Results: 439Comments by: 10leej
File: !Beautycase12-26-12
These scripts skin the Raid frames and Actionbars (default UI only)
Posted By: 10leej
actionbars --Skin Actionbars if event == "PLAYER_LOGIN" then for i = 1, 12 do -- Bar 1 CreateBorder(_G, 12, 1, 1, 1) end for i = 1, 12 do --Bar 2 CreateBorder(_G, 12, 1, 1, 1) end for i = 1, 12 do --Bar 3 CreateBorder(_G, 12, 1, 1, 1) end for i = 1, 12 do --Bar 4 CreateBorder(_G, 12...
File: !Beautycase12-26-12
This script skins a lot of the buttons (excluding bag) for !Beautycase
Posted By: 10leej
a = CreateFrame("Frame") a:SetScript("OnEvent", function(self, event, ...) --and this is everything else local SkinButtons = CreateFrame("Frame", nil, UIParent) SkinButtons:RegisterEvent("ADDON_LOADED") SkinButtons:SetScript("OnEvent", function(self, event, AddOn) if AddOn == "BobButtons" then CharacterHeadSlot:Create...
File: shNameplates12-11-12
Hmm, that is interesting. That wil...
Posted By: 10leej
Hmm, that is interesting. That will definitely help. I will be working on this this weekend. And I will also be setting an option to recolor "tagged" mobs from purple to whatever the user wants. I've noticed this on Monolit's nameplates (downloadable from MonoUI) as well so maybe it's a default ui issue.
File: Mono UI12-11-12
anyone else notice that on lesser s...
Posted By: 10leej
anyone else notice that on lesser status mobs the name plates are about half the size they should be? I see this issue with shNameplates as well.
File: BobUI Classic (v6.1 beta2.1)12-08-12
I think I got everything covered no...
Posted By: 10leej
I think I got everything covered now, not sure
File: RepairGear (fan update)12-06-12
Rakzul is now posting an updated ve...
Posted By: 10leej
Rakzul is now posting an updated version on curse.com
File: BobUI Classic (v6.1 beta2.1)12-06-12
5.0.8 (The Sexy UI)
Posted By: 10leej
Yes I juts now noticed that the name plates don't work...... after I uploaded the updated version /facepalm well probably work on getting those fixed before I work on the chat frames please report any bugs that aren't already listed in the known issues this is a fairly untested release afterall
File: whoa UnitFrames12-02-12
How did you adjust the size of the...
Posted By: 10leej
How did you adjust the size of the threat glow? just out of curiousity. also to answer the other questions: you can change the bar height by going into whoaUnitFrames.lua lines 68-70 for player PlayerFrameHealthBar:ClearAllPoints() PlayerFrameHealthBar:SetPoint("TOPLEFT", 106, -24) PlayerFrameHealthBar:SetHeight(18) line...
File: BobUI Classic (v6.1 beta2.1)11-25-12
Behold there be hope here! I have s...
Posted By: 10leej
Behold there be hope here! I have succedded in restabilizing my financial situation enough to again afford $15 a month!
File: DejaUI09-27-12
Simplicity. A very valid argumen...
Posted By: 10leej
Simplicity. A very valid argument indeed....
File: RaidFrameReSizer09-27-12
I'm gonna try this. Sounds very nic...
Posted By: 10leej
I'm gonna try this. Sounds very nice for what I have in mind. It does exactly whats stated.
File: DejaUI09-23-12
You can move DejaMinimap and DejaSt...
Posted By: 10leej
You can move DejaMinimap and DejaStats now with Shift+Right drag instead of right drag. This makes it so you don't accidentally move the frames. Why not make an option to turn the drag on and off with a slash command?
File: DejaUI09-20-12
I know, man but I didn't want other...
Posted By: 10leej
I know, man but I didn't want others to think I thought it was stupid hehe, Hey, thanks again for all of your generous help along the way. :) That's why it's BSC :)
File: Adapt - Almost-Default Animated Portraits09-19-12
The odd 3d model bug appears fixed...
Posted By: 10leej
The odd 3d model bug appears fixed with today's patch. They won't ever read this but I'd like to just comment at how awesome it is that Blizzard provides tools like PlayerModels to addon authors and goes the extra step to fix them when they bug out. The "0" camera is something used internally to render the 2d portraits and they c...
File: BobUI Classic (v6.1 beta2.1)09-18-12
Hey mate, i got a prob, i need to c...
Posted By: 10leej
Hey mate, i got a prob, i need to change the 3D picture on my char all the time, when i log in its a "mini model" of myself.. U know what i mean? That's a bug in WoW's handling of 3D portraits. I thought they fixed it, but apaprently they didn't >.> Anyays there's not much I can do about it. What you can do is turn off the port...
File: BobUI Classic (v6.1 beta2.1)09-17-12
Aha ok :/.. btw is it possible to O...
Posted By: 10leej
Aha ok :/.. btw is it possible to ONLY show my own "buffs" on the target? like when im healing and only want to see my own HoTs? Only if the default UI supports it (Game menu>Interface>Buffs and Debuffs)
File: BobUI Classic (v6.1 beta2.1)09-17-12
Don't worry it's not as hard as peo...
Posted By: 10leej
Don't worry it's not as hard as people think it is. As soon as I get fraps to work kindly with linux again I was gonna make a video explaining how to modify addons by .lua Sounds good, its a great UI tho ;>. Would be awesome if you/somone done this on a 1680x1050 ^^. if I had a moniter that supported it I probably would. Though...
File: BobUI Classic (v6.1 beta2.1)09-17-12
Don't worry it's not as hard as peo...
Posted By: 10leej
Don't worry it's not as hard as people think it is. As soon as I get fraps to work kindly with linux again I was gonna make a video explaining how to modify addons by .lua
File: BobUI Classic (v6.1 beta2.1)09-17-12
Re: Re: Re: Stance bar.
Posted By: 10leej
Is there any Stance bar in this addon? :S Because i cant find it :/.. Top left corner it'll show on mouseover Also updating so check for an updated version tomorrow. Ah sweet, found it :), Got another question, Is there anyway i can move the dmg meter or do the actionbar smaller? because the dmg meter is on 2-3 bars :/.....
File: BobUI Classic (v6.1 beta2.1)09-17-12
Re: Stance bar.
Posted By: 10leej
Is there any Stance bar in this addon? :S Because i cant find it :/.. Top left corner it'll show on mouseover Also updating so check for an updated version tomorrow.
File: Notifications09-15-12
Ekaterina; Sorry for the slow reply...
Posted By: 10leej
Ekaterina; Sorry for the slow reply! I'm not getting this error. What other addons do you have enabled? I'm trying to think of a way to add more flexible options. I might just make the base addon provide the functions needed, and then let people come up with their own small 'layout' addons, a bit like how oUF works. 10leej; In...
File: BobUI Classic (v6.1 beta2.1)09-10-12
5.0.6
Posted By: 10leej
Minor bug fixes. Could get the Vehicle bar to work with BobUI's actionbars, removed and replaced with mActionbars Optimized code for some stuffs Default Raid Frames are skinned and can be resized better than default UI typically allows Unused folder called Bobmedia, it's unused Added alDamagemeter Added Notifications and suppor...
File: FictionalUI09-09-12
One is in the Minimalistic Compilat...
Posted By: 10leej
One is in the Minimalistic Compilations category, one is in the Graphical Compilations category. Some people only browse one genre over the others, this gives me a wider range of people to look at my UI. Its very simple and straight forward. :P You can put the download link in multiple areas now, in Addon Management optional categ...
File: bdBags09-09-12
Re: Re: Request
Posted By: 10leej
This is the exact reason that I am using bBags... simplicity. There is no need for this feature. Just make a macro that will open bBags and run one of the many bag sorting addons out there. You can even bind it to a key with another addon so keep this one simple and featureless. Same reason I use it myself, though I'm still having...
File: Adapt - Almost-Default Animated Portraits09-09-12
Have you come up with a fix for the...
Posted By: 10leej
Have you come up with a fix for the 3d portrait bug? I've had quite a few people complain to me about it, I keep telling them there's not much i can do.