Results: 209Comments by: penguinsane
File: SuperVillain UI03-26-15
Hey, Mung. Picking quest rewards...
Posted By: penguinsane
Hey, Mung. Picking quest rewards is messed up again with today's update. Can't tell which item I'm picking again, lol. DAMMIT PENGUIN!!!!! I'M SORRY. I just want to be able to tell what I'm picking! Also, this is super minor, but when I toggle my left/right docks to not be visible and relog, the left/chat dock always co...
File: SuperVillain UI03-26-15
Hey, Mung. Picking quest rewards...
Posted By: penguinsane
Hey, Mung. Picking quest rewards is messed up again with today's update. Can't tell which item I'm picking again, lol.
File: SuperVillain UI03-21-15
When I do a quest that has multiple...
Posted By: penguinsane
When I do a quest that has multiple rewards, I cannot tell which reward I am choosing. There is no outline. I turned in one of my Essences tonight for the wrong tier token as a result. I've got a ticket in, but hopefully you can kick it into working again so that it doesn't happen anymore. :)
File: SuperVillain UI03-12-15
Debug script removed. The loot c...
Posted By: penguinsane
Debug script removed. The loot counts can be disabled in /sv->"Tooltip Options"->"General"->"Item Counts" Thanks! The debug window is gone, and I found the option. I was looking under the inventory options. Most recent update is giving me a frame taint for glyphs: http://puu.sh/gy4Yg/0c654022bd.jpg (no error, just this happe...
File: SuperVillain UI03-12-15
Most recent two updates have had th...
Posted By: penguinsane
Most recent two updates have had the debug window popping up with the following for me on login: LibDataBroker : @(03/12/15 15:58:03) - Unknown data broker type LibDataBroker : @(03/12/15 15:59:56) - Unknown data broker type LibDataBroker : @(03/12/15 15:59:56) - Unknown data broker type Bugsack isn't reporting anything,...
File: Supervillain UI (Classic)03-11-15
so what exactly the tool transfers...
Posted By: penguinsane
so what exactly the tool transfers Mung? OCD=lvl high Instead of waiting for a response from Mung each and every time, it's probably easier to back up your Interface and WTF folders and then try it out for yourself, if you haven't already.
File: SuperVillain UI03-05-15
Also having this issue, just update...
Posted By: penguinsane
Also having this issue, just updated to the most recent version on Curse. Looks like it tries to dock, but goes weird. /reloaded and it ate one of my windows, had to actually go into Skada and create a new window again. Had this error: 2x ...aceSkada\lib\LibWindow-1.1\LibWindow-1.1-8.lua:128: attempt to perform arithmetic on a...
File: SuperVillain UI03-05-15
Along with the main menu someone re...
Posted By: penguinsane
Along with the main menu someone reported in this most recent update, I seem to be unable to dock anything in my secondary docklet. Fresh profile.
File: Supervillain UI (Classic)03-04-15
Didn't even realize you had another...
Posted By: penguinsane
Didn't even realize you had another thread. I'm sorry! But we love you, look how (much more) popular you're getting! I wish there was a way for both WoWInterface and Curse to pull from a single repository. It would make things easier for you rather than trying to maintain a bunch of different locations. If you are posting issue...
File: Supervillain UI (Classic)02-25-15
Hey, guys. Please make sure you'...
Posted By: penguinsane
Hey, guys. Please make sure you're posting these issues on github! Posting them here may result in them getting lost in the shuffle. Please double check reports to see if it's already been posted before adding yours. For example, the Twitter error has been reported. Hope you're doing okay, Mung. Sorry to hear about your loss...
File: Supervillain UI (Classic)02-22-15
Re: github
Posted By: penguinsane
Is the curse version pulling from github - https://github.com/failcoder/SVUI-Kit or was it moved? I haven't seen any new commits in the last 4 days or so at this address. I quickly scrolled through posts but didn't see a definitive answer. Thanks! While issues are still being tracked on github (please post bug reports there!), it'...
File: Supervillain UI (Classic)02-19-15
To be honest, if you are familiar w...
Posted By: penguinsane
To be honest, if you are familiar with SVUI and how to change it's settings, you can most likely change them very quickly. The first time I configured SVUI it also took me days, but after a few updates and needing to wipe settings, I learned how to fix everything to my liking fairly quickly. Just as a heads up to everyone though,...
File: Supervillain UI (Classic)02-13-15
So the last test version before the...
Posted By: penguinsane
So the last test version before the one now's nameplates were different. Gold elite dragons, smooth stylish health bar. This newest test version are back to just plane health bar. Am i missing something in the setup that turns that back on? Wish i would have taken a pic. He did mess with the nameplates a bit. Did you do a fresh in...
File: Supervillain UI (Classic)02-03-15
Checked out preview today... it loo...
Posted By: penguinsane
Checked out preview today... it looks good! There is no installation prompt anymore, but I don't see a module for it yet, so I assume the Installer/Henchman is still being worked on. I'm really excited, I can't wait to start thorough testing! updated preview (not testing ready) ------------------ re: chat tabs going wonky,...
File: Supervillain UI (Classic)02-01-15
When the time comes, I will post a...
Posted By: penguinsane
When the time comes, I will post a link to the test version. Anyone can use the test version if they chose, testers (which can be anyone who helps notate issues in detail) will post their findings in the github issues section of the test version. If you have any questions then ask either myself or Penguinsane. I have other senior...
File: Supervillain UI (Classic)01-26-15
I think "superhero" is just too......
Posted By: penguinsane
I think "superhero" is just too... too... goody two-shoes. lol! I mean, "supervillain" implies devious, testing the limits, doing things you're not supposed to. And especially with the recent Marvel et al trend, superheroes in general are just getting too much press. SuperUI sounds good, but really ambitious while being a smidge b...
File: Supervillain UI (Classic)01-26-15
Eeeeeeeeeeeeeeeeeeeeeeee modular UI...
Posted By: penguinsane
Eeeeeeeeeeeeeeeeeeeeeeee modular UI! Very cool! With the new themes, does that mean you're gonna be making even more art assets for us? A sorcery/engineer/brawler themes sound really cool, I'd love to see those in your style. It'll also be cool because people will be able to make their own themes to distribute too! Re: kit names,...
File: Supervillain UI (Classic)01-26-15
o___o This is a test to make sur...
Posted By: penguinsane
o___o This is a test to make sure the comment system still works BECAUSE NO COMMENTS HAVE BEEN MADE FOR OVER A DAY. This confuses me greatly. What Tim said, pretty much. We're just waiting. :D
File: Supervillain UI (Classic)01-22-15
I hope you don't move solely to Cur...
Posted By: penguinsane
I hope you don't move solely to Curse. It's such a painful format, unless you're opening your own personal forums, because the comments section is awful and a clusterfuck. I've heard good things about Curseforge, though. Just be careful that with the Curse version + extras hosted somewhere else, that you're not spreading yourself...
File: Supervillain UI (Classic)01-20-15
Gotcha. Sorry I have been simply do...
Posted By: penguinsane
Gotcha. Sorry I have been simply dominated over the last week or so. I have only been able to get little scraps of time to make changes each day, as a result things are kind of falling apart. I will still do my best to get everything patched up properly. Hang in there..... lol, no worries! You know me, my posts are a jumbled mess...
File: Supervillain UI (Classic)01-19-15
I really like the expand dock optio...
Posted By: penguinsane
I really like the expand dock option!! However, re: the quest docklet, it still only has the size of the old window, and tooltips appear in the middle of it: http://puu.sh/eLv2d/0e4113aefe.jpg edit: nevermind! updating the quest window by tracking a quest fixed the first problem, tooltips still appear in the middle of the frame at...
File: Supervillain UI (Classic)01-17-15
Alright, it's been a few days, and...
Posted By: penguinsane
Alright, it's been a few days, and I need to run through and read the thread. I saw where you mentioned the TMW fix may be to uncheck Ace3 styling... but I don't see it anywhere? http://puu.sh/eEXml/29c714c442.jpg Also, leveling a new toon, so I'll be able to nitpick at the quest tracker a bit more because I can't figure out how t...
File: Supervillain UI (Classic)01-13-15
Thanks for checking into my reports...
Posted By: penguinsane
Thanks for checking into my reports. Also, just a heads up, I tried to pop onto the PTR to test something. Had a fresh copy of SVUI in there and the game would immediately crash: http://puu.sh/eupSJ/89498c39ae.jpg Could be nothing, since the PTR is currently locked to level 90 cap, so that might have something to do with it. Ma...
File: Supervillain UI (Classic)01-13-15
Sorry, but, fuck the haters. You've...
Posted By: penguinsane
Sorry, but, fuck the haters. You've always been super accomodating when we ask for ways to disable elements and I'll forever be grateful for that. When I update, unless I specifically do a fresh install (delete all my .wtf files), very little of my actual UI changes. I don't really see the "trying to force your stupid awesome menu...
File: Supervillain UI (Classic)01-10-15
Hmm, yep! That seems to work! Maybe...
Posted By: penguinsane
Hmm, yep! That seems to work! Maybe have them not on the "/sv move" list by default until toggled, or if it's moved during that it can auto-toggle the detach, because it's a bit unclear how that works right now. Until you pointed out where it is. :) Thank you! Also, bag swapping is an issue again. Can't upgrade my Embersilk Bags t...