Results: 218Comments by: penguinsane
File: SuperVillain UI04-26-15
ahhhhhhhhhhhh I love youuuuuu iL...
Posted By: penguinsane
ahhhhhhhhhhhh I love youuuuuu iLevels on bag slots items caster names on buffs chat url links are fixed art updates
File: SuperVillain UI04-24-15
Looks like maybe bag/bank backgroun...
Posted By: penguinsane
Looks like maybe bag/bank background textures were affected, as they are now both solid black.
File: SuperVillain UI04-15-15
I really do need better patch notes...
Posted By: penguinsane
I really do need better patch notes, I just never have the time to fully write out the changes. I may recruit someone to dictate these for me with each minor version change. ...any takers? Depends on how this would work, since I am not very good at spotting changes immediately myself. You know how to reach me if you need me,...
File: SuperVillain UI04-14-15
I may feel really stupid after your...
Posted By: penguinsane
I may feel really stupid after your answer but: Whats the classbar on a Fire Mage? I couldn't really verify what it actually shows? I believe it tracks your Heating Up buff, which if you get another crit during that timer you proc Hot Streak. Mung, is there any way that the follower unitframe can function as a clickable frame?...
File: SuperVillain UI04-10-15
You killed chat timestamps in your...
Posted By: penguinsane
You killed chat timestamps in your latest two updates. I have it selected to use them, but they're not showing up.
File: SuperVillain UI04-08-15
Re: Incoming
Posted By: penguinsane
v1.1.6(2): (no official version change) > Chat channels are fixed for all created windows. > Adjusted positioning for credits and now you can simply click them to hide. Much better. I like it when it shows "Issue #, Episode #", it's a nice addition. :D
File: SuperVillain UI04-06-15
Re: Incoming
Posted By: penguinsane
The log-in credits are a nice touch! They seem a little long though, maybe add 2-3 credit lines per fade-in/out? v1.1.61: > Added log in credits (a crazy idea I had that I have fallen in love with). These can be disabled in options under General (right next to the option for login messages) > Fixed Tank/Assist option errors >...
File: Supervillain UI (Classic)04-02-15
Time to call on you guys for some i...
Posted By: penguinsane
Time to call on you guys for some inspiration! I need recommendations for the song that gets played in the next SVUI demo video, which I have just begun to film for. I actually have a few that I like, but that old lightning bolt just hasn't hit me yet. What song would YOU use to put the feel of the UI to music? Which ones do...
File: SuperVillain UI04-02-15
Just noticed this today, but before...
Posted By: penguinsane
Just noticed this today, but before today's update and after, I can't see my consolidated buffs on my lowbie (lv 60) druid. No errors I can see, and I definitely have buffs because I can see them when I target myself. Earlier today, you moved all your tickets to your new github. I didn't notice, but I had over 120 emails because o...
File: SuperVillain UI03-26-15
Hey, Mung. Picking quest rewards...
Posted By: penguinsane
Hey, Mung. Picking quest rewards is messed up again with today's update. Can't tell which item I'm picking again, lol. DAMMIT PENGUIN!!!!! I'M SORRY. I just want to be able to tell what I'm picking! Also, this is super minor, but when I toggle my left/right docks to not be visible and relog, the left/chat dock always co...
File: SuperVillain UI03-26-15
Hey, Mung. Picking quest rewards...
Posted By: penguinsane
Hey, Mung. Picking quest rewards is messed up again with today's update. Can't tell which item I'm picking again, lol.
File: SuperVillain UI03-21-15
When I do a quest that has multiple...
Posted By: penguinsane
When I do a quest that has multiple rewards, I cannot tell which reward I am choosing. There is no outline. I turned in one of my Essences tonight for the wrong tier token as a result. I've got a ticket in, but hopefully you can kick it into working again so that it doesn't happen anymore. :)
File: SuperVillain UI03-12-15
Debug script removed. The loot c...
Posted By: penguinsane
Debug script removed. The loot counts can be disabled in /sv->"Tooltip Options"->"General"->"Item Counts" Thanks! The debug window is gone, and I found the option. I was looking under the inventory options. Most recent update is giving me a frame taint for glyphs: http://puu.sh/gy4Yg/0c654022bd.jpg (no error, just this happe...
File: SuperVillain UI03-12-15
Most recent two updates have had th...
Posted By: penguinsane
Most recent two updates have had the debug window popping up with the following for me on login: LibDataBroker : @(03/12/15 15:58:03) - Unknown data broker type LibDataBroker : @(03/12/15 15:59:56) - Unknown data broker type LibDataBroker : @(03/12/15 15:59:56) - Unknown data broker type Bugsack isn't reporting anything,...
File: Supervillain UI (Classic)03-11-15
so what exactly the tool transfers...
Posted By: penguinsane
so what exactly the tool transfers Mung? OCD=lvl high Instead of waiting for a response from Mung each and every time, it's probably easier to back up your Interface and WTF folders and then try it out for yourself, if you haven't already.
File: SuperVillain UI03-05-15
Also having this issue, just update...
Posted By: penguinsane
Also having this issue, just updated to the most recent version on Curse. Looks like it tries to dock, but goes weird. /reloaded and it ate one of my windows, had to actually go into Skada and create a new window again. Had this error: 2x ...aceSkada\lib\LibWindow-1.1\LibWindow-1.1-8.lua:128: attempt to perform arithmetic on a...
File: SuperVillain UI03-05-15
Along with the main menu someone re...
Posted By: penguinsane
Along with the main menu someone reported in this most recent update, I seem to be unable to dock anything in my secondary docklet. Fresh profile.
File: Supervillain UI (Classic)03-04-15
Didn't even realize you had another...
Posted By: penguinsane
Didn't even realize you had another thread. I'm sorry! But we love you, look how (much more) popular you're getting! I wish there was a way for both WoWInterface and Curse to pull from a single repository. It would make things easier for you rather than trying to maintain a bunch of different locations. If you are posting issue...
File: Supervillain UI (Classic)02-25-15
Hey, guys. Please make sure you'...
Posted By: penguinsane
Hey, guys. Please make sure you're posting these issues on github! Posting them here may result in them getting lost in the shuffle. Please double check reports to see if it's already been posted before adding yours. For example, the Twitter error has been reported. Hope you're doing okay, Mung. Sorry to hear about your loss...
File: Supervillain UI (Classic)02-22-15
Re: github
Posted By: penguinsane
Is the curse version pulling from github - https://github.com/failcoder/SVUI-Kit or was it moved? I haven't seen any new commits in the last 4 days or so at this address. I quickly scrolled through posts but didn't see a definitive answer. Thanks! While issues are still being tracked on github (please post bug reports there!), it'...
File: Supervillain UI (Classic)02-19-15
To be honest, if you are familiar w...
Posted By: penguinsane
To be honest, if you are familiar with SVUI and how to change it's settings, you can most likely change them very quickly. The first time I configured SVUI it also took me days, but after a few updates and needing to wipe settings, I learned how to fix everything to my liking fairly quickly. Just as a heads up to everyone though,...
File: Supervillain UI (Classic)02-13-15
So the last test version before the...
Posted By: penguinsane
So the last test version before the one now's nameplates were different. Gold elite dragons, smooth stylish health bar. This newest test version are back to just plane health bar. Am i missing something in the setup that turns that back on? Wish i would have taken a pic. He did mess with the nameplates a bit. Did you do a fresh in...
File: Supervillain UI (Classic)02-03-15
Checked out preview today... it loo...
Posted By: penguinsane
Checked out preview today... it looks good! There is no installation prompt anymore, but I don't see a module for it yet, so I assume the Installer/Henchman is still being worked on. I'm really excited, I can't wait to start thorough testing! updated preview (not testing ready) ------------------ re: chat tabs going wonky,...
File: Supervillain UI (Classic)02-01-15
When the time comes, I will post a...
Posted By: penguinsane
When the time comes, I will post a link to the test version. Anyone can use the test version if they chose, testers (which can be anyone who helps notate issues in detail) will post their findings in the github issues section of the test version. If you have any questions then ask either myself or Penguinsane. I have other senior...
File: Supervillain UI (Classic)01-26-15
I think "superhero" is just too......
Posted By: penguinsane
I think "superhero" is just too... too... goody two-shoes. lol! I mean, "supervillain" implies devious, testing the limits, doing things you're not supposed to. And especially with the recent Marvel et al trend, superheroes in general are just getting too much press. SuperUI sounds good, but really ambitious while being a smidge b...