Results: 51Comments by: semlar
File: Crosshairs07-18-14
I would like to know how I can modi...
Posted By: semlar
I would like to know how I can modify your addon to lower the target to be on the persons head. To move the crosshairs down relative to the nameplate, you will need to change two lines. Line 188: local x2, y2 = frame2:GetCenter() Change to this, where "50" is how far down you want it to go local x2, y2 = frame2:GetCenter() y2...
File: Foglight07-05-14
Foglight is only enabled in zones w...
Posted By: semlar
Foglight is only enabled in zones with map overlays, eg. the areas you uncover when you explore them. The cities all have small maps that are always revealed so foglight disables itself. As for deepholm, it does have overlays but the minimap textures around the edges were never meant to be seen by players and are unfinished and...
File: NoRealm06-23-14
Re: 5.4.7+ update?
Posted By: semlar
Any way for tweaking this addon, so it does exactly the opposite (i.e hides the name of my realm, but still show xrealms)?:confused: Is that not how the names are normally displayed?
File: QuestPlates05-07-14
Re: Feature Request
Posted By: semlar
Any way to add the ability to hide the oval badge thing through a switch? I added a "/qp icon" command. Sorry I've sort of neglected this addon since I built the functionality into a custom nameplate addon I've been working on.
File: !sh (antispam)03-14-14
Rather than using the "Enabled" var...
Posted By: semlar
Rather than using the "Enabled" variable, why not just remove your hook when you're done with it? f:SetScript('OnEvent', function(f) Chat.AddMessage = Add -- restore the original function f:UnregisterAllEvents() end) That was literally what the original code did. I had to leave the hook in place because other addons hook...
File: SpellSearch01-17-14
There is literally already an addon...
Posted By: semlar
There is literally already an addon on this website called spell search that does this exact thing. I don't mean to be rude but next time you might check first to avoid confusion.
File: Texture Browser07-16-13
Unless you want to free up the memo...
Posted By: semlar
Unless you want to free up the memory every time, you could even just create the table like local MacroIcons = GetMacroIcons() outside the function. Otherwise, you could wipe the table in the OnHide function to be more in-line with the rest of the addon. There doesn't seem to be any downside to calling GetMacroIcons(tbl) withou...
File: Texture Browser07-14-13
semlar If that is all that is need...
Posted By: semlar
semlar If that is all that is needed to make this addon work with WoW today, I could update it. Are there any other issues? Everything seems to work aside from those 2 api functions. GetMacroIcons returns a table of texture names, but it can also take an optional table to fill up for an argument instead of creating a new one eve...
File: Texture Browser07-14-13
In case someone wants to use this.....
Posted By: semlar
In case someone wants to use this.. (patch 5.3) In core.lua replace for i = 1, GetNumMacroIcons() do AddTexture(GetMacroIconInfo(i)); end for i = 1, GetNumMacroItemIcons() do AddTexture(GetMacroItemIconInfo(i)); end with for i, texture in ipairs(GetMacroIcons()) do if texture and texture ~= '' then AddTexture('inter...
File: Hard Yards06-26-13
Just throws an error on login. Mes...
Posted By: semlar
Just throws an error on login. Message: Interface\AddOns\HardYards\Core.lua:526: attempt to index field '?' (a nil value) Count: 1 Stack: Interface\AddOns\HardYards\Core.lua:526: in function `RepositionFrames' Interface\AddOns\HardYards\Core.lua:376: in function `?' Interface\AddOns\HardYards\Core.lua:421: in function
File: Foglight05-12-13
Re: v2.5 error
Posted By: semlar
The version 2.5 uploaded here (at time of posting) has some leftover references to 'menu' (dropdown menu that was used for configuration) at lines 320,435 while the menu creation code itself is commented out near the start of the file. I had to download it to make sure, but the menu is not commented out. It doesn't look like it does...
File: Spell Search05-06-13
The search code creates 5 tables ev...
Posted By: semlar
The search code creates 5 tables every time it is called. Wouldn't it be better to change the scope of those tables to the file scope and wipe the tables each time the function gets called? Yeah, it's not very efficient and I'll probably clean it up but it shouldn't be called often enough for that to be much of an issue. There ar...
File: RiggsBar05-02-13
if UnitClass("player") ~= "Death Kn...
Posted By: semlar
if UnitClass("player") ~= "Death Knight" then This doesn't work because the first return value from UnitClass is localized and Tonyleila is using the german client. You need to use the second value from UnitClass and compare it to "DEATHKNIGHT". local _, class = UnitClass('player') if class == 'DEATHKNIGHT' then or if selec...
File: QuestPlates04-24-13
Could we possibly have a way of set...
Posted By: semlar
Could we possibly have a way of setting the font and font size and font flags for the quest plates text easily in the config? I could see about adding some more configuration options but it might take me a little while, it's kind of a pain.
File: QuestPlates04-23-13
Rather than try and make it work wi...
Posted By: semlar
Rather than try and make it work with all the different nameplate addons I've added the ability to manually reposition QuestPlate's elements so you can just put them where you want. Unless I run across any issues this is going to be the final version after some minor tweaks and code cleanup.
File: DisableMapArrow04-22-13
Never realised just how useless the...
Posted By: semlar
Never realised just how useless the tooltip is :p Yeah, it doesn't seem particularly useful to display your character's name when you hover over the player arrow..
File: QuestPlates04-17-13
Had used 0.2 with Kui without any o...
Posted By: semlar
Had used 0.2 with Kui without any obvious issues. It would work with all nameplates in the sense that it will attach the text to the original nameplate, but what most of these nameplate addons do is hide the original nameplate and make their own on top of it. So while the quest text is there, it's not in the right spot and it doesn'...
File: QuestPlates04-16-13
I've just added some very tentative...
Posted By: semlar
I've just added some very tentative support for tidy plates, kui and infinity plates. I haven't done enough testing to know how well it'll behave but hopefully I didn't break anything in the process. edit: Looks like there's a conflict with tidy plates that could cause an eventual slowdown, I'll fix it in the next version.
File: Tidy Plates04-12-13
I'm not sure -why- parenting it imp...
Posted By: semlar
I'm not sure -why- parenting it improves FPS so much If I may interject, I believe that nameplates are capable of updating their position more often than once per frame, and anything anchored to them could be getting updated much more often than usual. This is something that I noticed when trying to anchor a frame to the cursor;...
File: QuestPlates04-11-13
Is this addon compatible with TidyP...
Posted By: semlar
Is this addon compatible with TidyPlates? It should be, but I do have it reattach the text to the cast bar if it gets displayed, so if the cast bar gets moved from the bottom of the nameplate it might not display correctly. I'll see how it behaves with some of the plate addons and try and make it look right if it doesn't. I ha...
File: HabeebIt03-30-13
Re: Re: Location issue
Posted By: semlar
For the button showing up under things, you could comment out line 191 Handle:SetFrameStrata('BACKGROUND') or change the strata to something like 'HIGH'. For the crazy window height go into the function PopulateList which starts on line 111 and take lines 118 to 128 and change them from this.. local numItems = EJ_GetNumLoot()...
File: HabeebIt03-29-13
Re: Not yet working?
Posted By: semlar
For me its showing no loot anywere I can klick on the button and it slides out but there are no items showing up. Try changing line 114 in HabeebIt.lua from "EJ_SetDifficulty(GetDungeonDifficultyID() - 3)" to "EJ_SetDifficulty(difficulty)".
File: HabeebIt03-29-13
I'm glad to see you finished this b...
Posted By: semlar
I'm glad to see you finished this because it's been almost five months since I started writing mine and it probably never would have seen the light of day. Now I can continue not working on it!
File: Foglight03-20-13
Re: Bug
Posted By: semlar
It looks like it's only loading half of the terrain textures for whatever reason. I can't reproduce this, flying between zones is not enough to trigger it for me. I have an idea of what's causing it though. Rapid changes in what map is being displayed could cause it to try and load new textures before the ones in the queue have...
File: Foglight02-16-13
I'm workin on it mikma, there's jus...
Posted By: semlar
I'm workin on it mikma, there's just so much to do!