Results: 284Comments by: Pyrates
File: SanUI12-06-14
Hey Dr. Pyrates! Is there a chan...
Posted By: Pyrates
Hey Dr. Pyrates! Is there a chance that you implement the hot component of regrowth showing on den nameplates in sanheal mode? If you mean the raidframes... definitely! If you really mean the nameplates... no chance :) @shaderx: I'm out of wisdom... any idea for easy testing? I'd work it out then :)
File: SanUI12-06-14
Alright tested it, doesn't show rol...
Posted By: Pyrates
Alright tested it, doesn't show role in raids. It's looks exactly the same. No errors. Hrhr sorry, I can't really test it myself, I hope you're ok with some tries. Have a go at local LFDRole = self.Health:CreateTexture(nil, "OVERLAY") LFDRole:Size(14) LFDRole:Point("BOTTOM") self.LFDRole = LFDRole
File: SanUI12-05-14
Eh sorry... please try this:...
Posted By: Pyrates
Eh sorry... please try this: local LFDRole = self.Health:CreateTexture(nil, "OVERLAY") LFDRole:Point("BOTTOM") LFDRole:SetTexture(0, 0, 0, 0) LFDRole.Override = S.SetGridGroupRole self.LFDRole = LFDRole
File: SanUI12-05-14
Darn, you're right, I've removed th...
Posted By: Pyrates
Darn, you're right, I've removed the MoP raid debuffs and added the WoD ones, but haven't made a new release. Put it after line 745, but before 747.
File: SanUI12-05-14
Gettin this error on loggin in to m...
Posted By: Pyrates
Gettin this error on loggin in to my LvL 4 Warlock: ----------------------------------------------------------------------------------------------------------------------- Message: Interface\AddOns\oUF_Hank_v3\hank_v3.lua:1330: attempt to call global 'talentUpdate' (a nil value) Thanks for pointing that out. Will be fixed ne...
File: SanUI12-05-14
Pyrates, is there a way to include...
Posted By: Pyrates
Pyrates, is there a way to include role icons on the raid frames in SanHeals? It's very confusing in pugs without it. Also i don't know if it broke or something but tukui-sort by role doesn't work. Open SanUI\Modules\Unitframes\raidframes.lua, and add after line 574 (but _before_ line 576): local LFDRole = Health:CreateTe...
File: SanUI12-05-14
Yes please! Open SanUI\Modules...
Posted By: Pyrates
Yes please! Open SanUI\Modules\Unitframes\raidframes.lua and find lines 606 and 627. Both read "showSolo", true, Replace them by "showSolo", false,
File: SanUI12-03-14
loving this so far I have a fram...
Posted By: Pyrates
loving this so far I have a frame to the left of my player "100%" that is me, but it looks like a raid or party frame - and I'm seeing this solo - any idea why? Don't see anything in the config files that would be causing this. My guess is that those are indeed the raid frames, I have configured them to show solo as well. If y...
File: SanUI12-02-14
What's your mage reference spell fo...
Posted By: Pyrates
What's your mage reference spell for ouf_gcd? I don't have a mage to test, but I think you can fix the error by opening SanUI\Modules\Cooldowns\Core.lua, find line 100 which reads local Day = tonumber(S.Round(self / Day)) and replace it by local Days = tonumber(S.Round(self / Day)) Thanks for pointing it out :)
File: SanUI12-01-14
Ok, thanks for the heads up, I'll k...
Posted By: Pyrates
Ok, thanks for the heads up, I'll keep a look out when I update.
File: SanUI12-01-14
Hey Pyrates. Just letting you kn...
Posted By: Pyrates
Hey Pyrates. Just letting you know the energy/ragebar will be broken on the latest tukui version! Will? Did you update tukui by yourself and it doesn't work? Works nicely for me.
File: SanUI11-30-14
So I did indeed upload a new versio...
Posted By: Pyrates
So I did indeed upload a new version. I was not able to deal with rampant growth properly (there's just too much to play atm ^^), but you can easily disable the swiftmend indicator yourself, so I felt this was not totally necessary (and I don't see anyone taking it for raids anyways). Germination is in though, feedback welcome :)
File: SanUI11-26-14
Ok, thanks. I've implemented it and...
Posted By: Pyrates
Ok, thanks. I've implemented it and it seems to work nicely. Now I just need to deal with rampant growth ^^ I'll have a release this weekend, promise :)
File: SanUI11-23-14
As I wrote below, yes :) I'm just m...
Posted By: Pyrates
As I wrote below, yes :) I'm just missing a piece of information, maybe you can supply it: If ANOTHER resto druid has a germination running on a person, but not a rejuvenation, can you use it for swiftmend? If YOU have only germination on a person, that works for swiftmend, so I guess the answer is 'yes', but I need to make sure.
File: SanUI11-19-14
I think so. Better check :) If not,...
Posted By: Pyrates
I think so. Better check :) If not, you can easily disable them from the config and use another addon.
File: SanUI11-19-14
Oh ok nameplates... I know very lit...
Posted By: Pyrates
Oh ok nameplates... I know very little, did you look around the tukui config? Tukui has had thread coloring implemented in its last version, but I'm not sure they got around to it this time. Actually, I know they kinda do, the name turns red if you have aggro, and stays white otherwise. Not sure if that's enough for you, though.
File: SanUI11-19-14
@NakedMidgetMan: I checked it out,...
Posted By: Pyrates
@NakedMidgetMan: I checked it out, sorry, can't do it, there's just too much to be done. If it helps, I could figure out how to disable the actionbars completely, so you can use something like bartender to achieve what you want. @shaderx: There should already be an aggro % indicator below skada. You really want another one? Would...
File: SanUI11-15-14
No not yet, I did not have beta acc...
Posted By: Pyrates
No not yet, I did not have beta access and therefore no possibility to test. But I'll surely have it done before the raiding season (need it myself ^^).
File: SanUI11-13-14
You should checkout tukui again, th...
Posted By: Pyrates
You should checkout tukui again, there are quite some more options than that.
File: SanUI11-13-14
Re: Something like this please?
Posted By: Pyrates
Ok I'll cook something up. Due to server issues I won't be able to test though (actually, the issues are the reason I have time to do something like this right now ;) ). But one other thing: Go check out original tukui, does that actionbar functionality suffice for you? It wouldn't be to hard to restore that in SanUI. I won't b...
File: SanUI11-13-14
Heck yeah i just a 3x4 bar, but i'd...
Posted By: Pyrates
Heck yeah i just a 3x4 bar, but i'd still like to keep the other bars. I know it's a strange request, but i feel that when you layout your bars the way your mouse buttons are (if you use a gaming mouse) it just makes it so much easier to remember everything. I dont need anything to fancy. Could you give me a rough drawing or somet...
File: SanUI11-13-14
Please tell me the class you're pla...
Posted By: Pyrates
Please tell me the class you're playing when you get that error. Thanks! Was playing with shaman. Sorry forgot to mention that. Please open oUF_GCD\oUF_GCD.lua and locate line 29 which reads 331, -- Healing Wave (Shaman) Replace it by 403, -- Healing Wave (Shaman) and try again. Sorry for the inconvenience :)...
File: SanUI11-13-14
Please tell me the class you're pla...
Posted By: Pyrates
Please tell me the class you're playing when you get that error. Thanks!
File: SanUI10-28-14
Replace the _whole_ content of SanU...
Posted By: Pyrates
Replace the _whole_ content of SanUI\Modules\Modeswitch\eclipsebar.lua with the following: local S = unpack(SanUI) S.switchEclipsebar = function(profile) if profile == "SanChicken" then oUF_player:EnableElement("EclipseBar") oUF_player.EclipseBar:Show() elseif oUF_player.EclipseBar then oUF_player.EclipseBar:Hide(...
File: SanUI10-27-14
Ok, I can't test right now, but ple...
Posted By: Pyrates
Ok, I can't test right now, but please try the following. Replace the _whole_ content of SanUI\Modules\Modeswitch\eclipsebar.lua with the following: EDIT: Ok, I could test, doesn't work. I'll get back to you. Keep the change you've made before. Let me know how it works out :)