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Rise of Azshara (8.2.0)
Updated:07-04-19 01:15 PM
Created:10-20-17 09:37 PM
Downloads:433,113
Favorites:1,024
MD5:
8.2.0

Neuron  Popular! (More than 5000 hits)

Version: 1.1.7b
by: Maul, Soyier

Introduction:
Neuron is a full featured action Bar addon for World of Warcraft: Battle for Azeroth, updated for Patch 8.2.0


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Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.


Credits:

Translators:
  • German: Aszkarath, Wolfsmutter
  • French: Cinedelle, El_Mapache
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu
  • Simplified Chinese: Acey7, Cestmysndee

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Archived Files (4)
File Name
Version
Size
Author
Date
1.1.7a
484kB
Maul
06-28-19 12:23 AM
1.1.7
484kB
Maul
06-25-19 11:12 AM
1.1.6e
484kB
Maul
06-10-19 09:49 PM
1.1.6d
484kB
Maul
06-10-19 09:35 PM


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Unread 06-28-19, 06:40 PM  
Apollumi
A Kobold Labourer

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I was considering Bartender out of desperation. Didn't like those bars at all though. I also considered going full on Weak Auras. Like some of the setups they have for each class. I guess I could break down and put weak auras on for all of my 120's. All 30 or so of them.....

Did I mention burnout? Honestly, to be truthful, I'm a wow addict. Hi, my name is Frank (not really), this is my first meeting of the wow addicts group. Do you guys have coffee someplace?

Originally Posted by teh_fixerer
If you go back historically to even the Macaroon days, the dot timers seemed to function based on the "@" macro modifier. That was at a time as well when you could specify a target in an input box in the bar config ui.

I am not advocating this is what needs to be done going forward, just conveying what the functionality was at one point. I have translated most of the previous functionality into weak auras of my design.

It would be nice to get at least a target dot tracker, but I'll leave that up to the developer and community feedback.

Thanks again for all the hard work on the add-on.
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Unread 06-28-19, 06:34 PM  
Apollumi
A Kobold Labourer

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Originally Posted by Soyier
Question, when putting multiple dots on multiple creatures, which countdown does it show? Only the one you have targeted? And if you're switching targets, does the number always follow the target that you have selected? If I add this feature back, I want it to be in a way that is understandable and not extremely confusing.
It only showed the DOT of the current target. If I switched target it would show the time left of any DOTs I had put on the current target.
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Unread 06-27-19, 11:45 PM  
Soyier
A Murloc Raider
 
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Originally Posted by Apollumi
Btw, not saying this is a Neuron issue. I had already asked in Wow technical support and never got an answer.

** The Issue **
For the dots that are cast I seen no text/numbers showing the dot counting down on the Neuron buttons so that I know when I need to refresh it.

After actually playing some last night I realized the cooldown timers are working fine. It's the dot timers that are not working.

I've tried resetting the Cvars among other things to fix this issue. Image below. Cooldown timers are working. Dot timers are not. In this case on this warlock it is the right most spells in the inner semi circle (agony and unstable affliction). All other addons were disabled for this image.

Neuron used to have a feature where it would show aura cooldown timers, but it was horribly broken. It may not have seemed it, but it truly was. I can try to add in something though.

Question, when putting multiple dots on multiple creatures, which countdown does it show? Only the one you have targeted? And if you're switching targets, does the number always follow the target that you have selected? If I add this feature back, I want it to be in a way that is understandable and not extremely confusing.
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Unread 06-27-19, 02:30 PM  
Apollumi
A Kobold Labourer

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Btw, not saying this is a Neuron issue. I had already asked in Wow technical support and never got an answer.

** The Issue **
For the dots that are cast I seen no text/numbers showing the dot counting down on the Neuron buttons so that I know when I need to refresh it.

After actually playing some last night I realized the cooldown timers are working fine. It's the dot timers that are not working.

I've tried resetting the Cvars among other things to fix this issue. Image below. Cooldown timers are working. Dot timers are not. In this case on this warlock it is the right most spells in the inner semi circle (agony and unstable affliction). All other addons were disabled for this image.

Last edited by Apollumi : 06-27-19 at 02:34 PM.
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Unread 06-27-19, 11:13 AM  
Soyier
A Murloc Raider
 
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Originally Posted by Apollumi
I upgraded to the latest version last night (thank you for the alpha fix Soyier) but hit a problem. My dots are not showing cooldown timers. Spent about 5 hours trying to fix it and googling till my eyes blurred.

Some things "ARE" showing cooldown timers such as haunt. But dots like agony, corruption, and unstable affliction are not. Seems like the long term dots are working (purely anecdotal perspective here) but short term are not. This is happening on my priest also, didn't look past these two toons however.

Anybody have any thoughts or similar experience? I'm honestly suffering Wow grind fatigue and could take a few months off but the wife was pretty persistent this morning. Sooo....
Like the ability itself doesn't show the cooldown on the frame?
Last edited by Soyier : 06-27-19 at 11:14 AM.
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Unread 06-26-19, 01:39 PM  
Apollumi
A Kobold Labourer

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I upgraded to the latest version last night (thank you for the alpha fix Soyier) but hit a problem. My dots are not showing cooldown timers. Spent about 5 hours trying to fix it and googling till my eyes blurred.

Some things "ARE" showing cooldown timers such as haunt. But dots like agony, corruption, and unstable affliction are not. Seems like the long term dots are working (purely anecdotal perspective here) but short term are not. This is happening on my priest also, didn't look past these two toons however.

Anybody have any thoughts or similar experience? I'm honestly suffering Wow grind fatigue and could take a few months off but the wife was pretty persistent this morning. Sooo....
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Unread 06-26-19, 01:52 AM  
Fizgig1973
A Deviate Faerie Dragon

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Re: Update

Originally Posted by Soyier
Hey all! Update time!

We're right in the middle of our big GUI upgrade I've been talking about for a year. It's so much work, and such a collosal task that it's affecting all parts of the add-on, not just the GUI. This, I'm terming this work the NeuronNext project, and it will eventually become Neuron v2.0 when it's all said and done.

I just read that 8.2 is coming out in a few days, so my immediate goal is to make sure y'all have day one support. Granted, I'll have to get the patch and test it first. So if they're any breakages they will be fixed in those first few release hours, you can count on it!

In my personal life, things are moving around. I'm in the last year of my PhD now and I was just voted to the Board of Directors for the nonprofit that I'm a part of. These have taken up a bunch of my time the last couple weeks, and I haven't done much WoW anything. I was also pretty bored of 8.1.5 content
I don't know where you find the time, holy crap! Congrats on all your achievements. Well earned. And thanks for keeping Neuron alive and progressing!
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Unread 06-22-19, 12:55 PM  
Soyier
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Update

Hey all! Update time!

We're right in the middle of our big GUI upgrade I've been talking about for a year. It's so much work, and such a collosal task that it's affecting all parts of the add-on, not just the GUI. This, I'm terming this work the NeuronNext project, and it will eventually become Neuron v2.0 when it's all said and done.

I just read that 8.2 is coming out in a few days, so my immediate goal is to make sure y'all have day one support. Granted, I'll have to get the patch and test it first. So if they're any breakages they will be fixed in those first few release hours, you can count on it!

In my personal life, things are moving around. I'm in the last year of my PhD now and I was just voted to the Board of Directors for the nonprofit that I'm a part of. These have taken up a bunch of my time the last couple weeks, and I haven't done much WoW anything. I was also pretty bored of 8.1.5 content
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Unread 05-28-19, 10:21 AM  
Soyier
A Murloc Raider
 
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Re: Re: GUI Window Sneak Peak

Originally Posted by raysmith
Originally Posted by Soyier
Looks okay although I'm not sure why you swapped the bar list from the left to the right, might make more sense to leave it on the left side whee we're used to having it.

In terms of things you're probably already aware of, the selected bar indication could be more apparent (just looks like a slight text colour change). Sorting the bar names allphabetically would also be nice.

What's the checkmark at the top left for?
I tried it on both the left and the right, and I just generally liked the look of it more on the right. It just felt a bit cluttered on the left.

Yeah right now the list is just the way the order is in the BARIndex table, and that's just the order that the bars loaded. It would make sense to sort by name. And I'll see if there's a more obvious selection indicator in the ACE3 framework

What check mark on the top left?
Last edited by Soyier : 05-28-19 at 10:21 AM.
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Unread 05-28-19, 10:16 AM  
Soyier
A Murloc Raider
 
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Originally Posted by raysmith
Originally Posted by Soyier
Originally Posted by raysmith
Is anyone else experiencing an issue where action buttons on CD (greyed out) sometimes light up for a second before going dark again on some toons? Trying to figure out if it just started after I downgraded from 1.1.6a to 1.1.5 or if it was doing it before and I just wasn't noticing.
1.1.5 had the issue 1.1.6 had the fix
Well... that's unfortunate. Any chance it was a simple code fix that I can do myself manually?
What's wrong with 1.16a exactly? Maybe I can just fix that instead. You also can go to the 1.14 build which may avoid that bug.

Fixed the keybind priority regression. Grab 1.1.6b when it's out
Last edited by Soyier : 05-29-19 at 10:28 AM.
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Unread 05-28-19, 06:44 AM  
raysmith
A Kobold Labourer

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Originally Posted by Soyier
Originally Posted by raysmith
Is anyone else experiencing an issue where action buttons on CD (greyed out) sometimes light up for a second before going dark again on some toons? Trying to figure out if it just started after I downgraded from 1.1.6a to 1.1.5 or if it was doing it before and I just wasn't noticing.
1.1.5 had the issue 1.1.6 had the fix
Well... that's unfortunate. Any chance it was a simple code fix that I can do myself manually?
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Unread 05-28-19, 06:43 AM  
raysmith
A Kobold Labourer

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Re: GUI Window Sneak Peak

Originally Posted by Soyier
Looks okay although I'm not sure why you swapped the bar list from the left to the right, might make more sense to leave it on the left side whee we're used to having it.

In terms of things you're probably already aware of, the selected bar indication could be more apparent (just looks like a slight text colour change). Sorting the bar names allphabetically would also be nice.

What's the checkmark at the top left for?
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Unread 05-27-19, 04:55 PM  
Soyier
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GUI Window Sneak Peak

Last edited by Soyier : 05-27-19 at 04:56 PM.
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Unread 05-26-19, 10:41 PM  
Soyier
A Murloc Raider
 
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Originally Posted by raysmith
Is anyone else experiencing an issue where action buttons on CD (greyed out) sometimes light up for a second before going dark again on some toons? Trying to figure out if it just started after I downgraded from 1.1.6a to 1.1.5 or if it was doing it before and I just wasn't noticing.
1.1.5 had the issue 1.1.6 had the fix
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Unread 05-26-19, 07:55 PM  
raysmith
A Kobold Labourer

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Is anyone else experiencing an issue where action buttons on CD (greyed out) sometimes light up for a second before going dark again on some toons? Trying to figure out if it just started after I downgraded from 1.1.6a to 1.1.5 or if it was doing it before and I just wasn't noticing.
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