Results: 392Comments by: Baine |
File: Mono UI07-09-10 |
Re: thanks
Posted By: Baine
Originally posted by bozo
thanks for maintaining this. Like it very much.
I'm curious how you handle using vehicle buttons, or other special buttons like vampire biting etc etc. They show up in the top center button row replacing the default row2. Prior to using this compilation, they would replace bar 1 and automatically be bou...
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File: Skada (All in 1 Folder)07-08-10 |
the ingame method still loads the m...
Posted By: Baine
the ingame method still loads the module completely
and not everyone likes it that way
disabling the module as an addon itself allows us to avoid unused code, thus saving memory & cpu/s
anyways, a mods comment section is not the place to discuss about designing principles ;)
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File: Skada (All in 1 Folder)07-08-10 |
because those addons are meant to b...
Posted By: Baine
because those addons are meant to be modular
meaning that you can choose what you want to use and what not
way more efficient imo than putting all modules into one addon and never using most of them...
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File: Mono UI07-07-10 |
Originally posted by Monolit
2Bain...
Posted By: Baine
Originally posted by Monolit
2Baine:
The fix for temp enchant frames is included within v.8.0.2 package, it looks pretty good too!
http://upload.snelhest.org/images/100704WoWScrnShot_070410_224627.jpg
yeah, noticed that, good job!
btw, you might add a class dependend config for nugrunning and shamans
the way it is now, atotembar a...
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File: Mono UI07-04-10 |
Thanks for the Update, been waiting...
Posted By: Baine
Thanks for the Update, been waiting for it^^
just noticed on my shami (enh) that the weapon enchants are overlapping :(
any way to fix that?
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File: Caith UI06-26-10 |
some things i've noticed about your...
Posted By: Baine
some things i've noticed about your powa setup:
shaman effects and aTotemBar are both set to be positioned directly above the unit frames, thus overlapping each other
"devouring plague" is not a spell for shamans (icon was for shamanistic rage ;) )
using as spell name will make your setup work on all locales
where necessary, y...
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File: Juggler06-23-10 |
other keybind mod:
no
error:
no
c...
Posted By: Baine
other keybind mod:
no
error:
no
closing+reopening:
didn't fix it :(
Edit:
disabled all addons but optionhouse and juggler, and it works
have to keep that in mind, but it works
thank you for juggler :banana:
Edit2:
found the reason why it didn't work
addons like SnowfallKeyPress and similiar cause this problem
guess that's becaus...
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File: Juggler06-23-10 |
i've tried this, but it only used t...
Posted By: Baine
i've tried this, but it only used the torch, showing the target circle, but further spinning didn't make it finally throw the torch, had to do that by hand...
any way to really make it work just by scrolling or is that a mistake on my side?
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File: Caith UI06-23-10 |
Originally posted by Caith
Pitbul...
Posted By: Baine
Originally posted by Caith
Pitbull Modules
enable dogtag-3.0 texts
disable lua texts
that did the trick, thank you =)
(had to copy the caithUI profile again, but it works)
also, i noticed that the quartz config has to be copied manually (mistake in reflux?)
anyways, thanks for this great ui and the support :banana:
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File: Caith UI06-23-10 |
i'm getting nothing else than blank...
Posted By: Baine
i'm getting nothing else than blank unit frames after using /reflux switch CaithUI :(
http://www.imagebanana.com/img/qz7ygfve/thumb/WoWScrnShot_062310_122211.jpg
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File: Caith UI06-22-10 |
"what is important for a pally"
de...
Posted By: Baine
"what is important for a pally"
depends on the spec
holy flame, sacred/holy shield, art of war and some others
if you'd like a complete list, send me a pm and i'll get it for you ;)
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File: TopFit05-25-10 |
leveling a rogue, it tries to equip...
Posted By: Baine
leveling a rogue, it tries to equip mail armor, as well as items i can't use yet (haven't learned the skill yet)
any way to prevent those misbehaviors?
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File: WeightsWatcher05-24-10 |
how far's the support for non-engli...
Posted By: Baine
how far's the support for non-english clients?
ww sounds great, as it supports a lot more than other similiar addons, but still i can't use it... :(
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File: Svelte UI05-21-10 |
my menu looks reaaaaaaaally weird...
Posted By: Baine
my menu looks reaaaaaaaally weird
http://www.imagebanana.com/img/g5oihay/svelte_menu.png
using 1280x800, your ui scale :/
edit:
nvm, found out why
had an addon (OptionHouse) which added a button to the game menu, thus causing your mask to be invalid for this new arrangement, and causing this look
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File: DragonCore05-21-10 |
getting quite a lot lua errors on e...
Posted By: Baine
getting quite a lot lua errors on entering combat
here is one of them:
ID: 64
Error occured in: Unnamed
Message:
DragonCore attempted to call a protected function (MultiBarLeftButton3:SetPoint()) during combat lockdown.
Debug:
: SetPoint()
DragonCore\DragonCore.lua:40: dragon_MainMenuBar()
:1:
:1
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File: KoskenAngo05-20-10 |
well, i actually think it's chiccha...
Posted By: Baine
well, i actually think it's chicchai acting up, since it modifies the chatframe based on events, disregarding combat state
although it doesn't taint in it's latest version, at least not here
although the chat frames remain in the same state as they were when entering combat...
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File: KoskenAngo05-20-10 |
ID: 1
Error occured in: Unnamed
Mes...
Posted By: Baine
ID: 1
Error occured in: Unnamed
Message:
Hpanel attempted to call a protected function (ChatFrame1:SetWidth()) during combat lockdown.
Debug:
: SetWidth()
Hpanel\Hpanel.lua:50:
Hpanel\Hpanel.lua:48
and many others like that, all based in line 48
everything is still in place, but this pops up everytime on a fresh login e...
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File: KoskenAngo05-19-10 |
the chicchai version you've used wa...
Posted By: Baine
the chicchai version you've used was buggy for me, using the latest version from wowi and applying your settings/enabling whispers for maximize fixed it here
and the teksloot version should be updated, since the version used in here doesn't support disenchant....
when i'm already at it, i've received some errors regarding Hpanels,...
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File: Statscore - Hit Cap Fix05-07-10 |
thanks to you, for releasing this ;...
Posted By: Baine
thanks to you, for releasing this ;)
it works correctly with your latest version, thanks for patching :banana:
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File: Statscore - Hit Cap Fix05-07-10 |
Originally posted by jjjasont
/pri...
Posted By: Baine
Originally posted by jjjasont
/print (GetTalentInfo(1, 2));
/print (GetTalentInfo(3, 6));
/print UnitClass("player");
They have to be as follows for it to work properly
"Arcane Focus"
"Precision"
"Mage", "MAGE"
"Arkaner Fokus"
"Pr\195\164zision"
"Magierin", "MAGE"
using deDE
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File: Statscore - Hit Cap Fix05-07-10 |
on my mage, /statscore dump shows m...
Posted By: Baine
on my mage, /statscore dump shows max required hit from gear as it should (445.94)
but hit from talent displays 0%, though i've got 2 talents that modify my hit rating + racial :/
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File: Statscore - Hit Cap Fix05-07-10 |
yeah, using those modifiers for hit...
Posted By: Baine
yeah, using those modifiers for hit would be really great, since the function you use only returns the hit rating as provided by gear and does not calculate hit rating provided by racial bonus/talents
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File: Statscore - Hit Cap Fix05-06-10 |
8% is the cap for melees, any chanc...
Posted By: Baine
8% is the cap for melees, any chance to add casters cap? (17%)
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File: TopFit04-30-10 |
hmmm
sounds like skinner is to blam...
Posted By: Baine
hmmm
sounds like skinner is to blame, since it does what you described and realui contains it :/
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File: Svelte UI04-28-10 |
is it possible to see debuff stacks...
Posted By: Baine
is it possible to see debuff stacks on player unit frame?
posting this, because i've noticed on my mage, that "Arcane Blast" doesn't display the number of stacks :(
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