Results: 34Comments by: Bebe4659
File: NugRunning09-23-12
Is there a way of getting Agony to...
Posted By: Bebe4659
Is there a way of getting Agony to show it's stacking? Currently stacks to 10 but timers do not reflect this.
File: MaggzAutoLog09-20-12
I would love more than anything to...
Posted By: Bebe4659
I would love more than anything to be able to set which zones get logged and which does not. As is, if you enter a zone it turns on. You can turn it off but besides the fact it doesn't remember it's supposed to be off if you die and run back into the zone, it simply litters your combatlog.txt with little blips and such. Then when...
File: oUF Skaarj04-15-12
Completely un-related to the actual...
Posted By: Bebe4659
Completely un-related to the actual UI (<3 them btw) but what're you using for action bars / skinning add-on?
File: SaftUI12-29-11
A couple of questions and suggestio...
Posted By: Bebe4659
A couple of questions and suggestions: I love this UI but it tends to be tough on the eyes. How would I go about switching the fonts? The font that's used for the battle.net alert would be excellent but any time I've tried overwriting the other fonts with it, the UI tends to not work without any errors to report. Just doesn't l...
File: Power Auras Classic04-30-11
Maybe this is somewhere but all my...
Posted By: Bebe4659
Maybe this is somewhere but all my raid based text auras keep growing exponentially each time they're triggered. So, like a text aura saying 'Caustic Slime on You!' would start out at say, 12 point font. You get it again and it goes to 24 pt. Get it again and it goes to 48 pt and so on and so forth. Until the point where it cove...
File: NugRunning04-20-11
Thank you for the quick fix. Very...
Posted By: Bebe4659
Thank you for the quick fix. Very much appreciated:)
File: NugRunning04-19-11
Getting a couple funky error messag...
Posted By: Bebe4659
Getting a couple funky error messages whenever I use Drain Soul on my lock: Message: Interface\AddOns\NugRunning\NugRunning.lua:377: attempt to index field 'opts' (a nil value) Time: Tue Apr 19 17:23:37 2011 Count: 9 Stack: Interface\AddOns\NugRunning\NugRunning.lua:377: in function `?' Interface\AddOns\NugRunning\NugRunni...
File: TinyDPS01-14-11
Anytime I got to select something f...
Posted By: Bebe4659
Anytime I got to select something from the Fight section of the menu, i get the following error: Message: Interface\AddOns\TinyDPS\TinyDPS.lua:2689: attempt to index field '?' (a nil value) Time: Sat Jan 15 01:36:33 2011 Count: 3 Stack: Interface\AddOns\TinyDPS\TinyDPS.lua:2689: in function `initFunction' Interface\FrameXML\UI...
File: TinyDPS07-30-10
That'd be me but since nobody seeme...
Posted By: Bebe4659
That'd be me but since nobody seemed to want to actually answer the questions then figured I'd come here in hopes of something. And no, Black background (Tuk color) with White Text. Just like the panels. (unless you change those in the config to something other than the default) Originally posted by Sideshow You are probably...
File: TinyDPS07-29-10
How would I change the text to simp...
Posted By: Bebe4659
How would I change the text to simply be white? I use a black background and hoping to not have to only use class colors.
File: oUF_Freeb03-30-10
Originally posted by drdead Dont...
Posted By: Bebe4659
Originally posted by drdead Dont forget, if u want to get rid of 3.3.3 texture tiling bug u must add bar:GetStatusBarTexture():SetHorizTile(false) AFTER bar:SetStatusBarTexture(texture) where "bar" is your statusbar's name So, it would look like: local bar = CreateFrame("Statusbar", nil, runes) bar:SetStatu...
File: oUF_Freeb02-25-10
Okie dokie. That actually helps me...
Posted By: Bebe4659
Okie dokie. That actually helps me a lot. Thank you. Far as the ToT debuff. Well, I tried removing the section I quoted and well, the entire UI pretty much didn't load. So maybe I just need to get rid of the: self.Debuffs = debuffs self.Debuffs.num = 5 end end, Instead of the entire thing, which seems to control the f...
File: oUF_Freeb02-24-10
Heyas. Such a silly question. I'd...
Posted By: Bebe4659
Heyas. Such a silly question. I'd like to get rid of the buffs/debuff on the ToT frame. Am I correct in thinking deleting the following would be the proper way to? if auras then local debuffs = CreateFrame("Frame", nil, self) debuffs:SetHeight(height+2) debuffs:SetWidth(width) debuffs:SetPoint("BOTTOMLEFT", s...
File: oUF_Freeb02-15-10
Originally posted by JackOnTheMap...
Posted By: Bebe4659
Originally posted by JackOnTheMap You looking in the right place? I just did it again just like I wrote and it's right there. Just as I copy/pasted in my post. Yep. Opened the freeb.lua file within the Interface-Addons-oUF_Freeb-Freeb.lua and there's nothing in there that says "classColorbars." :( Every color oriented st...
File: oUF_Freeb02-11-10
Originally posted by JackOnTheMap...
Posted By: Bebe4659
Originally posted by JackOnTheMap Open up freeb.lua and find "classColorbars = false" Just change false to true and save it. That should do the trick. I just looked through the lua file and there isn't anything resembling classColorbars = false. Looked like each individual frames are using their number value RGB thingy. Blac...
File: oUF_Freeb02-08-10
Originally posted by Freebaser Yo...
Posted By: Bebe4659
Originally posted by Freebaser You have to remove the comment "--". This tells the compiler to ignore that line. Well, I did that. Now looks like: local debuffFilter = { -- = true, Ebon Plague -- = true, Curse of the Elements -- = true, Earth and Moon -- = true, Misery -- = true, Improved Faerie Fire } It ab...
File: oUF_Freeb02-06-10
Hiya. I changed local debuf...
Posted By: Bebe4659
Hiya. I changed local debuffFilter = { -- = true, -- Faerie Fire -- = true, -- Faerie Fire (Feral) -- = true, -- Mangle (Bear) -- = true, -- Mangle (Cat) -- = true, -- Trauma = true, -- Sunder } To: local debuffFilter = { -- = true, -- Ebon Plague -- = true, -- Curse of the Elements -- = true, --...
File: oUF_coree01-02-10
Thank you! That did the trick....
Posted By: Bebe4659
Thank you! That did the trick. Originally posted by coree delete local party = oUF:Spawn("header", "oUF_Party") party:SetPoint("TOPRIGHT",oUF.units.pet, 0, 75) party:SetManyAttributes("showParty", true, "yOffset", 83, "showPlayer", false) party:SetAttribute("template", "oUF_coreePPets") if IsAddOnLoaded("oUF_MoveableFrames...
File: oUF_coree01-01-10
Well, I've sorta gotten rid of the...
Posted By: Bebe4659
Well, I've sorta gotten rid of the party frames except now the default Blizzard 5man party frames are showing up so seem to have missed something somewhere.
File: ForteXorcist01-01-10
Well, I re-downloaded it yet again...
Posted By: Bebe4659
Well, I re-downloaded it yet again to see if it went away. Haven't raided so unsure but as you can see from the error msg date/time, it was a day after you updated again so Iunno. Was pretty positive I had two duplicate Forte files in my downloader folder. /shrug. Will have to wait until next week as we're off from raiding til th...
File: oUF_coree01-01-10
I'm actually really curious how to...
Posted By: Bebe4659
I'm actually really curious how to disable the party frames. I simply removed the "oUF_coreeR.lua" to kill the raid frames. (was that bad to do?) But I must be missing something for the party frames. :( Also, any advice how to get the target debuff frame to look similar to the Sartharion one in the picture? Not sure which skin i...
File: ForteXorcist12-28-09
Keep getting this. Have updated to...
Posted By: Bebe4659
Keep getting this. Have updated to the latest version. Another lock in guild that was a new user of it simply ended up disabling the addon due to the error spams. Message: Interface\AddOns\Forte_Soulstone\Forte_Soulstone.lua:360: Usage: UnitName("unit") Time: Mon Dec 28 19:56:09 2009 Count: 29 Stack: : in function `UnitName'...
File: ForteXorcist12-09-09
The soulstone timer is still on a 3...
Posted By: Bebe4659
The soulstone timer is still on a 30 minute countdown but it's now a 15 minute cd.
File: pMinimap10-16-09
Changing the font?
Posted By: Bebe4659
I cannot change the font to anything remotely what I'm looking for. Basically because it's in the Options - Interface - Addons section (the menu for this) when I go to the font selection it's so far scrolled off the screen and no way of scrolling through them. Like, the ability to scroll through font types doesn't exist yet there's...
File: oUF_Nivaya10-15-09
I keep having an oddity occur which...
Posted By: Bebe4659
I keep having an oddity occur which I've scoured the lua file and cannot seem to locate the culprit. Basically, the enemy names are not showing up at all. On top of this, if I target myself or another player or an NPC, then target a hostile NPC it maintain MY name or the other player/friendly/neutral NPC's name. How can I fix this?