Results: 127Comments by: penguinsane
File: Supervillain UI10-30-14
Re: Quest Level
Posted By: penguinsane
I wondered that myself, but alas, that's a default Blizzard thing. Maybe something Mung can add to the suggestions box. :D Any way to display the quest level? -------------------------- I have fixed most of these along with many other issues in the testing version. Here is the changelog: Yer a wizard, Mung. I was just on...
File: Supervillain UI10-30-14
In the UI, you can see a list of el...
Posted By: penguinsane
In the UI, you can see a list of elements that can be skinned to fit the appearance. Go to /sv > Plugins > Style-O-Matic and look at them. Those addons will be auto-skinned by SVUI when they're installed. :) DBM is one of those mods that comes with a SVUI skin. You have to move their placement around, though. What are recommend...
File: Supervillain UI10-29-14
If you see a button that says "pret...
Posted By: penguinsane
If you see a button that says "pretend I've done this already", hit that and that should fix it for you. If you don't see that, just click the right arrow all the way to the end and press the marked button. If you just click the X, it doesn't register as installation having actually completed, so that's why it keeps prompting....
File: Supervillain UI10-29-14
I told you github was handy! I looo...
Posted By: penguinsane
I told you github was handy! I loooove it for issuetracking, it makes things all nice and tidy. I didn't use different layouts per group size anyways, so the change is fine for me. Tested it in Heroic today with various group sizes and in non-instanced raids (world bosses), all worked just fine with varying amounts of people and i...
File: Supervillain UI10-28-14
Thanks for the dev version to test,...
Posted By: penguinsane
Thanks for the dev version to test, Mung! I will put the bug reports for the dev version on the github, to keep this clear for bug reports from live version, unless you want us to continue to post them here.
File: Supervillain UI10-28-14
Re: Auto-Complete quests problem
Posted By: penguinsane
I am also having this issue. I'm having an issue with the "complete quests" option, where even if I have "Select Rewards" disabled the henchman is still selecting an item, causing me to lose out on some quest greens that could have helped a toon out. Getting this when typing /sv in combat instead of the error message: 2x Pre...
File: Supervillain UI10-26-14
It was showing both full groups (20...
Posted By: penguinsane
It was showing both full groups (20 in raid), but overlapping each other in Heroic. Mythic was perfectly fine. Am not in group anymore, will try to test soon! Thanks for the quick update, man. :D Heroic did but Mythic did not? Is it possible that the frames shown were party and raid? I just pushed an update to try to fix this....
File: Supervillain UI10-26-14
Heroic raid is still duplicating ra...
Posted By: penguinsane
Heroic raid is still duplicating raid frames. Freshly updated to 5.1.3, can confirm it also was duplicating raid frames in 5.1.29. Mythic was fine. Not sure about Normal.
File: Supervillain UI10-23-14
Newest update, getting this error w...
Posted By: penguinsane
Newest update, getting this error when I logged back into my raid group: 4x SVUI\scripts\raid-Raid.lua:98: Usage: SVUI_DockTopToolBar:SetWidth(width) : in function `SetWidth' SVUI\scripts\raid-Raid.lua:98: in function Locals: event = { 0 = } width = nil RaidUtilFrame =
File: Supervillain UI10-23-14
Re: Henchmen
Posted By: penguinsane
Hey, phreakin! For a while, I thought this particular feature was removed too before I remembered that Mung made it modular. Go to /sv --> Plugins --> Craft-o-Matic and hit "Enable". May require a /reload to show up. You'll have all your old profession modes back. :) I know I probably missed an update or something, but what happen...
File: Supervillain UI10-23-14
I can confirm Phanx's ClassColors w...
Posted By: penguinsane
I can confirm Phanx's ClassColors works just fine. I've been using it for years now. :D Also, lol! Since you never commented about an update being available, I wondered if that was the case, that it not supposed to be pushed. No worries!
File: Supervillain UI10-23-14
5.1, missing all data bars on botto...
Posted By: penguinsane
5.1, missing all data bars on bottom and top (no error, just gone), henchman giving me this error: 1x SVUI\packages\henchmen\SVHenchmen.lua:673: attempt to index field 'icon' (a nil value) SVUI\packages\henchmen\SVHenchmen.lua:673: in function Locals: Tried to dock Skada on a ne...
File: Supervillain UI10-22-14
I have a feeling I'm just skipping...
Posted By: penguinsane
I have a feeling I'm just skipping over something, but is there a setting somewhere to show if you're PVP flagged / how long til the flag wears off? Hover over your unitframe. You can go to /sv --> Unitframes --> Player Frame --> and scroll to the bottom of General settings, and remove the part of the Text Format field, and it wi...
File: Supervillain UI10-21-14
I hope my posts aren't targeted in...
Posted By: penguinsane
I hope my posts aren't targeted in the "no requests" demand, since mine are more of whimsical suggestions and not something that "oh my god I NEED to have done or I'm gonna take my toys and go somewhere else." I'm sure - and hope - that Mung knows my posts are often riddled with ADHD and I pretty much just type what I'm thinking. I s...
File: Supervillain UI10-20-14
Skada is docked and seems to be fun...
Posted By: penguinsane
Skada is docked and seems to be functioning normally. Wooooo! You're the best, Mung!! Tooltips when bags are open are normal sized, but not anchored to the left as they should be. They're anchored in the middle, it seems. Won't have much of a chance to test raid frame adjustments till Wednesday. Will do it then, though! v5.0...
File: Supervillain UI10-20-14
Re: Mouse over spec?
Posted By: penguinsane
If this feature is already in please let me know how to activate it. If not, is there anyway you could add to the mouse over targeting box so that it would instead of saying like: Human Mage it would say Human Arcane Mage? Or something like that? /sv --> Tooltip --> Talent Spec ... however, it has been some time since it's actuall...
File: Supervillain UI10-20-14
Having the same problem with the bn...
Posted By: penguinsane
Having the same problem with the bnet alert mover. Will be able to test raidframes a bunch in heroic runs tonight. I'll try and test each layout as well, just in case. Tooltips still seem to be stretching across the entire width of the bag layout. Not sure if intended. Happening with all tooltips, not just ones with healthbars...
File: Supervillain UI10-19-14
Re: Re: Re: Skada and initial placement
Posted By: penguinsane
Updating here in a bit... will be able to do some solid testing tomorrow, hopefully. Thanks for the update, Mung! :D --------------------------------- Re: "where to dock skada" now that it's not dockable anymore, I've found a place for it on either side of my portrait frames. It's not perfect, but it's out of the way and easy t...
File: Supervillain UI10-19-14
Currently using "healer" layout for...
Posted By: penguinsane
Currently using "healer" layout for raidframes in mythic, no issues. On another character, was using "grid layout" for raid frames in a heroic run, it was only showing ten frames. It was fine outside of the instance, but when I zoned in it was only showing ten. Mythic also supposedly has a new banner indicator, which is a purpl...
File: Supervillain UI10-17-14
Fixed it real good. Thank you bunch...
Posted By: penguinsane
Fixed it real good. Thank you bunches, Mung! V5.0.6 -- fixed many missing backgrounds and textures. -- fixed an issue with saved chat history -- added an option to disable game menu models
File: Supervillain UI10-17-14
Yay! Can't wait. I also noticed you...
Posted By: penguinsane
Yay! Can't wait. I also noticed you let me have my silly little request for the un-styled "Quests" header. Seriously, thanks so much! You rock and I appreciate all of your hard work. <3 I just found the cause and will have it fixed in tonight's update. Still not working. :( Fresh install, even tried deleting WTF files again. No...
File: Supervillain UI10-17-14
Still not working. :( Fresh install...
Posted By: penguinsane
Still not working. :( Fresh install, even tried deleting WTF files again. No dice. Try this latest update for config bg. I will look at the roster and other guild popup windows tomorrow. Just giving heads up that background of /sv is still screwed up for me, despite a fresh install and deleting all my WTF files to see if it was...
File: Supervillain UI10-16-14
Hey, Vyntrox! There is actually alr...
Posted By: penguinsane
Hey, Vyntrox! There is actually already a visual indicator for combat. A little fist icon appears at the top right corner of your portrait when something is trying to eat you. :) hi mung, your doing great on fixing all issues with the release of the prepatch. one idea after all is fixed. how about a visual indicator for comb...
File: Supervillain UI10-15-14
Re: One more
Posted By: penguinsane
Yayyyy so many fixes. :D There still is no texture on my main /sv window (like screenshot in my previous posts). When I'm not busy tonight, I may reset my profile completely to see if it fixes. v5.0.43 -- Fixed worldmap errors and adjusted the worldmap styles -- Removed Skada dock support to prevent issues. I hate request...
File: Supervillain UI10-15-14
Don't dock Skada. It's going to be...
Posted By: penguinsane
Don't dock Skada. It's going to be unsupported in upcoming releases because of that problem, which is primarily on Skada's end due to the way they updated for this patch. When i use the dock for Skada it breaks skada