Addon Information
Works with 3.3
Download Latest Version.
To add favorites please register for a free account. If you already have one you need to login. How do I install this? (FAQ)
Smacker's Portal Bug Reports Feature Requests
Author:
Version:
3.0.0E
Date:
12-20-2009 02:35 PM
Size:
3.37 MB
Downloads:
273,558
Favorites:
1,454
MD5:
Pictures
Click to enlarge
Power Auras
Power Auras Classic   Popular! (More than 5000 hits)
Credits:
- Sinsthar (base & original concept)
- Garstiger (continued)
- Dridzt (continued)

This addon was created to provide visual cues (auras) when you gain buffs, debuffs and many more. Very useful for shorts buffs or debuffs, it allows you to draw in the center of the screen, or around your character, very customizable visual effects, rather than having to look at or mouseover buff/debuff icons/actionbars.

Initially created to give visual cues for short duration procs like "clear casting" or some boost trinket you activate, many more aura triggers have been added since.
It now works with debuffs (whatever their name), debuff types (like Magic or Curse), combo points, harmful area spells, weapon enchants, Health, Mana, Rage or Energy thresholds, action cooldowns, aggro, pvp status and stance or shapeshift form.


How to use :

1- Type /powa, to open the effect browser
2- Click on the button "New" to create a new effect
3- On the effect editor, you can choose the texture to apply to the effect, the position, the size, the symmetry, be creative :P
4- Below, select the activator of the effect (like a buff, debuff, etc...)
5- Enter the name of the buff, debuff... just below (or a part of the buff, like "clear" for activation with the buff "clear cast"). Don't forget to read the tooltips for more help on ways to enter the names
6- It's ready ! Close all windows, when you gain the buff/debuff, the effect appears


You can easily add new textures by adding them in the "Custom" Directory,
or dropping sequentially numbered Auraxx.tga files in the Auras subfolder inside the addon directory.


The underlying code has been extensively rewritten to allow new features to be added and remove most of the duplicate code.



Help! My Aura doesn't show up
  • Auras will not show by default when you are resting (i.e. in a city) unless you are in combat (with a target dummy). So either uncheck the Hide when resting flag or do your testing outside the city limits.
  • If you CTRL-LEFT-CLICK the aura in the options screen it will inform you if the aura will show and if not why not.
  • You can export the aura and post it in the comments and someone will analyse it for you.
  • Buffs/Debuffs that do not stack have a stack value of 0 (not 1) so you must set the stacks check to something like >=0 Or =0 NOT =1
  • Focusing yourself does not count as a proper focus for testing
  • The "show when not active" option was renamed to "Invert" for those of you following old tutorials

Current Known Issues
  • When you first create a new aura it may not show until you do a /reload
  • Buffs/Debuffs cast when in vehicles may not show properly with "Cast by Me"
  • Stacks may not always hide properly (not reproduced)
  • High memory use / lots of garbage collection reported in some cases


Check-out the Wiki for more info

You are encouraged to go and add some content there!

Specifying Spells (buffs/debuffs/spell-alerts/own spells)
  • By Name e.g. Holy Concentration
  • By Partial name e.g. Seal of
  • By Texture e.g. Ability_Druid_EclipseOrange
  • By Global Spell-id e.g. [34860] (you can get these ids from Wowhead http://www.wowhead.com/?spell=34860 use the number in the URL)
  • You can use /powa showbuffs and /powa showdebuffs to give SpellIds on your (or a target's) buffs/debuffs
  • Multiple matches of the above e.g. Seal/[12435]/Ability_Druid_EclipseOrange (the / is treated as an OR)

Matching Multiple Conditions

You can do this currently by chaining auras together
e.g.
Set-up Aura1 with the first condition (e.g. Greatness) (you will probably need to disable this one, hint SHIFT-click)
Mouse-over Aura1 to get its ID number
Set-up Aura2 with the aura/animation you want and the second condition (e.g. Unholy Strength)
Put Aura1's ID into the second textbox
Now Aura2 will only trigger if Aura1 & Aura2's conditions are met
  Change Log - Power Auras Classic
Version 3.0.0E
FIX: Improved ActionUsable respose when in GCD
FIX: My Spell Cooldown should hide properly on loosing combat

Version 3.0.0D
FIX: Exact Name + multiple matches
FIX: Allow Friendly Target on Debuffs
CHANGE: Single Aura debug flag

Version 3.0.0C
FIX: AddonLoader support removed, for now
CHANGE: Supplied sound now shown on dropdown
FEATURE: Mage sounds added (from MageAlert)
FEATURE: /powa showbuffs & /powa showdebuffs commands added to help find SpellIds (works on target or player)
CHANGE: Chinese localisations updated

Version 3.0.0B
FIX: Nil errors
CHANGE: Animation sliders extended for better control
FEATURE: Wings texture added
CHANGE: Message for buff improved when cast by me set but spell not cast by player
CHANGE: AddonLoader support

Version 3.0.0A
FIX: Party/PvP not working (IsUnitPlayer issue)
CHANGE: Removed profiling code

Version 3.0.0
CHANGE: Release version
CHANGE: toc updated for Patch 3.3
CHANGE: German localisations updated
CHANGE: Spanish localisation files added (just shell needs filling)
CHANGE: Chinese localisations updated
FIX: Improved efficiency in large raids
FEATURE: Shift-Click on the page name will now toggle enable/diable all on page
FIX: ActionReady was not being scanned when disabled
CHANGE: GlobalCooldown now detected automatically
FEATURE: ActionReady now has option to ignore Usable and only show based on cool-down
CHANGE: ActionReady now recognises macros on the action-bar by name
FEATURE: MySpell now has option to ignore Usable and only show based on cool-down
FEATURE: SpellAlert can now track player spells
CHANGE: Lots more translation options added (for CTRL-click messages)
CHANGE: Stance base state now detectable and selectable in the drop-down (e.g. Druid Caster Form)
CHANGE: AoE aura can now check for boss only spells to reduce spam
CHANGE: AoE aura now forces an animation duration afterwhich it always disappears
FEATURE: Old Animation flag added
CHANGE: Tool-tip edit box max characters increased
CHANGE: Move to Blizzard animation system
FEATURE: New FPS slider to control animation quality
FEATURE: New rotation animations
FEATURE: Option to animate Timer on refresh
FEATURE: Option to animate Stacks on Refresh
CHANGE: Many chages to improve efficiency (CPU & memory)
CHANGE: Multiple buffs/debuffs e.g. x/y/z Timer/Stacks data will come from the first match left to right
CHANGE: Korean translations updated
CHANGE: Updated Russian locale
CHANGE: Improved resolution on moving timers
FEATURE: Can hide/show aura based on set time
CHANGE: Max aura size increased
FEATURE: InParty flag added
FEATURE: Timer rounding up/down flag added to Interface/Addons/Power Auras Classic
FEATURE: Purgeable Buff check on enemies
FEATURE: Stealable Buff check on enemies
FEATURE: Interruptable check added to SpellAlert
FEATURE: Import/Export Page Sets
FEATURE: Is alive flag added
FEATURE: Tri-State logic added to options
FEATURE: New Timer and Stacks Fonts
CHANGE: Removed start-up message spam (except first time version changes)
FEATURE: Added hi-res textures
FEATURE: Added Reset position & Show button to Interface/Addons/Power Auras Classic
CHANGE: Allowed auras to be scaled smaller
CHANGE: global options moved to Blizz Interface/Addons
FEATURE: CPU throttles added
FEATURE: Stacks display
FEATURE: 8 new auras from JD
FEATURE: New begin animation: Bounce
FEATURE: Secondary animations now unlimited number
CHANGE: Timer rewrite
FEATURE: information on why aura won't show (CTRL-click)
FEATURE: Range of stacks use 3-5
FEATURE: new spell cooldown aura
FEATURE: leading zero flag
FEATURE: transparent flag
CHANGE: Combo multi now 1/2/5 not 123 (should auto-update)
FEATURE: New DebuffTypes (silence, stun etc)
FEATURE: Resting Flag
FEATURE: in Vehicle Flag
FEATURE: Spec selectors added to all auras

Version 2.5.9
- Feature: Option to only test buffs/debuffs cast by the player.
- Feature: Unlimited timers. (1 per aura instead of 5 total)
- Feature: Dynamic texture update when multiple names and 'own texture' checked.
- Feature: Import and export Aura-strings for sharing Auras with other users.
(Multiple aura conditions and timer position export/import not supported at the moment)
- Feature: 'Any' toggle for party and raid buff checks.
(unchecked = all must be buffed, checked = at least one)
- Bugfix: Action Usable aura when action linked to stance.
- Bugfix: Make "Activate Power Auras" checkbox actually do something
and shutdown processing when unchecked.
Version 2.5.8b
- WoW 3.0.2 update
- Feature: Aggro warning from focus.
(requires a modified LibBanzai-2.0 that is included in the addon Libs folder,
hoping that the change needed will be part of the original library soon)
- Bugfix: Invert Threshold gui bug.
Version 2.5.7a
- Feature: Shadow option for textauras.
- Feature: Ability to setup auras with combination of triggers.
- Feature: Spell Casting activation trigger added (target and focus).
- Bugfix: combination triggers with "show when not active" checked.
- Bugfix: Font Select button not visible on first editor open.
- Bugfix: Various internal logic errors/optimizations.
Version 2.5.6b
- Bugfix: Begin Animation "replaying" when check/refresh auras.
Version 2.5.6a
- Bugfix: Offhand temporary enchant detection/stacks
- Feature: Separate weapon buff auras can be defined per temporary enchant
and optionally filtered by slot (mainhand or offhand)
Version 2.5.6
- Feature: Text Aura Option added (thanks to Garstiger for initial code)
- Feature: Option to invert default threshold behavior added.
- Feature: Pet health/mana activation enabled (enter "pet" in UnitName editbox)
- Bugfix: Manual.html pictures (submitted by Garstiger)
- Bugfix: Aura Type checkboxes
- Bugfix: UnitName nil error
- Bugfix: Threshold activation when Rage/Energy/Power is zero.
Version 2.5.5c
- Bugfix: Fix gui bug 'Not in Combat' checkbox initial state.
Version 2.5.5b
- Bugfix: Health/Mana threshold for party/raid units (line 1297 error)
Version 2.5.5a
- Bugfix: Custom duration timer for target buffs/debuffs (wasn't reseting on target change)
- Bugfix: Now hiding player auras when dead/ghost.
Version 2.5.5
- Feature: Stance options for Druid and Rogue(stealth) added
- Bugfix: Stance detection is now dynamic so lower levels that don't have all forms/stances yet are supported.
- Feature: Custom timer enabled for action usable. It overrides the calculated timers if used.
- Feature: Rage/Energy trigger implemented with upper thresholds.
Version 2.5.4a
- Bugfix: Buff and Debuff timers revisited
(non-player cast buffs, player debuff fixes)
Version 2.5.4
- Bugfix: Buff and Debuff timers.
- Feature: Custom textures can now accept SpellName or SpellID as valid input.
Version 2.5.3
- Feature: Updated zh-CN localization by <Doomiris>.
- Bugfix: Buff and Debuff stacks.
- Bugfix: Mana-threshold auras when shifting to bear/cat.
- Feature: New custom sounds.
Version 2.5.2
- Feature: 30 more wow textures added to available choices
- Feature: PvP flag added to triggers
- Feature: Aggro status added to triggers
- Feature: Option to use ability/spell texture instead of predetermined choice where available.
- Various mostly cosmetic bugfixes (label colors, missing tooltip elements etc)
Version 2.5.1
- Feature: 2.4 compatibility re-code
- Feature: New default textures can be added easily by dropping sequentially
named Auraxx.tga files in the AddOn folder and restarting the game.
- Bugfix: Stance / Form detection
- Bugfix: Aura detection
- Bugfix: Mounted detection (detect flying added)
- Bugfix: Action Usable (workaround coded for the absence of events at cooldown finish)
Works out of the box for all Action Buttons.
If you want to track trinkets / other inventory items with "On Use:" property,
they must be dragged to an action bar somewhere (doesn't have to be visible).
  Optional Files - Power Auras Classic
File Name
Version
Size
Author
Date
Type
V3.0.0A
3MB
12-09-2009 07:06 PM
Patch
3.0
149kB
05-20-2009 02:14 PM
Addon
2.6.1a
2MB
05-18-2009 09:07 PM
Addon
  Archived Versions - Power Auras Classic
File Name
Version
Size
Author
Date
3.0.0D
3MB
Smacker
12-16-2009 07:50 PM
3.0.0C
3MB
Smacker
12-15-2009 05:33 PM
3.0.0B
3MB
Smacker
12-14-2009 08:02 PM
3.0.0A
3MB
Smacker
12-09-2009 07:04 PM
3.0.0
3MB
Smacker
12-08-2009 04:40 PM
2.6.0 (30000)
2MB
Smacker
03-10-2009 01:21 PM
2.5.9b (30000)
2MB
Dridzt
01-13-2009 05:02 AM
2.5.9a (30000)
2MB
Dridzt
11-07-2008 08:40 PM
  Comments - Power Auras Classic
Post A Reply Comment Options
Old Yesterday, 10:21 PM  
sahasrahla
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
How to track Fingers of Frost charges?

I've got an aura to tell me when Fingers of Frost procs already (in fact I've added a timer to it which I need to update on the wiki), but I cannot for the life of me figure out how to track the number of charges I have left. Best I can tell, there is only a single buff that sorta 'eats' the next 2 spells; it's not setup as 2 procs of a single buff, it's not 2 separate buffs, so as far as I can tell there's no way to track when 1 of the FoF procs has been used... Anybody else have an idea?
sahasrahla is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old Yesterday, 10:14 PM  
sahasrahla
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Quote:
Originally posted by Yerbane
Love this addon but I have run into a problem. I made some triggers that would show the debuffs i put up on enemy targets. Now with mobs or anything in a PVE environment they work perfectly fine. However, when in Battlegrounds or arenas or basically any enemy player target, the debuff icons will not show up. Sometimes they will randomly and inconsistently show, but overall it does not function in a PVP environment. I have an affliction warlock and a feral druid, this would just be amazing if I could get it to work right for PVP.

I have gone through every setting very carefully and like i said it does work on non player targets 100% perfect. Its just the player targets that seems to have an issue. Thanks for any ideas, or help on this
I notice the same problem with my poop shield tracker (resto shaman), and I've been able to narrow down the issue a little. It seems to work perfectly when I poop shield ppl from my own server, but any tanks I poop shield cross-server it reads their name, but has a hard time reading their buffs/debuffs (in particular, it cannot read the number of poop charges left on my tank). I'm sure you'll find the same issue/consistency in your battlegrounds.

EDIT: I should mention that my poop shield tracker is a separate addon and has nothing to do with Power Auras.

Last edited by sahasrahla : 02-08-2010 at 10:16 PM.
sahasrahla is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 02-06-2010, 12:29 PM  
blight9000
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Purge

is it possible to make an icon to show if the target have some buff there can be purged? sorry if this have alrdy been asked
blight9000 is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 02-06-2010, 12:08 PM  
mondoz
A Fallenroot Satyr

Forum posts: 25
File comments: 10
Uploads: 0
When I have Power Auras enabled, I no longer see any system messages in my chat logs.
Things like people coming online, joining raids, rolling for loot do not show up anymore.
I had to logout, disable power auras, and come back in during a raid last night because I thought no one was rolling on loot.
mondoz is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 02-04-2010, 09:07 PM  
Kal_Zakath13
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 0
Seems the Timers once again show in Alt-Z mode.
Kal_Zakath13 is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 02-04-2010, 01:39 PM  
Yerbane
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Love this addon but I have run into a problem. I made some triggers that would show the debuffs i put up on enemy targets. Now with mobs or anything in a PVE environment they work perfectly fine. However, when in Battlegrounds or arenas or basically any enemy player target, the debuff icons will not show up. Sometimes they will randomly and inconsistently show, but overall it does not function in a PVP environment. I have an affliction warlock and a feral druid, this would just be amazing if I could get it to work right for PVP.

I have gone through every setting very carefully and like i said it does work on non player targets 100% perfect. Its just the player targets that seems to have an issue. Thanks for any ideas, or help on this
Yerbane is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 01-31-2010, 06:12 AM  
RaiGaL
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 0
Quote:
Originally posted by lorgalis76
Make sure the "Glow" box is not checked. This should make your aura more visible.
Worked like a charm,thanks lorgalis!
RaiGaL is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 01-30-2010, 07:14 AM  
goliath0
A Murloc Raider

Forum posts: 4
File comments: 120
Uploads: 0
This addon would be awesome where it not for the fact you can't specify "any hostile unit" or at least arena1-5 unit id's for the triggers.
goliath0 is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 01-28-2010, 09:44 AM  
Phetus
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 1
Hi All has anyone created an Aura for when the target is below 25% to warn them to Drain Soul?

I've tried but can't seem to get it to work, any help greatly appreciated.
Phetus is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 01-25-2010, 11:33 PM  
Sorr
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Was hopin' to get this fixed before the new season started, anyone know what my issue could be?

Quote:
Originally posted by Sorr
I have a problem with the "Electrifying" buff that I get from my Totem of Electrifying Winds. Sometimes it shows, and sometimes it does not. Also, it has been known to flash like crazy; sometimes many times a second. All in all it just is not very reliable. Here is the exported code.

Version:st3.0.0E; gcd:bofalse; b:nu0.22745098039216; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:bofalse; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Nature_Lightning; size:nu0.50999999046326; torsion:nu1; r:nu0.25882352941176; y:nu-30; x:nu0; customname:st; groupany:bofalse; isAlive:nu0; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu7; alpha:nu0.10000000149012; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu11.75; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:botrue; textaura:botrue; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu20; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stEnergized; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu3; timer.a:nu1; timer.dual:bofalse; timer.HideRequest:botrue; timer.id:nu20; timer.cents:bofalse; timer.HideLeadingZeros:bofalse; timer.enabled:botrue; timer.Showing:bofalse; timer.y:nu15; timer.h:nu1.25; timer.ShowOnAuraHide:bofalse; timer.Transparent:bofalse; timer.UpdatePing:botrue; timer.InvertAuraBelow:nu0; timer.x:nu0; timer.Texture:stDefault
Sorr is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 01-24-2010, 06:43 PM  
Kal_Zakath13
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 0
Pet Auras

I've created an aura for when my pet does not have Soul Link or Well Fed, however, they also show up when I have no pet.

Activation:
Buff
Invert (Checked)
Unitname: pet
Kal_Zakath13 is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 01-24-2010, 11:23 AM  
lorgalis76
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Quote:
Originally posted by RaiGaL
Hello there,
I have created an effect to remind me when i have a instant slam (fury war) using the "Use own texture" option.As soon as i do that the default color is set to white making the icon slightly transparent/harder to see.In some occasions whether it's the background color or some random spell it's really tough to notice the effect.I have set the opacity to 100% but it's still very difficult to notice!Is there any way i can reduce the transparency making it more "solid" or visible?

Thank you for your time!
Make sure the "Glow" box is not checked. This should make your aura more visible.
lorgalis76 is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 01-23-2010, 05:27 PM  
Sorr
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
I have a problem with the "Electrifying" buff that I get from my Totem of Electrifying Winds. Sometimes it shows, and sometimes it does not. Also, it has been known to flash like crazy; sometimes many times a second. All in all it just is not very reliable. Here is the exported code.

Version:st3.0.0E; gcd:bofalse; b:nu0.22745098039216; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:bofalse; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Nature_Lightning; size:nu0.50999999046326; torsion:nu1; r:nu0.25882352941176; y:nu-30; x:nu0; customname:st; groupany:bofalse; isAlive:nu0; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu7; alpha:nu0.10000000149012; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu11.75; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:botrue; textaura:botrue; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu20; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stEnergized; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu3; timer.a:nu1; timer.dual:bofalse; timer.HideRequest:botrue; timer.id:nu20; timer.cents:bofalse; timer.HideLeadingZeros:bofalse; timer.enabled:botrue; timer.Showing:bofalse; timer.y:nu15; timer.h:nu1.25; timer.ShowOnAuraHide:bofalse; timer.Transparent:bofalse; timer.UpdatePing:botrue; timer.InvertAuraBelow:nu0; timer.x:nu0; timer.Texture:stDefault
Sorr is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 01-23-2010, 10:49 AM  
RaiGaL
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 0
Hello there,
I have created an effect to remind me when i have a instant slam (fury war) using the "Use own texture" option.As soon as i do that the default color is set to white making the icon slightly transparent/harder to see.In some occasions whether it's the background color or some random spell it's really tough to notice the effect.I have set the opacity to 100% but it's still very difficult to notice!Is there any way i can reduce the transparency making it more "solid" or visible?

Thank you for your time!
RaiGaL is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 01-21-2010, 03:22 AM  
Direbane
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Re: Re: Re: Auras not displaying for full duration

Quote:
Originally posted by Direbane
lorgalis76, thank you for your response. I'm sure the answers you've provided are exactly what I need to resolve my problem.

The information you gave does lead to one critical question though, how exactly do I put to use the strings you posted?

I'm completely new to this AddOn and aside from using the in-game GUI to set things up, I have no idea how to configure it.

Again, thanks for the information and if it's easier to guide me through this using private messages or sending email to the address attached to my account - feel free.

Thanks you,
Direbane
Disregard my question above - after a bit of research I've learned that to use the strings, make use of the addon's "Import" function and simply paste the code from the string into the box that appears on screen after you press "Import."

I'll post back and let you (lorgalis76) know if the strings you provided solved my problem.

Instead of deleting my comment, I'll leave this post here in the hopes it helps someone else out with learning to use strings.

Thanks again,
Direbane

Last edited by Direbane : 01-21-2010 at 03:25 AM.
Direbane is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Post A Reply



Category Jump:




The Network:
EQInterface | EQ2Interface | LoTROInterface | MMOInterface | War.MMOUI | WoWInterface | VGInterface | Allakhazam | Thottbot | Wowhead | Zam


©2009 MMOUI / ZAM Network
vBulletin - Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.