Results: 187Comments by: semlar
File: GnomeSequencer10-30-14
I can't get this thing to work at a...
Posted By: semlar
I can't get this thing to work at all. And when it does (no idea how I got it to show up in my macro) it starts casting my hearthstone. I've rewritten the example file to be more comprehensible. Please read the comments in the file. If you still can't understand how to use it, explain what part you're stuck on.
File: GnomeSequencer10-30-14
Are you saying your addon cannot do...
Posted By: semlar
Are you saying your addon cannot do this? or you don't know how or want to make it able to do this? Maybe some of us can help. It could be rewritten to support modifying the step order, but it doesn't currently do this. I'd have to think about how best to allow more customized step functions, but for now you're going to have to w...
File: GnomeSequencer10-30-14
Yes, that would actually be more ef...
Posted By: semlar
Yes, that would actually be more efficient. It would user the higher ranked abilities more commonly than the lower ranked abilities. Couldn't you just put the spells in that order in the sequence?
File: GnomeSequencer10-30-14
Ideally what you want it to do is u...
Posted By: semlar
Ideally what you want it to do is use A > if A isn't aviable B > If A and B aren't available C and on down the line. I don't know if it can be programmed like that or not, but that would make it way more efficient. It can't be written to choose what to cast next. Picking the first spell that's not on cooldown is a choice. There i...
File: GnomeSequencer10-30-14
Re: Efficiency
Posted By: semlar
all it does is cycle Ability 1, then Ability 2, then Ability 3. It's not using the highest priority ability first every time. For it to be as efficient as possible it should always choose the first ability, then second, then third.. etc. Maybe you can explain this a little better, but if you want the addon to pick what you should ca...
File: GnomeSequencer10-29-14
Hi semlar, thank you for providing...
Posted By: semlar
Hi semlar, thank you for providing this addon to us. I'm a player at China, I'd like to know that is your addon support Chinese spell? I don't know, but I can't think of any reason why it wouldn't work. You might need to make sure the Sequences.lua file uses utf-8 encoding when you edit it to support the spell names.
File: GnomeSequencer10-29-14
Re: Confusion
Posted By: semlar
Edit: If I include Templar's Verdict it will not load. Without Templar's Verdict it works correctly. Divine Storm does work correctly though, so the issue is specific to Templar's Verdict. You can't put an apostrophe in a string surrounded by single quotes because it thinks that's the end of the string. Either use double quotes l...
File: Foglight10-18-14
When using any of the addons view m...
Posted By: semlar
When using any of the addons view modes and then move your char the map will fade out and show transperent overlays of the original map. Do I miss somthing or is the slider gone where you coud change the transperence of the map? And how to dispable the auto fade... if there was just a simply rightklick menu for that as before. I'm n...
File: Crosshairs10-01-14
You would pretty much need a full n...
Posted By: semlar
You would pretty much need a full nameplate addon to accomplish what you're looking to do, and there's a major drawback to hiding the nameplate elements while keeping them active because you can still click on the nameplates but won't be able to see them. It's possible (although complicated) to make the nameplates non-interactive,...
File: Crosshairs09-30-14
any chance on getting it to work fo...
Posted By: semlar
any chance on getting it to work for a friendly target whose nameplate is deactivated? like keeping track of a tank for example? =) No, because it needs the nameplate to figure out where the unit is. You could hide all of the nameplate elements so you couldn't see them, but you'd still have to enable friendly nameplates for the addo...
File: QuestPlates09-25-14
Re: New Addon?
Posted By: semlar
you mentioned in your last post about another nameplate addon your working on My nameplate addon isn't public, and I haven't really gotten around to rewriting it for other people to use. Here's a video of what it looks like though, if you're interested.. http://youtu.be/EM8aJafy3CI
File: Foglight08-21-14
Will this v2.6 also work on live? O...
Posted By: semlar
Will this v2.6 also work on live? Or dose it only have changes for the beta anyway? No, don't use the latest version on live. They changed the map in a way that I have to anchor the dropdown menu to a frame that doesn't exist on live. I just quickly threw something together so I could actually use the map on the beta without h...
File: JamPlates Accessories08-16-14
the problem I faced with Cooldown i...
Posted By: semlar
the problem I faced with Cooldown is when it was moved it disappears and may or may not reappear. Well that's interesting. Here's a compressed version of your texture if you don't want it taking up a megabyte.
File: Realm Type Notification08-03-14
Just a heads up, the pacifist addon...
Posted By: semlar
Just a heads up, the pacifist addon also does this.
File: Crosshairs07-18-14
I would like to know how I can modi...
Posted By: semlar
I would like to know how I can modify your addon to lower the target to be on the persons head. To move the crosshairs down relative to the nameplate, you will need to change two lines. Line 188: local x2, y2 = frame2:GetCenter() Change to this, where "50" is how far down you want it to go local x2, y2 = frame2:GetCenter() y2...
File: Foglight07-05-14
Foglight is only enabled in zones w...
Posted By: semlar
Foglight is only enabled in zones with map overlays, eg. the areas you uncover when you explore them. The cities all have small maps that are always revealed so foglight disables itself. As for deepholm, it does have overlays but the minimap textures around the edges were never meant to be seen by players and are unfinished and...
File: NoRealm06-23-14
Re: 5.4.7+ update?
Posted By: semlar
Any way for tweaking this addon, so it does exactly the opposite (i.e hides the name of my realm, but still show xrealms)?:confused: Is that not how the names are normally displayed?
File: QuestPlates05-07-14
Re: Feature Request
Posted By: semlar
Any way to add the ability to hide the oval badge thing through a switch? I added a "/qp icon" command. Sorry I've sort of neglected this addon since I built the functionality into a custom nameplate addon I've been working on.
File: !sh (antispam)03-14-14
Rather than using the "Enabled" var...
Posted By: semlar
Rather than using the "Enabled" variable, why not just remove your hook when you're done with it? f:SetScript('OnEvent', function(f) Chat.AddMessage = Add -- restore the original function f:UnregisterAllEvents() end) That was literally what the original code did. I had to leave the hook in place because other addons hook...
File: SpellSearch01-17-14
There is literally already an addon...
Posted By: semlar
There is literally already an addon on this website called spell search that does this exact thing. I don't mean to be rude but next time you might check first to avoid confusion.
File: Texture Browser07-16-13
Unless you want to free up the memo...
Posted By: semlar
Unless you want to free up the memory every time, you could even just create the table like local MacroIcons = GetMacroIcons() outside the function. Otherwise, you could wipe the table in the OnHide function to be more in-line with the rest of the addon. There doesn't seem to be any downside to calling GetMacroIcons(tbl) withou...
File: Texture Browser07-14-13
semlar If that is all that is need...
Posted By: semlar
semlar If that is all that is needed to make this addon work with WoW today, I could update it. Are there any other issues? Everything seems to work aside from those 2 api functions. GetMacroIcons returns a table of texture names, but it can also take an optional table to fill up for an argument instead of creating a new one eve...
File: Texture Browser07-14-13
In case someone wants to use this.....
Posted By: semlar
In case someone wants to use this.. (patch 5.3) In core.lua replace for i = 1, GetNumMacroIcons() do AddTexture(GetMacroIconInfo(i)); end for i = 1, GetNumMacroItemIcons() do AddTexture(GetMacroItemIconInfo(i)); end with for i, texture in ipairs(GetMacroIcons()) do if texture and texture ~= '' then AddTexture('inter...
File: Foglight05-12-13
Re: v2.5 error
Posted By: semlar
The version 2.5 uploaded here (at time of posting) has some leftover references to 'menu' (dropdown menu that was used for configuration) at lines 320,435 while the menu creation code itself is commented out near the start of the file. I had to download it to make sure, but the menu is not commented out. It doesn't look like it does...
File: Spell Search05-06-13
The search code creates 5 tables ev...
Posted By: semlar
The search code creates 5 tables every time it is called. Wouldn't it be better to change the scope of those tables to the file scope and wipe the tables each time the function gets called? Yeah, it's not very efficient and I'll probably clean it up but it shouldn't be called often enough for that to be much of an issue. There ar...