Results: 370Comments by: Skylinee
File: TinyDPS03-09-13
Just noticed that bug occurs when i...
Posted By: Skylinee
Just noticed that bug occurs when i use Stampede.
File: TinyDPS03-06-13
4x TinyDPS\TinyDPS-5.2.0.1.lua:2347...
Posted By: Skylinee
4x TinyDPS\TinyDPS-5.2.0.1.lua:2347: attempt to concatenate local "arg9" (a nil value) TinyDPS\TinyDPS-5.2.0.1.lua:2347: in function Locals: Just doing dailies solo.
File: TinyDPS12-05-12
Ever thought about adding LDB suppo...
Posted By: Skylinee
Ever thought about adding LDB support? Maybe with a DPS display.
File: rActionBarStyler11-29-12
I know it's weird, but most of the...
Posted By: Skylinee
I know it's weird, but most of the time the pet bar does not turn visible again for some reason. Should be fairly easy to reproduce if you got a pet class.
File: rActionBarStyler11-29-12
Sometimes after being in a vehicle...
Posted By: Skylinee
Sometimes after being in a vehicle (or picking weeds at the farm, when your mainbar changes), my pet bar disappears and i have to reloadui to get it to show again.
File: TinyDPS04-28-11
Originally posted by Sideshow not...
Posted By: Skylinee
Originally posted by Sideshow not public, but you can do it yourself in the code change this line = function(i, n, t) bar.fontStringRight:SetFormattedText('%s %s', short(n), short(n/t)) end, to this = function(i, n, t) bar.fontStringRight:SetFormattedText('%s %i', n, short(n/t)) end, Typo i think, this worked though =...
File: TinyDPS04-27-11
Would you consider not shortening D...
Posted By: Skylinee
Would you consider not shortening DPS by default? I kinda like to have the full amount shown.
File: Duffed UI v504-13-11
Originally posted by hank Oh okay...
Posted By: Skylinee
Originally posted by hank Oh okay, that looks cool to - I'll take a look at it. This is the code you need -- Loot, currencies and crafting LOOT_ITEM = "%s + %s" LOOT_ITEM_MULTIPLE = "%s + %sx%d" LOOT_ITEM_SELF = "+ %s" LOOT_ITEM_SELF_MULTIPLE = "+ %sx%d" LOOT_ITEM_PUSHED_SELF = "+ %s" LOOT_ITEM_PUSHED_SELF_MULTIPLE = "+ %...
File: Duffed UI v504-07-11
Another request. As you added th...
Posted By: Skylinee
Another request. As you added the shortened gold text (+16g 14s etc), can you also do the same with everything that's looted? Example: + x2 instead of Loots Savage Leatherx2 Also works with achievements i guess. + instead of has earned the achievement Kinda like this screenshot http://www.wowinterface.com/...
File: Duffed UI v504-04-11
Weird issue on target portrait fram...
Posted By: Skylinee
Weird issue on target portrait frame (combat text is disabled): http://www.abload.de/img/wowscrnshot_033111_231dc0a.jpg Also don't know if it's related, but ElvUI fixed a ''Major memory leak'' in it's latest changelog, maybe it's related to what i posted previously.
File: Duffed UI v503-31-11
Originally posted by hank @Skylin...
Posted By: Skylinee
Originally posted by hank @Skylinee: hm strange, did you enable the hps or dps datatext? may thats it?:s Nope, it's disabled. Really don't know what can cause it, typically addons that collect data like damage meters etc have that kind of increasing memory. Maybe it's a memory leak somewhere.
File: Duffed UI v503-30-11
Quite big memory growth during comb...
Posted By: Skylinee
Quite big memory growth during combat (from 1.2 mb to ~6.8 mb during a 5 min bossfight for example). Hard to know what's causing it though, since there are so many modules running.
File: Duffed UI v503-24-11
Originally posted by hank @Taint:...
Posted By: Skylinee
Originally posted by hank @Taint: Hmm crap, but where exactly do I wanna show Chatframe1 again..infight? Do you have "Combat_toggle" for Addonbackground enabled? I dunno, don't even know where to find that option. Chat is mostly default from when i installed, disabled fading though.
File: Duffed UI v503-23-11
Originally posted by yoshi187 Gre...
Posted By: Skylinee
Originally posted by yoshi187 Great UI Duffed! Everything suits to my taste but i need help with the unit frame. I need the unit frame to show a percentage of the enemies HP and also the boss frame. Can you show me where to edit to show them please thanks You don't need to edit anything, it's allready shown. Though the text is...
File: Duffed UI v503-22-11
Ever thought of adding something li...
Posted By: Skylinee
Ever thought of adding something like this? http://www.wowinterface.com/downloads/info19065-CashFlowLite.html#info Makes gold messages alot shorter/better looking. Might even ask the author to use his code if he's fine with it. Also another taint: 5x ADDON_ACTION_BLOCKED:AddOn 'Tukui' tried to call the pr...
File: Cash Flow Lite03-21-11
I manually edited this addon to rem...
Posted By: Skylinee
I manually edited this addon to remove the additional gold spam from the guild perk anyway, so it doesn't really affect this mod as far as i'm concerned. I'd certainly like to see it maintained when needed.
File: Duffed UI v503-14-11
Originally posted by hank Hm crap...
Posted By: Skylinee
Originally posted by hank Hm crap ..then what the fuck is still usable infight? :/ We cant do anything in combat, meehh :( Oh but well i can just ..disable the function infight. Not that problem, guess castbar will be a bit buggy if ur pet dies infight but hm anyways! You mean the castbar will stay a bit higher when the pet bar...
File: Duffed UI v503-14-11
It's on Live and it's taint. Pet ba...
Posted By: Skylinee
It's on Live and it's taint. Pet bar horizontal is true indeed, i used the ingame gui config for it though. Edit: You need to use bugsack/buggrabber or similar and uncheck ''filter addon mistakes'' in order to see this pop up. Edit2: One more in combat, on a rogue this time: 1x ADDON_ACTION_BLOCKED:AddOn 'Tukui' tried...
File: Duffed UI v503-14-11
Random errors, pet bar is positione...
Posted By: Skylinee
Random errors, pet bar is positioned above mainbar: 11x ADDON_ACTION_BLOCKED:AddOn 'Tukui' tried to call the protected function 'TukuiPetBar:ClearAllPoints()'. : in function `ClearAllPoints' Tukui-13.07 (Duffed UI v5.32)\core\functions.lua:348: in function `petBarPosition' Tukui-13.07 (Duffed UI v5.32)\modul...
File: Basic Threat Bar03-01-11
He probably means realtime ''smooth...
Posted By: Skylinee
He probably means realtime ''smooth'' updating of the bar, similar to what some unitframe mods does to healthbars. Not something you'd want if you want CPU usage to be minimal.
File: Basic Threat Bar03-01-11
Position saves fine for me. Would a...
Posted By: Skylinee
Position saves fine for me. Would also like it to auto-hide whenever i'm not grouped though (or i don't have a pet out), as that black border can be quite distracting. Other than that it's very nice. Edit: Only show up in combat should be quite easy and non-bloatish.
File: shNameplates02-21-11
Originally posted by Skylinee Did...
Posted By: Skylinee
Originally posted by Skylinee Did you do something with the threat glow in this latest update? Can't see the red-ish glow when mobs are targeting me :/ The border is still quite unnoticable for me unfortunately, especially in big packs with lots of spells flying around. If you can give me some pointers in what to change in the co...
File: m_ActionBars02-15-11
4x ADDON_ACTION_BLOCKED:AddO...
Posted By: Skylinee
4x ADDON_ACTION_BLOCKED:AddOn 'm_ActionBars' tried to call the protected function 'holder_WorldMarkBar:Hide()'. : in function `Hide' m_ActionBars-3.6 rev 3\elements\ActionBars.lua:717: in function <...nterface\AddOns\m_ActionBars\elements\ActionBars.lua:716> --- Lots of these popping up during a 25man Co...
File: m_ActionBars02-12-11
Ok, deleted both the buttonstyler a...
Posted By: Skylinee
Ok, deleted both the buttonstyler and the rangecheck module, now uses close to ~0,00x CPU. Really had no idea it had a rangecheck, sorry for the confusion.
File: m_ActionBars02-11-11
Seeing very high cpu usage with thi...
Posted By: Skylinee
Seeing very high cpu usage with this mod, is it because you hook blizzard functions? rActionButtonStyler does that aswell, so just wondering.