Results: 267Comments by: penguinsane
File: Supervillain UI (Classic)10-14-14
Oh that Skada... Mung mentioned...
Posted By: penguinsane
Oh that Skada... Mung mentioned before that he may not be able to fix this due to how Skada has updated. The issue is with Skada. In the new WoD version Skada is using a library called LibWindow that is requiring the Skada frames to be parented to the default UIParent, anything else will continuously error out. I tried to compe...
File: Supervillain UI (Classic)10-14-14
Using the latest test version from...
Posted By: penguinsane
Using the latest test version from your github. The quest dock is working quite nicely and without error, so far! I'm fairly upset, though. I'm still experiencing that weird "fuzzy text" issue I reported from the PTR version, no matter how much I play with my resolution or graphics settings. Example: http://i.imgur.com/nt7c4FX....
File: Supervillain UI (Classic)10-13-14
Re: Incoming
Posted By: penguinsane
omggggggggggg please be approved faster so I can play with it! edit: Okay, was running around doing my last minute stuff and didn't get a chance to play with the new update before server shutdown. First thing tomorrow, though! v5.0 -- Yeah that just happened -- Revamped panel templates utilizing blizzard xml methods instead o...
File: Supervillain UI (Classic)10-13-14
Mung, you're awesome. I can't wait...
Posted By: penguinsane
Mung, you're awesome. I can't wait for tomorrow! I hope some kind of compromise can be made with the Skada addon's integration, somehow. Maybe someone will be able to figure out how to mash it back in there. I will be sorely, sorely missing it being docked. But the thing I'm most looking for ... is the day that you re-open your "s...
File: Supervillain UI (Classic)10-12-14
Yep, the preview window is from Mog...
Posted By: penguinsane
Yep, the preview window is from Mogit and sometimes it freaks out and decides to stick around. Not sure if it's a bug with the addon itself or it's wigging out because of some SVUI interaction, but the problem hasn't happened for me in most recent updates. *knocks on wood* Hey, Desolation__. Do you happen to use Mogit? I ask becau...
File: Supervillain UI (Classic)10-12-14
Hey, Desolation__. Do you happen to...
Posted By: penguinsane
Hey, Desolation__. Do you happen to use Mogit? I ask because I often had this problem while Mogit was enabled, which led me to only enabling it when I was outfit planning. Sadly I still cannot see my bank tabs, as well as I've been having a silly issue where my item inspect frame becomes sticky and wont go away as well as my raid...
File: Supervillain UI (Classic)10-11-14
Thanks Mung! Downloading and testin...
Posted By: penguinsane
Thanks Mung! Downloading and testing now... First impression, live version is doing pretty okay aside from the bank issue mentioned. The PTR/6.0 version though... okay. So let's see. * Completely fresh install of 4.9.97 (including wiping cache and WTF folder), I'm getting some weird resolution problems. I may just be retarde...
File: Supervillain UI (Classic)10-11-14
Re: Re: Bag slot issue
Posted By: penguinsane
I am also having residual weirdness with the bags on the most recent update. It seems to only be happening when "Align to Chat" is not enabled - but when it's enabled, the item icons in the bags are huge and can't be adjusted. Will try resetting profile to default and see if that keeps it from happening. Edit: After a full prof...
File: Supervillain UI (Classic)10-10-14
I'm still having a problem with it...
Posted By: penguinsane
I'm still having a problem with it not auto-watching factions properly. As in, it says "watching such and such" but it's not actually flipping the bar at the top of the UI to the proper faction. My henchman says that he is indeed supposed to be watching them. Other than that, I haven't been getting any errors while I'm trying to f...
File: Supervillain UI (Classic)10-09-14
Funnily enough, the bag lua error i...
Posted By: penguinsane
Funnily enough, the bag lua error is NOT happening on the PTR with the newest update and sorting... doesn't sort, but it does move some shit around in your bags. ;D
File: Supervillain UI (Classic)10-09-14
Re: Awesome
Posted By: penguinsane
This UI is freakin awesome! I have played this game for over 6 years, and this is the first UI i ever wanted! But i do encounter some problems with it, it won`t let me set it to fullscreen window mode. If i try to do that the whole game crashes :( Is there something wrong on my end or is there a fix for this? I have this pro...
File: Supervillain UI (Classic)10-08-14
Re: Re: Re: Re: Re: Bag Bar?
Posted By: penguinsane
Glad you found it! I learn something new about the UI almost every day, haha. Actually there is. It seems it wasn't working but one of the recent updates must have fixed it! If type /sv, then UNCHECK "Enable" at the TOP, then CHECK "Enable" at the BOTTOM (under "Bag-Bar") you get a bag bar! Now I'm so happy, I will do the dance o...
File: Supervillain UI (Classic)10-08-14
Re: Re: Re: Bag Bar?
Posted By: penguinsane
AFAIK, there has never been a bag bar like the default one, at least in the time I have been using the UI (4-5 months). Sorry! Hey thanks but that's not what I mean. I want to be able to click each individual bag and open and close it (like the default bag bar - see screenshot). http://img3.wikia.nocookie.net/__cb2010012718090...
File: Supervillain UI (Classic)10-08-14
Re: Incoming
Posted By: penguinsane
The shadows were the last big thing that was truly bothering me. Thanks for the quick adjustments, Mung. You're the best. Consider me content until Tuesday, barring any errors that might pop up. ;D v4.9 -- Fixed bag slots -- Fixed shadow offsets -- More adjustments (undocumented on purpose) for WoD/6.0
File: Supervillain UI (Classic)10-07-14
Re: Bag Bar?
Posted By: penguinsane
I can't seem to find the little bar where you click on the bag you want to open (I have the bag mod turned off). Was it removed? Assuming not, is there something I need to do to turn it on? :confused: Thanks! It's the dock at the bottom that is also the time, FPS, gold, etc. Far right on it has a "Bags" section by default. You may...
File: Supervillain UI (Classic)10-07-14
Bunch of examples about "shadow" we...
Posted By: penguinsane
Bunch of examples about "shadow" weirdness. These are currently from Live but also appear in beta/PTR. Started happening a month or so ago, or whenever you merged the Live/beta versions together, though they appeared in the beta version first. http://i.imgur.com/8UJImsS.png http://i.imgur.com/SLAtEFh.png Around tabs, sometim...
File: Supervillain UI (Classic)10-07-14
I'm sorry! I can't help it! I love...
Posted By: penguinsane
I'm sorry! I can't help it! I love your UI too much to let things go unreported. :D The issue is with Skada. In the new WoD version Skada is using a library called LibWindow that is requiring the Skada frames to be parented to the default UIParent, anything else will continuously error out. I tried to compensate for this by parent...
File: Supervillain UI (Classic)10-07-14
lol, getting the saaaaaame error fo...
Posted By: penguinsane
lol, getting the saaaaaame error for the Skada docking thing again, this time not immediately upon login, but instead when I click "split docklet". And then it'll continue to spit out errors on every reload. Also, doesn't seem to be showing up on the bottom right docklets. Bags still can't be sorted. Still no reagent bag functi...
File: Supervillain UI (Classic)10-05-14
I braved the lonely, misguided erot...
Posted By: penguinsane
I braved the lonely, misguided erotic whispers of the PTR (seriously, what's in the water over there?) once more and am getting the same Skada error from a fresh install. 1x Skada-r566\lib\LibWindow-1.1\LibWindow-1.1-8.lua:128: attempt to perform arithmetic on a nil value Skada-r566\lib\LibWindow-1.1\LibWindow-1.1-8.lua:128: in f...
File: Supervillain UI (Classic)10-04-14
The Skada solution may not be compl...
Posted By: penguinsane
The Skada solution may not be completely fixed just yet. Getting this on login to the PTR... lists both Skada and SVUI so I'm not sure who's error it is. :D 4x Skada-r566\lib\LibWindow-1.1\LibWindow-1.1-8.lua:128: attempt to perform arithmetic on a nil value Skada-r566\lib\LibWindow-1.1\LibWindow-1.1-8.lua:128: in function "SaveP...
File: Supervillain UI (Classic)10-04-14
Re: Re: Quest Panel (Beta version)
Posted By: penguinsane
He means on beta/PTR. :) It's one of the things that Mung was still working on, Blizzard changed how the quest-tracking frame worked. The quest watch IS in the right chat frame. Will the quest list ever be moved back to where it is in the stable version? The right chat window I think. :D
File: Supervillain UI (Classic)10-04-14
I spammed a bunch of heroic dungeon...
Posted By: penguinsane
I spammed a bunch of heroic dungeons today and it was a good time to test the recent fixes. No framerate drops at all over a few hours of speed running dungeons with a fury warrior for a tank, but I did start getting this after a while: 98x C stack overflow
File: Supervillain UI (Classic)10-03-14
Re: Frame Anchors
Posted By: penguinsane
What version are you running? Have you updated recently? Not sure what I am or am not doing. I cannot seem to get the frames to stay where I want them after I log off or need to do a reload. They always move back in either case. Been using this for about a week and it's awesome. But getting a little frustrated with constantly havi...
File: Supervillain UI (Classic)10-02-14
Re: Re: Re: Great news everyone!
Posted By: penguinsane
This is on live, after deleting everything SVUI in the Interface folder before updating. And hot damn! I didn't see that at first. That is awesome. You are awesome. Let us know when you want us to turn to putting bug reports there! Is this in live or WoD beta? NOTE: on my new website, home page, nav bar, "Test Version"........
File: Supervillain UI (Classic)10-02-14
Re: Great news everyone!
Posted By: penguinsane
Christ, you're fast. Updated and frames have stayed put. Thank you so much! Clicked "Align to Chat" again, got a new error: 1x FrameXML\BankFrame.lua:64: Invalid inventory slot in GetInventorySlotInfo : in function `GetInventorySlotInfo' FrameXML\BankFrame.lua:64: in function `BankFrameItemButton_Update' SVUI\packages\bag\SV...