Results: 368Comments by: Skylinee
File: DockingStation (Display)07-26-09
There seems to be conflict between...
Posted By: Skylinee
There seems to be conflict between TipTac, DockingStation and the latest RC of Spartan UI (located here: http://www.spartanui.com/forum/index.php?topic=1278) When hovering over most plugins on the panel, the tooltip is transparent http://img11.yfrog.com/img11/588/adsasasd.jpg
File: Skada Damage Meter07-25-09
Re: Memory issue...
Posted By: Skylinee
Originally posted by Fryght I have updated to the newest version..btw thanks for fixing the spell detail error so quick. My problem is that skada is using over twice the memory than it used to. I am not receiving any errors either. Before this latest release the spell detail error was causing memory usage to jump. Now it is eve...
File: AzCastBar07-23-09
Random error: : acb_CastBar-09...
Posted By: Skylinee
Random error: : acb_CastBar-09.05.17\core.lua:116: attempt to perform arithmetic on field 'startTime' (a nil value) acb_CastBar-09.05.17\core.lua:88: in function ---
File: DockingStation (Display)07-23-09
Had loads of plugins set to Panel 2...
Posted By: Skylinee
Had loads of plugins set to Panel 2, deleted Panel 2 and set them to appear on Panel 1 instead. Next login i get: : DockingStation-0.3.2 (Beta)\Panels.lua:371: attempt to index field '?' (a nil value) --- Oh, and this error pops around 10 times per second :/ Edit: Seems i didn't properly delete the old Panel, fix...
File: TomTom07-19-09
I haven't run into any problems at...
Posted By: Skylinee
I haven't run into any problems at all, the reason i posted was that i thought the numbers were quite high versus the other addons i'm running (I've not really done much profiling before, so it just seemed alot to me). I don't mean to be negative or anything, thanks for the clarification though.
File: TomTom07-19-09
I ran AddonProfiler today, and i no...
Posted By: Skylinee
I ran AddonProfiler today, and i noticed TomTom using quite alot of CPU whenever i set a few waypoints (5 for example). Here's the screenshot after the test: http://i26.tinypic.com/9kxmk9.jpg As you can see, it seems to be either some kind of leak or a bug.
File: cargBags07-19-09
Originally posted by Cargor You'r...
Posted By: Skylinee
Originally posted by Cargor You're using Pernobilis, right? There seems to be a small line of code which is broken in the layout with the new version. I plan on bringing an update to this fix today, together with some small code cleanups and Anywhere support. I'm getting the same error, using Pernobilis. Looking forward to the...
File: Skada Damage Meter07-19-09
I haven't been running any profilin...
Posted By: Skylinee
I haven't been running any profiling, but i'm 90% sure that Skada uses alot less CPU than Recount.
File: Shadowed Unit Frames07-14-09
The party option called ''Hide in a...
Posted By: Skylinee
The party option called ''Hide in any Raid'' seems broken, i just joined a 25man and party windows still show up. If i tick ''Hide in 5man Raid'' however, they disappear like they should.
File: Shadowed Unit Frames07-13-09
Re: Re: lkj
Posted By: Skylinee
Originally posted by Shadowed The example frame is correct, the raid frame is off because it's not showing every single column. Where you place the example frame is where the actual raid frame will be if you had that many groups shown, you need to play with anchoring to get it right. This is really confusing on new users, you mig...
File: Shadowed Unit Frames07-13-09
Originally posted by Shadowed Are...
Posted By: Skylinee
Originally posted by Shadowed Are any unit frames bugging out that you are mousing over them and triggering that error? As far as I can tell, there is no reason this should be happening in SUF let alone TipTac, you might want to try asking the author of it. No bugged frames and it only happened once. Also posted in TipTacs commen...
File: Shadowed Unit Frames07-13-09
Possible conflict with TipTac?...
Posted By: Skylinee
Possible conflict with TipTac? : TipTac-09.05.26\core.lua:1137: attempt to index local 'color' (a nil value) TipTac-09.05.26\core.lua:910: in function : ? : in function `SetUnit' Interface\FrameXML\UnitFrame.lua:146: in function `UnitFrame_UpdateTooltip': Interfac...
File: TipTac07-13-09
Got this today: : TipTac-09.05...
Posted By: Skylinee
Got this today: : TipTac-09.05.26\core.lua:1137: attempt to index local 'color' (a nil value) TipTac-09.05.26\core.lua:910: in function : ? : in function `SetUnit' Interface\FrameXML\UnitFrame.lua:146: in function `UnitFrame_UpdateTooltip': Interface\FrameXML\Unit...
File: Shadowed Unit Frames07-07-09
Originally posted by Shadowed see...
Posted By: Skylinee
Originally posted by Shadowed seebs: Depending on when you installed SUF you wouldn't have seen the elite indicators, it was something that I added in the past 2-3 weeks to the default layout. Skylinee: You cannot anchor them to each other in the way you want, they still meld into one anchor. Once I have time to work on letting...
File: Shadowed Unit Frames07-07-09
Could you make Debuffs on target fr...
Posted By: Skylinee
Could you make Debuffs on target frame appear AFTER the buff row? Setting it to bottom (same as buffs), will just make them overwrite eachother. I also have no space on top/sides for it :/ Edit: Found ''Prioritize buffs'', lets try this.
File: Fatality07-06-09
Probably a weird request, but here...
Posted By: Skylinee
Probably a weird request, but here goes: Option to report the remaining (7 if the limit is 3 during a 10man raid for example) deaths to self only, and the option to easily print any of those self messages to raid if needed (shiftclicking them if they're bracketed maybe). This way i can see all deaths without unnecessary spam. Al...
File: Shadowed Unit Frames07-05-09
Originally posted by Shadowed Sky...
Posted By: Skylinee
Originally posted by Shadowed Skylinee: I'd rather not, but you can add your own tag to do this: Go to /suf -> Add tags -> Add new tag -> enter whatever name you want -> enter the below as the code function(unit, unitOwner) if( UnitIsDead(unit) ) then return ShadowUFLocals elseif( UnitIsGhost(unit) ) then return...
File: Shadowed Unit Frames07-05-09
Created the tag fine, but i can't s...
Posted By: Skylinee
Created the tag fine, but i can't seem to choose it under the text option :S Edit: Nevermind, reloadUI fixed it.
File: Shadowed Unit Frames07-05-09
Please change the tag to show cond...
Posted By: Skylinee
Please change the tag to show condensed formatting when target has more than 100k instead of 1mill which it is doing currently, or tell me what lines i need to edit in the tag editor.
File: cargBags_Pernobilis07-02-09
Originally posted by Cargor It's...
Posted By: Skylinee
Originally posted by Cargor It's a matter of the layout (_Pernobilis in this case) and not cargBags itself, so please post further details in that comments section (: I plan on rewriting _Pernobilis sometime in the future, but can't give an exact date. But you can fix the issue by yourself by going into cargBags_Pernobilis/layou...
File: cargBags07-02-09
Could you please make cargBags stay...
Posted By: Skylinee
Could you please make cargBags stay ''on top'' of other addons? Example: http://i43.tinypic.com/ir6fwz.jpg This also happens with ShadowedUnitFrames i think. Edit: Happens with all addons, blank unfilled space isn't overlapping other addons.
File: Shadowed Unit Frames07-02-09
Originally posted by Shadowed Sky...
Posted By: Skylinee
Originally posted by Shadowed Skylinee: You shouldn't get the blocked message when joining a raid, the raid frame not updating until combat is intended thought. I'm looking at seeing if it's possible to make the headers fully work without having to create every single raid member ahead of time to avoid combat issues. Unfortunate...
File: Shadowed Unit Frames07-01-09
I got the ''Interface action has be...
Posted By: Skylinee
I got the ''Interface action has been blocked'' blabla-thingie when a member joined the raid during combat. I assume it's related to sUF as the raid member list didn't get updated before exiting combat.
File: Shadowed Unit Frames06-28-09
Any way to implement oRA2 support i...
Posted By: Skylinee
Any way to implement oRA2 support into raid frames? Like right-clicking to set MT.
File: Shadowed Unit Frames06-28-09
Latest version on login: :
Latest version on login: : :"return function(unit, unitOwner)...":10: Usage: UnitHealthMax("unit") :"return function(unit, unitOwner)...":10: in function `func' ShadowedUnitFrames\modules\tags.lua:125: in function `UpdateTags' ShadowedUnitFrames\modules\layout.lua:355: in function `SetupText' ShadowedUnitFram...