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Updated:02-18-07 02:30 AM
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Chronometer  Popular! (More than 5000 hits)

Version: 28271
by: Bhattu [More]

Chronometer tracks spell effects (HoTs, DoTs, buffs, debuffs, etc.) that you cast. You can see exactly how long is left on your spells so that you know when they're fading so that you can recast or do whatever else it is you need to do. Chronometer uses the Ace2 framework, including CandyBar for the timer bars themselves.

2-17-07 (version 28271)
Added:

  • Ghostly Strike
  • Prayer of Mending
  • Devastate (refreshes Sunder Armor)
  • Wrath of Air Totem
  • Totemic Call (removes all totem timers)

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Unread 12-12-06, 09:50 PM  
Undu
A Deviate Faerie Dragon

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Devastate doesn't properly renew the sunder timer. Also, even when I toggle self to off it still shows stuff like bloodrage etc. Would it be possible to implement a filter so you can choose certain stuff you don't want to appear?
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Unread 12-13-06, 11:25 AM  
tbone47
A Kobold Labourer

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Is there a way to separate the timers based on different targets?
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Unread 12-13-06, 04:07 PM  
dismaljester
A Kobold Labourer

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Originally posted by Undu
Devastate doesn't properly renew the sunder timer. Also, even when I toggle self to off it still shows stuff like bloodrage etc. Would it be possible to implement a filter so you can choose certain stuff you don't want to appear?
I'm also still having stuff like Slice and Dice and Blade Flurry showing wether I turn "self" off or now, very annoying.
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Unread 12-14-06, 11:08 AM  
watkins
A Kobold Labourer

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Paladin Judgement error

Only error i am getting since 2.0 patch is when judging a seal of (wisdom, light, crusader, justice)onto a mob. The talents that effected the duration of judgements in the holy tree are gone, and all judgement durations are 20 seconds now, melee hits still refresh durations and now the new talent crusader strike also refreshes the duration.

Love this mod, and hope this helps with a fix =)
Last edited by watkins : 12-14-06 at 11:09 AM.
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Unread 12-17-06, 01:28 AM  
Dermott
A Murloc Raider

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Hi, i got a question and havent found anything bout it so far..

I am using Buffalo and Chronometer - so i have many things shown twice on my screen.

I just downloaded Chrono to show me when my Dots on the Enemy are ending - but atm it shows me every buff i have - from Flurry to Bloodthirst etc. Is there any way to configure it only to show the debuffs i do on my enemy?

thanks in Advance
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Unread 12-19-06, 01:09 PM  
razoon
A Fallenroot Satyr

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'Self' options isnt working.
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Unread 12-24-06, 12:52 PM  
Bhattu
A Defias Bandit
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Latest version fixes the self option
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Unread 12-28-06, 09:55 AM  
razoon
A Fallenroot Satyr

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A spell on mob that is dead, is still showing at the bars.

BTW. Is it possible to show the spell-name in the bars?
Last edited by razoon : 12-28-06 at 09:56 AM.
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Unread 01-07-07, 12:41 AM  
VincentSDSH
Non-Canadian Luzer!
 
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Ok, how do you change the bar texture??

"/chron bar texture" shows

Uage: /chron bar texture {Blizzard}
Bar Texture is currently set to [default]

And no matter what one types in as a parameter, it's rejected (I'm assuming that {} is supposed to show valid choices and none are configured even though several textures are included in the package...
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Unread 01-24-07, 09:06 AM  
d003232
A Kobold Labourer

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Chronometer dont work at my hunter chars

Chronometer seem not to work at my hunter char. I can change the configuration, move the test anchor, display the test bars but no bars infight. Infight there are no bars at my hunter char. At my mage char chronometer works and display the bars. I tried to deinstall and install it again. I deleted the save variables file. But no change.

I'm using chronometer on a german client. Need help!
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Unread 01-24-07, 06:26 PM  
zerohaste
A Defias Bandit

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Anyone else having a problem with Chronometer tracking Trap timers? On my Hunter, every time I lay a Freeze trap or Immolation trap, the timer starts at 60 seconds and counts down from there. The traps themselves only have a duration of 10s and 15s respectively, with a 30s cooldown, so I'm not quite sure where Chronometer is getting it's 60s timer from.

I've only tested those two traps because I'm only Lv27 right now, so I can't be sure about the others.
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Unread 01-26-07, 10:53 PM  
vexis58
A Murloc Raider
 
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Originally posted by zerohaste
Anyone else having a problem with Chronometer tracking Trap timers? On my Hunter, every time I lay a Freeze trap or Immolation trap, the timer starts at 60 seconds and counts down from there. The traps themselves only have a duration of 10s and 15s respectively, with a 30s cooldown, so I'm not quite sure where Chronometer is getting it's 60s timer from.

I've only tested those two traps because I'm only Lv27 right now, so I can't be sure about the others.
I'd guess the 1 minute duration is the time that the trap lasts before fading out, since you said it happens when you set the trap, not when the trap goes off. Does the timer properly change to the duration of the effect when the trap does go off? It seems to work okay on my hunter. Not sure though, I don't use traps as much as I probably should >_>

But I'm having trouble with Chronometer tracking my shaman's totems. Namely, it doesn't. I 'm pretty sure it used to, or was I just imagining things?
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Unread 02-01-07, 03:57 AM  
blitcz
A Defias Bandit

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1 more vote for spell name

Originally posted by razoon
... it possible to show the spell-name in the bars?
Like razoon, I would appreciate a hint as to how to display spell name in the bar. If not possible, please accept this as a feature request ;-)

Thank you.
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Unread 02-01-07, 04:55 AM  
blitcz
A Defias Bandit

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Re: 1 more vote for spell name

My sincere apology to the author. After RTFM I found

"
** /chron bar text - Sets the text to be displayed on the bar. Use $s for spell name and $t for the target's name.
"
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Unread 02-07-07, 09:52 AM  
locan
A Defias Bandit
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small bug report

the bars for the paladin stun hammer of justice display 6 seconds as the timer for the lower ranks,

it's not a big deal because the bar disappears once the buff disappears, so i just know when the bar's halfway done is when the stun's ending, but figured i'd let you know
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