Results: 3711Comments by: zork
File: Roth UI (Diablo)07-13-08
Originally posted by Asashdor I t...
Posted By: zork
Originally posted by Asashdor I thought of exactly the same thing, blue orbs for energy are somehow irritating. So after some digging I was able to find some other fog animations and changed the color of the mana texture to yellow. The following fog animations also exist in WoW: SPELLS\\BlackRadiationFog.m2 SPELLS\\GreenRadia...
File: Roth UI (Diablo)07-13-08
Originally posted by Dupreeh Than...
Posted By: zork
Originally posted by Dupreeh Thanks for the great answers, and I respect your choice with the menu :) I haven't raided with your UI yet, but I look up to see how it looks ^^ oh, and I've found another bug I think. When I type in so my values shows all the time, they disappear the mo. I drag my mouse off from the orbs. Then t...
File: Roth UI (Diablo)07-13-08
Originally posted by Féraya Und m...
Posted By: zork
Originally posted by Féraya Und machste dat mit den Texturen? Feraya here is the deal, I tell you how to do it, but you have to do stuff you want to be changed yourself.
File: Roth UI (Diablo)07-13-08
Originally posted by kasca ok i f...
Posted By: zork
Originally posted by kasca ok i found a BIG problem. Open rMinimap\rMinimap.lua Up there you will find local frames = { MinimapZoomIn, MinimapZoomOut, MinimapBorderTop, MinimapToggleButton, MiniMapWorldMapButton, MiniMapVoiceChatFrame, MinimapNorthTag, MinimapZoneText, Minimap...
File: Roth UI (Diablo)07-13-08
Originally posted by Féraya Kanns...
Posted By: zork
Originally posted by Féraya Kannst du dat nit machen? Is doch iwie unfair dass du diese Änderung nur für deine Bartextur machst und nit auch für die anderen 3. PS: Red bitte Deutsch mit mir, hab im englischen ne 3 knapp anner 4 vorbei :S Then its time for you to get some more english books and learn the language. I just re...
File: Roth UI (Diablo)07-13-08
Originally posted by Dupreeh Seco...
Posted By: zork
Originally posted by Dupreeh Secondly, I've found a bug with the orbs. Suddenly they stopped glowing. - This is a feature of *.m2 files, if you view at the world map the animation will stop aswell. I need to gather all events that will stop the animation from working. Third, please help me. I've now red all 152 comments 4 ti...
File: Roth UI (Diablo)07-13-08
Originally posted by Féraya Hallo...
Posted By: zork
Originally posted by Féraya Hallo Roth, ich habe folgendes Problem, wie du villeicht weißt benutze ich die 24 Button Textur und deine supercoolen neuen orbs, nur ist jetzt folgendes Problem dar, mit den 20 Buttons sind die Orbs ÜBER der Bartextur so wie es soll sein, mit 24 Buttons sieht es so aus :S You have to get a Picture E...
File: Roth UI (Diablo)07-12-08
New download is available. http:...
Posted By: zork
New download is available. http://s.wowinterface.com/preview/pvw14769.jpg bar textures can be found in the rTextures folder. (Isn't this obvious?)
File: Roth UI (Diablo)07-12-08
Ok, to make it look like this I had...
Posted By: zork
Ok, to make it look like this I had to play David Copperfield :) http://zorktdmog.zo.funpic.de/roth_ui/WoWScrnShot_071208_235922.jpg Believe me, when you will see this in game it is amazing. All frames are done for now, I am going to reimplent functionality again.
File: Roth UI (Diablo)07-12-08
Ok, I just did all the new textures...
Posted By: zork
Ok, I just did all the new textures I needed. I can't even describe how AWESOME it looks. http://zorktdmog.zo.funpic.de/roth_ui/WoWScrnShot_071208_201753.jpg The fog is "wabbering" all the time. This is exactly what I was looking for.
File: Roth UI (Diablo)07-12-08
Sigh :). I just did some test wi...
Posted By: zork
Sigh :). I just did some test with the SetModell stuff and it is absolutely stunning, it is exactly what I was looking for. Ok here is how it is done. It has to be like an onion (many layers). at first you will have a background texture, that probably will be red (no more colorchange possible) since you cannot colorize the m...
File: Roth UI (Diablo)07-12-08
Ok, I edited in the Fog but to bad,...
Posted By: zork
Ok, I edited in the Fog but to bad, its s square... http://zorktdmog.zo.funpic.de/roth_ui/WoWScrnShot_071208_131725.jpg http://zorktdmog.zo.funpic.de/roth_ui/WoWScrnShot_071208_131735.jpg The fog gets lighter and darker on random which looks kinda cool, but I dont like the square. I don't want to do a square texture behind...
File: Roth UI (Diablo)07-12-08
Thx for all the replies. Please rem...
Posted By: zork
Thx for all the replies. Please remember, currently Diablo3Orbs is still in developement, its not finished yet. Target health will be included in the new rUnits file aswell. The ne Diablo3Orbs is working pretty awesome, it looks great and even on my old machine I can use a 0.03 timer without any delays (wut?!). Now what real...
File: Roth UI (Diablo)07-11-08
Originally posted by hwoha Hi,...
Posted By: zork
Originally posted by hwoha Hi, how do i disable the target frame? I mean the frame with the picture of a horned demon which appear when I target the monster or npc. Sorry for my bad english. Don't use rUnits then. The texture itself is called in rFader\core.lua, comment it out there. Currently I am working on the new...
File: Roth UI (Diablo)07-10-08
Originally posted by Dreadlorde H...
Posted By: zork
Originally posted by Dreadlorde How are button borders added in this? I'm using dominos and was wondering if I would need to make a buttonfacade skin or not. I hacked Bongos2 to show my gloss texture. If you use a different bar try Button-Facade.
File: Roth UI (Diablo)07-10-08
Ok I made it. In a few minutes a ne...
Posted By: zork
Ok I made it. In a few minutes a new upload will be available, but read: its and "optional file". Download and try Disco2, its my Orb-test-addon. http://www.wowinterface.com/downloads/info9207.html It only uses one texture file now and the updater is at 0.04 seconds running pretty smooth. Please try it and give me your feed...
File: Roth UI (Diablo)07-09-08
I made a small "Disco"-mod that use...
Posted By: zork
I made a small "Disco"-mod that uses one texture containing 4 colorful circles and switches them on a given timer. http://zorktdmog.zo.funpic.de/roth_ui/Disco.zip Funky :). Now whats that? Well its a testscript that I made to learn how to use one texture file and still get animations. Maybe its even faster. Next step is t...
File: Roth UI (Diablo)07-09-08
What the hell. I think I have to...
Posted By: zork
What the hell. I think I have to study math to understand this: http://www.wowwiki.com/SetTexCoord_Transformations Sui_Crop(SUI_BarPoppupLeft_BG, 0, 1, 1, 0.208984375, true, true) function Sui_Crop(texture, top, right, bottom, left, modify, offset) local ULx = left local ULy = top local LLx = left local LLy = bottom...
File: Roth UI (Diablo)07-09-08
Ok, I seem to understand what he do...
Posted By: zork
Ok, I seem to understand what he does. Important functions are: Sui_OnUpdate() Sui_Animation() in SpartanUI.lua What was interesting for me: TimeSinceLastUpdate_AnimationInterval = TimeSinceLastUpdate_AnimationInterval + elapsed if (TimeSinceLastUpdate_AnimationInterval > (SUI_VarUpdateInterval*0.08)) then -- 12....
File: Roth UI (Diablo)07-09-08
I will take a closer look at the te...
Posted By: zork
I will take a closer look at the technique of SpartanUI and if I can make use of it. Hmm... function FG_OnUpdate(self, elapsed) FEDB.animationInterval = FEDB.animationInterval + elapsed if (FEDB.animationInterval > (0.02)) then -- 50 FPS FEDB.animationInterval = 0 local yOfs = math.random(0, 256) local xOfs =...
File: Roth UI (Diablo)07-09-08
Originally posted by zabuzaflamecal...
Posted By: zork
Originally posted by zabuzaflamecaller First of, absolutly brilliant use of textures, especially the orbs when empty look fantastic. Now I don't know much about this stuff so I could be worng, but in SpartanUI which also uses animations they contained each animation in a single .blp file and it looks extremely smooth ingame withou...
File: Roth UI (Diablo)07-09-08
How do i get the Pvpicon to show on...
Posted By: zork
How do i get the Pvpicon to show on the minimap? Open rMinimap\rMinimap.lua and search for battleground, comment out (do -- infront of each line) MiniMapBattlefieldBorder:Hide() MiniMapBattlefieldFrame:SetParent(Minimap) MiniMapBattlefieldFrame:ClearAllPoints() MiniMapBattlefieldFrame:SetPoint("TOPRIGHT", -2,...
File: Roth UI (Diablo)07-08-08
New download available including:...
Posted By: zork
New download available including: - targetframe-texture - brand new 128-frame animation (omfg) download+info http://www.wowinterface.com/downloads/fileinfo.php?id=9175
File: Roth UI (Diablo)07-08-08
Stay a while and... Target-Frame...
Posted By: zork
Stay a while and... Target-Frame is done. Leaves only Focus, ToT and Pet-Frame on list and obviously the castbar. Screens: http://zorktdmog.zo.funpic.de/roth_ui/WoWScrnShot_070808_191558.jpg http://zorktdmog.zo.funpic.de/roth_ui/WoWScrnShot_070808_191932.jpg http://zorktdmog.zo.funpic.de/roth_ui/WoWScrnShot_070808_191937...
File: Roth UI (Diablo)07-08-08
Das mit den Debuffs ist kein Proble...
Posted By: zork
Das mit den Debuffs ist kein Problem, da es den "PLAYER_AURAS_CHANGED" Event gibt und man dann halt die Debuffs auf dem Spieler durchgehen kann. Die Idee find ich gut. Aufgrund des Kopfes müssen die Debuffs eh runter, also hab ich jetzt ne Menge Platz. Mal gucken. Ansich wollte ich den Kopf nur bei Elite Gegnern anzeigen und sonst...