scaling on HiDPI displays; - Updated embedded LibActionButton. https://i.imgur.com/ZZD1N1t.png
File: LS: UI02-04-18
This part, right? :rolleyes: It...
Posted By: lightspark
This part, right? :rolleyes: It might be the worst possible way to "fix" it, but oh well. Yes. You should also change its colour to (0.4, 0.4, 0.4, 1) or (0.4, 0.4, 0.4, 0.65), otherwise you won't see the difference between usable and not usable abilities. else self.icon:SetDesaturated(false) self.icon:SetVertexColor(0....
File: LS: UI02-04-18
Hi, thanks for the update ;) Is the...
Posted By: lightspark
Hi, thanks for the update ;) Is there a way to adjust saturation? No, and there won't be any, ever. Btw, how do I configure the hotkey text size? Right now there's no in-game options for it, you can edit defaults.lua, but it'll change the size of hotkey, count and macro texts. It's still WIP and I'm not sure if/when I'm goin...
File: LS: UI02-04-18
## Version 70300.06 - Added the...
Posted By: lightspark
## Version 70300.06 - Added the option to use hotkey text as OOM indicator. By default button's icon is used as such; - Minor bug fixes and tweaks. Should be up soon.
File: LS: UI02-01-18
@Deadlyz, you're one lucky mofo :D...
Posted By: lightspark
@Deadlyz, you're one lucky mofo :D Now I need to add in-game config options for it. But I also want to make hotkey/count/macro texts' sizes configurable. So I'll probably release an update w/ all this stuff next week. -- edit #1 K, this bit is done. Technically it's more flexible now than it's in .03 or earlier, becaus...
File: LS: UI02-01-18
Thanks a lot! I guess for class...
Posted By: lightspark
Thanks a lot! I guess for classes with mana it looks nice but as a Rogue my whole bar turns into christmas lights. https://i.imgur.com/NqLNLI3.png That's how it looks in 70300.03.. maybe it could be another display option? Well, "bar turning into Christmas lights" is the whole point of this feature. This kind of indicati...
File: LS: UI02-01-18
But it was possible to show that bl...
Posted By: lightspark
But it was possible to show that blue indicator on a keybind in version 70300.03. But I rewrote entire action bar module in 70300.04 and use LAB to handle action bars now, so things have changed since .03. I'll look into it, but I'm not promising anything. It may be a PITA to implement now that I use LAB.
File: LS: UI02-01-18
Hi! Blue coloured buttons are back....
Posted By: lightspark
Hi! Blue coloured buttons are back. How do I disable those? :( You don't :p You do understand that even default UI makes buttons blue if you have no power to use your abilities, right? The only difference is that it add blue w/o desaturating icon (w/o making it B/W), so it looks less pronounced.
File: LS: UI01-31-18
Re: Re: Objective Quest Tracker
Posted By: lightspark
I'm not LS but I very much doubt that he will. The Objective Tracker, much like the nameplates, is a pain in the ass to deal with. There's just too much that can go wrong with it to be worth the hassle. Nameplates aren't that difficult to work with and hardly anything can go wrong, there's prob 2 bugs that are stopping me from wor...
File: LS: UI01-31-18
Re: Objective Quest Tracker
Posted By: lightspark
Hey LS, thanks for everything you've done so far! It's the cleanest/most beautiful orb I've used heh. I love this UI. I read that you didn't plan on implementing anything new but I was wondering if at some point you'll skin the objective tracker to your UI. Why would I want to do that? The reason why my UI looks the way it look...
File: LS: UI01-30-18
## Version 70300.05 - Added "Des...
Posted By: lightspark
## Version 70300.05 - Added "Desaturate on CD" option to action bar config; - Fixed issue with spell activation glow effect not being shown. Client restart is required; - Fixed issue which caused pet action button grid to not respect its settings. Will be up soon.
File: LS: UI01-30-18
Not familiar with frost mage but th...
Posted By: lightspark
Not familiar with frost mage but this spell activation glow is when something like free revenge or shield slam procs on warrior? Not familiar w/ warrior at all, but prob :D It's the yellow ants animation. https://i.imgur.com/Xeg4Z3q.gif It's not working atm.
File: LS: UI01-30-18
Hey LS, any plans on adding a GUI f...
Posted By: lightspark
Hey LS, any plans on adding a GUI for button state colors? No plans atm. Execute is also not glowing btw. And that's exactly what I said in my previous comment :p
File: LS: UI01-30-18
Another known issue: spell activati...
Posted By: lightspark
Another known issue: spell activation glow doesn't appear when certain abilities proc, e.g., frost mage's flurry. I accidentally forgot to embed LibButtonGlow-1.0 which handles these things in LAB.
File: LS: UI01-30-18
https://i.imgur.com/UXm4ZOt.gif...
Posted By: lightspark
https://i.imgur.com/UXm4ZOt.gif :banana:
File: LS: UI01-29-18
Sounds good. Btw, where can I find...
Posted By: lightspark
Sounds good. Btw, where can I find the option in your new config files to change button state colors (isUsable, notEnoughMana, isEquipped, isInRange)? Used to be in the core\button.lua file. I'm using LAB now, so you'll have to edit either /modules/bars/actionbars.lua or embedded LAB. I'm using modified version of LAB, so any e...
File: LS: UI01-29-18
Hey LS, thank you for the update. R...
Posted By: lightspark
Hey LS, thank you for the update. Regarding suggestions, I have a few: 1) Have you given any thought on working on your very own Personal Resource Display? With the option to add whatever buffs you want to track on it? I'm not sure how close they are to nameplates in the amount of work needed to get it working and how much of a pa...