Results: 498Comments by: neverg
File: oUF Lumen11-16-10
Didn't understand what you wanted....
Posted By: neverg
Didn't understand what you wanted. No I don't define a fallback color if you don't use class color or reaction color. But I've added this options now to the config file, it achieves what you wanted BUT it colors every unit. cfg.useClassColors = false -- Uses Class Color in the Frames (Player, Target...). If set to false other...
File: oUF Lumen11-16-10
Originally posted by oalex I have...
Posted By: neverg
Originally posted by oalex I have set my (player frame) class color to false as I wanted something green. It is green now, but not the shade that I like. Where can I set the bar color (with numbers) for my (player) health bar? Something like this would be nice for player frame: cfg.player_castbar_color = {5/255,107/255,246/2...
File: LumUI11-16-10
Re: Re: Testing the Buff Addon
Posted By: neverg
Originally posted by Jaglavak I can disable buffs both in and out of combat. But the first time after I log in and right-click a buff I always get a error message: "IumBuffs has been blocked yada yada bla bla" If I choose ignore I can right click to remove the buffs. But only if I choose to disable another buff then the first one....
File: LumUI11-16-10
Re: Re: Testing the Buff Addon
Posted By: neverg
Originally posted by apocalipsus I can remove my buffs in combat no problem. By the way. About the lumnolove addon. Is it possible to check if i have a buff or another? Let me try to explain. I have a paladin and on retribution i sometimes use Seal of Righteousness others seal of truth. So soemthing like either this spell or that...
File: LumUI11-16-10
Testing the Buff Addon
Posted By: neverg
Can I please get feedback on the Buff addon? Can you right click it in combat? I didn't use any way of sorting so I would expect it not to taint, so being able to right click in combat, but I've received a report that it's not possible. If so and if that is very important to you, please use nivBuffs instead, the addon I had previo...
File: oUF Lumen11-16-10
Originally posted by Cala Just wo...
Posted By: neverg
Originally posted by Cala Just wondering if you would consider letting warlock shards act like Holy Power in that it will have a text option instead of boxes. :) Also, would you ever consider putting in an option for Evangelism(disc), Shadow Orbs/Dark Evangelism (shadow) for priests? :) Lovely work on this, by the way. :)...
File: oUF Lumen11-16-10
Originally posted by zeench wow,...
Posted By: neverg
Originally posted by zeench wow, fast answer. thx for that. I thought it could be a problem with the new "castsequencedelay" as well. But if it's already known and will be fixed, then I'm glad. I'm confident that the patch will come tomorrow. (edit: wednesday is patch day in europe ;) ) I'm from Europe too! :P Portugal. :)
File: oUF Lumen11-16-10
Re: Tooltip click action
Posted By: neverg
Originally posted by zeench Hey, My grp frames are broken I guess, if I hover them the tooltip is flickering. Sometimes I can't select the frame i want. I suppose it's due to the flicker, but I don't know exactly. It's only on the grp and raid frames, all other frames are working correctly. Dunno what to do. But it sucks hard,...
File: LumUI11-16-10
Thanks, ozzyuz. :) Minimap has c...
Posted By: neverg
Thanks, ozzyuz. :) Minimap has class coloring too. The panels with borders are done via my lumDrops addon. Open lumDrops.lua and at the bottom you will see 2 lines, 2 calls to the same function. There is a comment saying 1 pannel is for the bottom and another for the minimap. On the minimap one change the first argument from false...
File: oUF Lumen11-16-10
Originally posted by Gnaf Great a...
Posted By: neverg
Originally posted by Gnaf Great as always :) Reputation was missing until now ^^ Could you make just a small hack to your toc file ? I'm using this to keep my setting between each update. Add usercfg.lua between cfg.lua and oUF_lumen.lua and don't include this file in your Zip. If someone wan't to hack your setting,...
File: LumUI11-15-10
Originally posted by azguz Just s...
Posted By: neverg
Originally posted by azguz Just so you know tullacc link still points to omnicc. Very Nice compilation as well. Thanks. And fixed. :)
File: oUF Lumen11-15-10
Version 1.79
Posted By: neverg
Version 1.79 * New texture. To get keep old one, don't overwrite the media folder or download lumUI to get the old texture in the lumMedia/Textures folder. * Added support for oUF_Reputation. Added a Tooltip to the Reputation bar and coloring by reputation standing. * Added dynamic anchoring updates for the elements shifted by t...
File: LumUI11-15-10
Version 1.3 * Added new addon lu...
Posted By: neverg
Version 1.3 * Added new addon lumNoLove. A buff reminder addon for combat buffs like Shouts. TO DO: Rogue Poisons possibly. * Removed OmniCC. * Added tullaCC. * Added new addon lumCupCakes. Addon with several UI improvements like Quest Level on the quest log, ability to move the Quest Watch Frame and resize it... and possible m...
File: oUF Lumen11-15-10
Reputation bar colored by standing
Posted By: neverg
http://f.cl.ly/items/3B282e2R1G273M1r2J0X/Reputation.jpg
File: LumUI11-15-10
Originally posted by omek Quick q...
Posted By: neverg
Originally posted by omek Quick question.. Your minimap, does it display anything? LFG icon is all I really care about lol. Yes it displays. PvP Queues. LFG. Dungeon Difficulty. Clock on Mouseover and Tracking Icon.
File: oUF Lumen11-14-10
Version 1.78
Posted By: neverg
Version 1.78 * Fixed the Bug where combo points wouldn't show for vehicles.
File: ncHoverBind11-13-10
SpellBook Spells
Posted By: neverg
If you want to Fix it for SpellBook Spells, on line 52 change to: self.button.id = SpellBook_GetSpellBookSlot(self.button) self.button.name = GetSpellBookItemName(self.button.id, SpellBookFrame.bookType)
File: LumUI11-13-10
Originally posted by Namica Nice...
Posted By: neverg
Originally posted by Namica Nice one, I like the simple and clean look. I just would love to know how to remove the swing bar.. tried to delete ouf_Swing, but doing this lets the swing bar stay on my screen all the time. What am I doing wrong? Thanks in advance! Well, reload the game (exit the game and start it again) an...
File: rActionBar11-11-10
Sorry to bug you again zork... :coo...
Posted By: neverg
Sorry to bug you again zork... :cool: There is one thing I noticed and always forgot to mention to you. The size of the Stance bar. Have you noticed that the frame it's way bigger than the number of buttons? You can hover it way to the right even if the stance bar has only 3 buttons like the Warrior one. :) And because that res...
File: LumUI11-10-10
Originally posted by scrwp I'm no...
Posted By: neverg
Originally posted by scrwp I'm not able to see any vehicle combo points during Malygos encounter, can anyone confirm this? Other than that, it's a fantastic UI ;) That is specific to oUF_lumen. To be honest haven't tried the Malygos fight since I've done the layout so probably it doesn't work. Will try to try it out on event...
File: rActionBar11-10-10
Originally posted by zork I smell...
Posted By: neverg
Originally posted by zork I smell tainting. Hard to do because show/hide of Blizz elements in combat is protected. Hmm, your're right, forgot about that. :[ Setting the Alpha is also protected?
File: rActionBar11-10-10
zork, would it be possible to hide...
Posted By: neverg
zork, would it be possible to hide all bars except the bar 1 when in a vehicle? It's confusing to have the other bars showing, you only have 1 bar by default when in a vehicle. Or you could put an option for it. :) Keep it the good work.
File: oUF Lumen11-10-10
Re: XD
Posted By: neverg
Originally posted by partxdeux Hey there, I LOVE what you have made ,I really do. It fits absolutely perfect for me. One thing I'm wondering is how to adjust where the frames are, and also the raid frames themselves. The raid frames were originally positioned fine for me, but upon logging in today it centered itself on my screen -_...
File: tullaCC11-09-10
Thanks for the quick answer to the...
Posted By: neverg
Thanks for the quick answer to the request, Tuller. Works wonders now. :)
File: tullaCC11-09-10
Tuller really like this addon. I di...
Posted By: neverg
Tuller really like this addon. I did use OmniCC but well, I just prefer the simplist approach of not having to configure it ingame. I'm wierd person. :P Anyway, I had to stop using it as it was displaying Cooldowns on my Buff Frames, usin nivBuffs. Nothing really important, but OmniCC don't do it (because I think nivBuffs disable...