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Updated:12-15-09 03:39 AM
Created:04-18-09 03:14 PM
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Warcrafty  Popular! (More than 5000 hits)

Version: 3.3.0
by: TooDeep [More]

Warcrafty is a Warcraft III themed addon that was designed to be an easy to use replacement for Blizzard's default UI.

Features:
- Player frame complete with buffs/debuffs.
- Target frame complete with buffs/debuffs.
- Cast Bars for player and target.
- Moves default minimap to fit Warcrafty texture
- Orc, Human, Nightelf, and Undead themed skins. (Thanks to Hero_Lief for supplying the Nightelf and Undead textures.)
- Textures for display of 1-3 actionbars.
- Moves default actionbars to fit Warcrafty texture.

This mod still need a bit of work, so bug reports and feedback are appreciated.

Type /warcrafty to bring settings window.

If you like my addon, feel free to put in a donation by following the link below. With enough support I will be able to eat something other than ramen tonight
http://www.pledgie.com/campaigns/5004

1.00:
- First Release

1.01:
- Frames exist on a lower level.
- Gray health bar for tapped targets.

1.02:
- All frames have parent=UIParent. (Frames will now hide when the rest of the UI is hidden)
- There is a scale setting.
- Auras cast by the player should have larger icons than other auras.
- Auto show additional buffs/debuffs depending on current numbers of buffs and debuffs.
- Target models are cleared if the target is not visible (ie 100 yards away or more).

1.03:
- Fixed a bug with the way buffs and debuffs are displayed.
- Added alliance theme.
- Added a druid mana bar that can be shown while shapeshifted.

1.04:
- Minimap added.
- 3D models will no longer revert to the full body shot after bringing up and closing the world map.
- Added textures for displaying 2 or 3 action bars.

1.05
- Cast bars added.
- Tooltips will be displayed when mousing over player/target/pet portraits.
- Combat glow texture/ resting texture updated.
- DK runes and shaman totems are anchored to the player frame.
- Temporary weapon buffs will show up as auras in the player frame.
- Class/Classification/Elite text for target.

1.06
- Cast bar icon is located to the left of the cast bar now, the bar is slightly shorter.
- Cast bar has a solid background, name text can't be seen through the cast bar.
- Actionbars added.
- Rest icon instead of ugly yellow texture.

1.07
- XP bar added.
- GUI for settings created. The slash command "/warcrafty" will open the settings window.
- Anchors for tooltips moved above actionbars.
- Text settings for health/mana added.
- Pet happiness displayed for hunter pets.

1.08
- Moved some functions from onupdate to onevent.
- Target of target and pet power text % will no longer try to divide by 0 on units with no power.
- Fixed errors relating to having "none" and "append %" as the health/mana text settings.
- Cast bars for tradeskills will now be displayed.
- Bags will open above actionbars.

3.2.0
- Changed version number to match the version of the game it works for.
- Updated addon to work for patch 3.2.
- Can now click through the top right (where the old minimap was).
- Added Nightelf and Undead textures. (Special thanks to Hero_Lief)

3.2.0a
-Bug fix related to minimap positioning.

3.2.0c
- Temp fix for minimap position on login.

3.2.2
- Temporary weapon enchants now assume max duration is 60 min or 30 min for shamans.
- An error that showed up sometimes during login magically disappeared. (In patch 3.2.2)
- Moved pet action buttons to left of player portrait instead of above.
- Default background for pet action buttons should no longer appear.
- New shaman totem bar is displayed above action bars.

3.2.2a
- Tooltip anchor location can be set to bottomright or to cursor.
- Action buttons are pretty.
- Dead text for player and target should update correctly.
- Leader icon should update when the leadership changes.

3.3.0
- Updated TOC.
- Fixed a few problems with the actionbar and minimap on startup.
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Unread 06-26-09, 04:45 PM  
123noob
A Frostmaul Preserver
 
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I was wondering how the unitframes would look like if ur in a vehicle (tank/dragon) or having ur pet out.
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Unread 06-27-09, 01:03 PM  
TooDeep
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Originally posted by 123noob
I was wondering how the unitframes would look like if ur in a vehicle (tank/dragon) or having ur pet out.
It looks the same. Being in a vehicle just changes your actionbar and having a pet out brings up the pet frame, a small frame that goes at the bottom of the player model. Also a pet actionbar appears above the player frame.
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Unread 07-02-09, 12:11 AM  
123noob
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Bug (known?):
- The minimap cluster and its' parent frame is still located at top right. So you cannot click through it.
- Targeting frame, the 3d target frame sometimes stays on after losing target (when he goes out of range).

That's all I've found so far.

Suggestion:
- Putting in a background panel in the "target frame" section. So instead of having the black boxes (empty) visible, you could have (for isntance the human panel) brick walls over the target frame boxes area an donly show the target frame boxes until you target someone.
- Pet bar be put into 6x2 (rowsxcolumn) on the left side of player frame where the lion background is. So it could auto detect if you have pet out, that area be turned into something like the inventory area with button slots, but for pet bar instead.

Hope you get what I mean, and it's prob too much to do also. However, so far so good .
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  • Character: BloodElf Paladin (Level - 35)
Last edited by 123noob : 07-02-09 at 10:50 PM.
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Unread 07-19-09, 02:36 PM  
TooDeep
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Originally posted by 123noob
Bug (known?):
- The minimap cluster and its' parent frame is still located at top right. So you cannot click through it.
- Targeting frame, the 3d target frame sometimes stays on after losing target (when he goes out of range).

That's all I've found so far.

Suggestion:
- Putting in a background panel in the "target frame" section. So instead of having the black boxes (empty) visible, you could have (for isntance the human panel) brick walls over the target frame boxes area an donly show the target frame boxes until you target someone.
- Pet bar be put into 6x2 (rowsxcolumn) on the left side of player frame where the lion background is. So it could auto detect if you have pet out, that area be turned into something like the inventory area with button slots, but for pet bar instead.

Hope you get what I mean, and it's prob too much to do also. However, so far so good .
Thank you for the feedback, the next version of the addon will fix that minimap issue, but I'm having trouble reproducing the problem where the 3d target stays after the target goes out of range.

I also like your suggestions, I'll see if i have time to edit all the textures.
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Unread 07-21-09, 11:52 AM  
Hasuke
A Kobold Labourer

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Originally posted by TooDeep
Thank you for the feedback, the next version of the addon will fix that minimap issue, but I'm having trouble reproducing the problem where the 3d target stays after the target goes out of range.

I also like your suggestions, I'll see if i have time to edit all the textures.
I was wondering if it was possible to make an undead and/or night elf skin? If it's simple enough to insert them (I'm not really LUA savvy though) I could probably make them myself.

Another suggestion I had was about the player frames and such. I noticed the Target of Target frame isn't clickable, which is a slight issue. Is it possible to make this compatible with other unitframe mods, so we could use our own (like we can use bartender/dominos instead of the built in) or would that remove the portrait in the WC3 frame? I ask because the player buffs and target buffs show up pretty small for me. I'm running on 1280 x 1024 so that may be the issue.

Either way, very awesome UI! I was looking all over for a WC3-feeling UI since I got WoW years ago.
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Unread 07-22-09, 02:55 PM  
Hero_Lief
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Originally posted by Hasuke
I was wondering if it was possible to make an undead and/or night elf skin? If it's simple enough to insert them (I'm not really LUA savvy though) I could probably make them myself.

Another suggestion I had was about the player frames and such. I noticed the Target of Target frame isn't clickable, which is a slight issue. Is it possible to make this compatible with other unitframe mods, so we could use our own (like we can use bartender/dominos instead of the built in) or would that remove the portrait in the WC3 frame? I ask because the player buffs and target buffs show up pretty small for me. I'm running on 1280 x 1024 so that may be the issue.

Either way, very awesome UI! I was looking all over for a WC3-feeling UI since I got WoW years ago.
Thanks to me, the Night Elf and Undead skins are going in next update. Cheers!
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Unread 07-23-09, 03:17 PM  
TooDeep
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Originally posted by Hasuke
I was wondering if it was possible to make an undead and/or night elf skin? If it's simple enough to insert them (I'm not really LUA savvy though) I could probably make them myself.

Another suggestion I had was about the player frames and such. I noticed the Target of Target frame isn't clickable, which is a slight issue. Is it possible to make this compatible with other unitframe mods, so we could use our own (like we can use bartender/dominos instead of the built in) or would that remove the portrait in the WC3 frame? I ask because the player buffs and target buffs show up pretty small for me. I'm running on 1280 x 1024 so that may be the issue.

Either way, very awesome UI! I was looking all over for a WC3-feeling UI since I got WoW years ago.
Unfortunately there is no way to disable the player and target unitframes.

On the plus side, as hero_lief mentioned, there are now Nightelf and Undead textures
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Unread 07-24-09, 04:56 AM  
Hero_Lief
A Kobold Labourer

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Wow.

Wow! Dude, update/fix! The minimap isn't displaying properly on my 1280 by 1024 screen!
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Unread 07-24-09, 01:31 PM  
TooDeep
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Re: Wow.

Originally posted by Hero_Lief
Wow! Dude, update/fix! The minimap isn't displaying properly on my 1280 by 1024 screen!
Sorry about that, just uploaded a fixed version.
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Unread 07-24-09, 03:15 PM  
Hero_Lief
A Kobold Labourer

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Thanks. This mod is awesome, great ideas. But we need to work on those cursors. If you could make a script for it, I could easily get the cursor file itself...
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Unread 07-26-09, 03:47 AM  
Baine
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looks like you screwed something up in 3.2.0a
with a fresh install i only got a green background

after removing
Code:
	
	Minimap:SetParent("WarcraftyPlayerFrame")
	MinimapCluster:Hide()
from "Warcrafty.lua" from version 3.2.0 it all works as expected

love this addon, thanks for it =)
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Unread 07-27-09, 12:57 PM  
TooDeep
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Originally posted by Baine
looks like you screwed something up in 3.2.0a
with a fresh install i only got a green background

after removing
Code:
	
	Minimap:SetParent("WarcraftyPlayerFrame")
	MinimapCluster:Hide()
from "Warcrafty.lua" from version 3.2.0 it all works as expected

love this addon, thanks for it =)
I haven't been able to reproduce this.

A solid green background usually means a texture isn't loaded properly, so I'm not sure how removing that code snipped would have helped.
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Unread 07-28-09, 02:53 AM  
Baine
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Originally posted by TooDeep
I haven't been able to reproduce this.

A solid green background usually means a texture isn't loaded properly, so I'm not sure how removing that code snipped would have helped.
yeah, that surprised me too
what i noticed is, that you changed the folder structure, from one texture folder to separate folders for different skins
i ended up having both versions (all in one folder and separated) at the same time, then removed that snippet
and worked

well, guess i'll try it again when i get the time =)

EDIT:
k, just tried it, same result
http://img5.imagebanana.com/view/5m0x41zq/WoWScrnShot_072809_105747.jpg

downloaded a fresh copy of 3.2.0a, and got this

and found the mistake...
Code:
WarcraftyPlayerTexture:SetTexture("Interface\\AddOns\\Warcrafty\\warcraftyplayerorc")
in warcrafty.lua (version 3.2.0a)
the reference to the folder is missing, so it should be
Code:
WarcraftyPlayerTexture:SetTexture("Interface\\AddOns\\Warcrafty\\Orc\\warcraftyplayerorc")
(just reference line, it's the same for each texture)

hope that helps you =)
Last edited by Baine : 07-28-09 at 03:07 AM.
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Unread 07-29-09, 12:44 PM  
TooDeep
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Ok so apparently what I did is upload the wrong file.

Not sure how it worked at all before but it should be fixed now

Thanks for helping me fix it.
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Unread 07-30-09, 06:00 AM  
Baine
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no need to thank me
i just do what i can to help my favorite mods

you do the work here, keep it up
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