Results: 212Comments by: Global
File: Perl Classic Unit Frames04-21-09
@blackwater: No, the player frame s...
Posted By: Global
@blackwater: No, the player frame still has no buff/debuff display so the options aren't applicable. This isn't the case in the going on 2 years and will be a miracle if it is ever released version. Pipe dreams are fun to have though. @gedrus: I honestly have no plans to tweak the rune bar. There are some nice dedicated mods fo...
File: Perl Classic Unit Frames04-20-09
Originally posted by TikTokk Hi,...
Posted By: Global
Originally posted by TikTokk Hi, I have a question. I noticed that when I am grouping, I can see my groups buffs on their party unit frames...but I cannot see the buff durations...I have to mouse over the buff to see how much time is left. However, if I target the party member, the target unit frame shows that cool shadow-timer-t...
File: Perl Classic Unit Frames04-17-09
Originally posted by goliath0 Per...
Posted By: Global
Originally posted by goliath0 Perl is great, but as a healer, I'd like to have "fat" health bars option, it's just better for the eyes to have them thicker. I've edited target's .xml, but it's kinda clumsy. It would also be cool to be able to somehow highlight/whatever the buffs/debuffs I can dispell (magic). Fat bars aren'...
File: Perl Classic Unit Frames04-15-09
Originally posted by Tatterotts O...
Posted By: Global
Originally posted by Tatterotts Oh, and I've always noticed your code is pretty rock solid compared to other mods that I've used :D I wish I could say the same about my code. Knowing exactly where all the terribly 3am coded spots are and complete lack of planning 3 years ago really show if you muck around in the code as much a...
File: Perl Classic Unit Frames04-15-09
Originally posted by blackwater I...
Posted By: Global
Originally posted by blackwater I geuss this addon is dead. Not really. Edit: Especially since it took a whole 5 minutes to fix it once I got off work.
File: Perl Classic Unit Frames02-10-09
Originally posted by blackwater C...
Posted By: Global
Originally posted by blackwater Can you maybe just show me where I can add something like "UnitAura" values into the party frames code since its still not a feature. It would be simply to add something like debuff type =magic or disease? Heres the reference http://www.wowwiki.com/API_UnitAura I still really need to show o...
File: Perl Classic Unit Frames01-29-09
@comstuff234: That would be the Com...
Posted By: Global
@comstuff234: That would be the CombatDisplay frame. Simply unlock it and drag. @Tekumseh: /perl -> All -> MiniMap Button Position @Anyeth: Player buffs are still not coded. I dropped support for it a long time ago and I may or may not bring it back. I never really liked how it worked, and mods like Elk do it far better. Re...
File: Perl Classic Unit Frames12-11-08
Originally posted by blackwater O...
Posted By: Global
Originally posted by blackwater Oh ok cool, is it gonna stay like that or have an option to show only? I'd imagine I can code in to only sure curable debuffs. Only show casted buffs may be quite a bit harder.
File: Perl Classic Unit Frames12-10-08
Originally posted by blackwater I...
Posted By: Global
Originally posted by blackwater Im a priest so for dispel and cure disease, Im using the english us client. I still get a ton of regular (non-magic and non-disease) debuffs showing on my party frames in pve and pvp. This is very evident doing wotlk bosses. Just so you know in case this helps, I had same problems with x-perl b...
File: Perl Classic Unit Frames12-07-08
Originally posted by blackwater A...
Posted By: Global
Originally posted by blackwater Awesome, with latest version I'm still getting non-magic debuffs showing on party targets with show curable only is selected. It be great for the player buffs as well hopefully you can find that email. thank you What class are you and what language client are you using?
File: Perl Classic Unit Frames12-05-08
@blackwater: I finally have some fr...
Posted By: Global
@blackwater: I finally have some free time from work to code the fix. I'm currently testing some code. With any luck, it will work on the first attempt. @Trixie1971: I can't give an ETA on this, but I have a working version I think buried somewhere in my email. @devfool: I'm not sure. I've never looked into coding for that m...
File: Perl Classic Unit Frames11-12-08
Originally posted by Lombra Does...
Posted By: Global
Originally posted by Lombra Does that mean it most likely never will be officially implemented? If so, mind sharing the code (changes)? :) Thanks It means that it will be released, just not in the current version that everyone uses. I'm rewriting the mod from the ground up to make it not suck nearly as much on the coding si...
File: Perl Classic Unit Frames11-10-08
Originally posted by Lombra A lit...
Posted By: Global
Originally posted by Lombra A little feedback: - It would be neat if you could set wrapping for the target buffs. (eg, how many buffs per row) - The numeric timer in the (de)buff tooltip doesn't count down as long as you hover over it, it stays at a set value. 1) I have this coded and working in my rewrite of Perl and I h...
File: Perl Classic Unit Frames11-10-08
@zweeoop: I have a working form of...
Posted By: Global
@zweeoop: I have a working form of the new power update system for the next version that will work quite a bit better than the tweaks you made. It should look just like the Blizzard version. Thanks for giving it an attempt though. :) @Corgann: Any word on the error message? @Gatsrew: Known issue. I need to figure out a way t...
File: Perl Classic Unit Frames10-16-08
@DerSquirrel: Unfortunately, there...
Posted By: Global
@DerSquirrel: Unfortunately, there is no option to turn that off. I doubt I'd add that to the mod at this time either, if all you are going for is a health bar, perhaps one of the HUD mods would work for you. @DJCMan88: I probably will flesh out the rune support since Perl 3.x is still nowhere near complete. No ETA of course....
File: Perl Classic Unit Frames08-26-08
Originally posted by Anjeon Thank...
Posted By: Global
Originally posted by Anjeon Thank you very much for this mod, Perl has been my favorite unit frames for quite some time. One small request, am I correct in that profiles are saved based only on character name? Could that be changed to character+server? I have alts on several servers with the same name and I have to enable/disa...
File: Perl Classic Unit Frames07-23-08
Originally posted by gothic Sound...
Posted By: Global
Originally posted by gothic Sounds good. When can we expect the beta of 3.0? ;) I'm not going to even begin to put a date on it since I've been messing around with it for almost a year off and on now. I'll probably start posting alphas eventually, but I only have player and target frames coded right now, and they are missing...
File: Perl Classic Unit Frames07-21-08
@gothic: I'll have a full set of op...
Posted By: Global
@gothic: I'll have a full set of options for this in Perl 3.x, but I have no plans on adding this to 2.x. @Dasstroll: Unfortunately, it does not. It will when 3.x comes out, but for the time being, you have to copy and overwrite a texture in the Perl_Config folder if you want different textures.
File: KalecgosHealth07-21-08
Originally posted by Saroz It sen...
Posted By: Global
Originally posted by Saroz It sends the health of the friendly Kalecgos (human), check the target and make sure it's Hostile.... kind of fucks up the data. Thanks for the bug report. The mod was coded as a last second thing so I guess I forgot some basic logic like this! Should be fixed in 1.3.
File: Perl Classic Unit Frames07-11-08
Re: No health display, only percentage
Posted By: Global
Originally posted by kazso I'm using MobInfo2 to display mob healths in the target frame. With Perl 2.18 it worked fine, but with 2.19 i see only percentages, no matter what i set in Perl or in MobInfo2. I'm going back to 2.18, because i want to see healths and percentages, not just percentages. Give 2.20 a try and let me know...
File: Perl Classic Unit Frames07-04-08
@speak: I doubt I'll add this for t...
Posted By: Global
@speak: I doubt I'll add this for the 2.x branch, but I fully intend on having this feature in 3.x. @Temp69: Sounds pretty strange. When I used Quartz, all I had to do with keep the bliz cast bar hidden in Perl (I didn't do anything special to Quartz) and it always remained hidden. If it continues to be an issue for you, you cou...
File: Perl Classic Unit Frames05-02-08
@halpmeh: I'm waiting on an email f...
Posted By: Global
@halpmeh: I'm waiting on an email from someone over on Curse who updated Perl_Player_Buff and added totem timer support to it. As soon as I receive that code I'll put another version out. @Striph: Thanks for the bug report. Oddly enough, this is fixed already in the beta for the next version as an attempt to fix a MobHealth2/Mob...
File: KalecgosHealth04-09-08
Re: test
Posted By: Global
Originally posted by tjtobin2000 a couple people in my guild including myself have downloaded this mod, currently we get spammed with test test test test ect any ideas on how to eliminate this? Wow, that was a bad debug message to forget about. Thanks for the report and sorry for letting that one slip!
File: KalecgosHealth04-04-08
Re: Does this work with BigWigs?
Posted By: Global
Originally posted by Saynt Does this work with boss mods like BigWigs? I'm not sure if it is this or an earlier version that reportedly broke BigWigs bars. This mod does not integrate with BigWigs at all and is completely standalone (aside from the embedded Ace3 libraries).
File: Perl Classic Unit Frames04-02-08
@helohelo: I've noticed this too an...
Posted By: Global
@helohelo: I've noticed this too and from what I can tell, other mods can affect whether or not this option actually works. I'll do some further testing and see if there's any better way to implement this. @vonCroy & Olivierj: I'll make some changes and release a beta on my Curse page and see if the changes work. Expect this rel...