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Archived (31)
Comments (371)
  Category: Unit Mods
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Global's Portal Bug Reports Feature Requests
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Version:
2.22
Date:
07-18-2008 11:33 PM
Size:
316.35 Kb
Downloads:
659,559
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617,753
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Perl Classic v0.67 with CTRA
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Compact Percents, 3D Portraits, ToT Buffs, Perl_Raid Frames
Perl Classic Unit Frames   Updated this week!   Popular!
Rate: 5 out of 5 with 175 votes  
If you like this mod, please vote for it!

What is Perl Classic?
Perl Classic Unit Frames are a complete rewrite of the original mods by Perl. They replace the default Player, Pet, Target, Target of Target, Party, and Party Pet frames and add dedicated frames for many other units (Focus, Focus Target, Party Target, Target of Target of Target). It has been a high priority to maintain the look and feel or the original Perl mods while expanding functionality. The mod has been recoded for performance and is built around the Blizzard UI usage of events.

Slash Commands
--------------

/perl

Known Issues
------------

None!

Todo
------

Optimize code

Q&A
-----

Q: I'm seeing double party buffs for some reason, what gives?
A: 99% of the time this is caused by CT_PartyBuffs. Simply remove the mod and you will return to having one set of party buffs.

Q: I am having massive dead spots for clicking on some of the unit frames, what's wrong?
A: This can be caused by a number of mods, but the most common seems to be CT_MovableParty. Please remove this mod as Perl can be moved without the use of this mod.

Q: The default party frames are showing up with red lightning bolts. What's going on?
A: As of version 1.503 of CT_RaidAssist this should no longer be caused by CTRA. The settings for this are now located in the WoW settings under Interface Options -> Basic -> Raid -> Hide Party Interface.

Q: Do you support ArcaneBar?
A: Yes, it is included in your download of Perl Classic.

Q: Will you be adding any features to Perl_PlayerBuff?
A: No, my coding for this mod goes as far as making sure it 'works.' If anyone would like to expand upon it, feel free to do so.

Q: Where are the raid frames?
A: As of 2.0 I no longer code raid frames for Perl Classic. Luckily, X-Perl's raid frames work great alongside Perl Classic. X-Perl's raid frames (and the unit frames themselves) can be found here: http://www.curse.com/downloads/details/3416/

Q: The scaling is all messed up! What do i do?
A: I recommend setting the scale to that of the UI if you are having issues. Open the options menu via "/perl" or the Black Pearl icon on the minimap and set the scale accordingly under the "All" tab.

Q: I am having an issue not listed in this FAQ, what can I do?
A: First, update *every* mod. I do not support ancient outdated and unmaintained mods. If you have double checked that everything is up to date, post on any of the Perl Classic mod pages and I'll be glad to help you narrow down the issue or give suggestions to help find a solution.

Q: Can you add this feature?
A: I'm sure it's possible, but the primary purpose of this mod is to 'modernize' the original Perl mod so that it doesn't slow your game down.

Dependency Notes
----------------

Mods that Perl Classic will take advantage of:
Clique - http://www.wowinterface.com/downloads/fileinfo.php?id=5108
Druid Bar - http://wow.curse.com/downloads/details/129/
IFrameManager - http://www.wowinterface.com/downloads/fileinfo.php?id=4865
MobHealth2 - http://wow.curse.com/downloads/details/793/
MobHealth3 - http://www.curse.com/downloads/details/3619/
myAddOns - http://wow.curse.com/downloads/details/207/

Mods that take advantage of Perl Classic:
BeneCaster - http://wowui.incgamers.com/?p=mod&m=3606
  Change Log - Perl Classic Unit Frames
2.22 - July 18, 2008
- All: Added support for LibMobHealth-4.0
- All: Frame backgrounds now correctly extend to the borders of the frame
- All: Removed support for IFrameManager
- PartyTarget: Added missing MobHealth3 support

2.21 - July 13, 2008
- Focus: Fixed an error when setting a focus target with MobInfo2 or MobHealth2 installed

2.20 - July 11, 2008
- All: Implemented another possible fix for MobInfo2 support (Thanks Zek)

2.19 - July 5, 2008
- All: Implemented a possible fix for MobInfo2 support
- Player: The PvP icon will now correctly show FFA status

2.18 - May 14, 2008
- All: Fixed a possible scope issue in the MobHealth and MobInfo support code
- All: Cleaned up some code syntax and file uniformity
- Config: Added a frame positioning mode to help with some of those more rare frames
- Config: Fixed a potential incorrect minimap button default setting

2.17 - April 8, 2008
- All: Class specific features should now work in languages other than English
- Pet: Fixed a reference to a global variable

2.16 - March 25, 2008
- All: Updated TOC Interface version to 20400
- All: Adjusted the frame borders so that they no longer clip
- All: Slightly adjusted the default frame positions
- All: The name, class, and guild text now truncates more accurately
- All: Changed the default scale from 100 to 90 to match the default Blizzard UI scale
- ArcaneBar: Cast times of 100 seconds or higher now display correctly
- ArcaneBar: Text tunating no longer takes place while casting
- Config: Added support for the Blizzard options menu in the interface options
- Config: Added an Align Horizontally button for the CombatDisplay
- Config: The pet target scale slider now shows its correct value
- Config: The Set to Current UI Scale checkbox for the player pet target is now visible
- Config: The scale slider on the All tab now correctly sets focus target and player pet target scales
- Config: The Reset Frame Positions button on the All tab now dynamically positions frames
- Config: The Reset Frame Positions button now also resets the player pet target frame
- Config: The Reset Frame Positions button now also resets the focus frame
- Config: ArcaneBar textures on party cast bars are now correctly textured
- Party: Changed the default spacing from 90 to 95
- PartyPet/Pet: The clickable surface for the portrait frame no longer extends outside of the portrait
- Pet: There is no longer a dead zone where the name frame used to be when hiding the name frame
- Pet: The combat text is now correctly centered for the pet portrait frame
- Pet: Buffs and debuffs in positions 6 and 7 now show up correctly for warlocks
- Pet: There is now less space below the experience bar when it is visible
- Focus/Pet/Player/Target: There is no longer a dead zone to the right of the name frame in compact mode
- Player: Added support for the Blizzard totem timers
- Player: Added support for the five second rule
- Player: The master looter icon will now correctly hide when leaving a party or raid
- Target: The master looter icon will now correctly display in raids
- Target: The elite, rare, and rare elite dragon graphics no longer display the Blizzard target frame
- Target: The PvP status icon will now correctly hide when entering a non PvP area
- Target: The combo point text no longer looks distorted
- Target: The combo point text for zero combo points is now always green
- ToT: There is no longer a dead zone below the stats frame under certain circumstances

**Older changes can be found in the ChangeLog**
  Archived Versions - Perl Classic Unit Frames
File Name
Version
Size
Author
Date
2.21
318.93 Kb
Global
07-13-2008 01:12 PM
2.20
318.90 Kb
Global
07-12-2008 12:18 AM
2.19
319.16 Kb
Global
07-05-2008 06:18 PM
2.18
318.77 Kb
Global
05-14-2008 08:25 PM
2.17
317.67 Kb
Global
04-08-2008 06:27 PM
2.16
317.53 Kb
Global
03-25-2008 03:14 AM
2.15
280.83 Kb
Global
02-20-2008 03:33 AM
2.14
280.03 Kb
Global
01-09-2008 10:12 PM
2.13
279.26 Kb
Global
11-25-2007 06:47 PM
2.12b
279.25 Kb
Global
11-16-2007 04:42 AM
2.12a
279.23 Kb
Global
11-13-2007 07:04 PM
2.12
279.25 Kb
Global
11-13-2007 12:44 AM
2.11
289.86 Kb
Global
10-12-2007 06:17 AM
2.10
289.77 Kb
Global
10-11-2007 06:16 PM
2.09
289.03 Kb
Global
09-25-2007 03:41 AM
2.08d
299.86 Kb
Global
07-02-2007 09:40 PM
2.08c
299.72 Kb
Global
06-22-2007 01:03 AM
2.08b
299.70 Kb
Global
06-19-2007 12:32 AM
2.08a
299.66 Kb
Global
06-14-2007 11:42 PM
2.08
299.65 Kb
Global
06-14-2007 12:47 AM
2.07a
294.09 Kb
Global
06-03-2007 01:15 PM
2.07
294.07 Kb
Global
06-03-2007 03:45 AM
2.06
293.58 Kb
Global
05-22-2007 02:57 PM
2.05
293.31 Kb
Global
04-09-2007 05:34 PM
2.04
255.66 Kb
Global
03-01-2007 12:59 AM
2.03c
253.83 Kb
Global
01-30-2007 09:15 PM
2.03b
253.75 Kb
Global
01-15-2007 04:20 PM
2.03a
253.59 Kb
Global
01-10-2007 02:53 AM
2.03
253.52 Kb
Global
01-09-2007 08:42 PM
2.02c
251.94 Kb
Global
12-22-2006 12:47 AM
2.02
251.87 Kb
Global
12-21-2006 09:00 PM
  Comments - Perl Classic Unit Frames
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Author Comments Comment Options
Old Yesterday, 01:31 AM  
Global
A Flamescale Wyrmkin
 
Global's Avatar
Interface Author - Click to view interfaces

Forum posts: 95
File comments: 146
Uploads: 8
Quote:
Originally posted by gothic
Sounds good. When can we expect the beta of 3.0?
I'm not going to even begin to put a date on it since I've been messing around with it for almost a year off and on now. I'll probably start posting alphas eventually, but I only have player and target frames coded right now, and they are missing lots of features. On the flip side, it's coded quite a bit better, so it's much easier to maintain and change stuff.
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Old Yesterday, 01:23 AM  
gothic
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 13
Uploads: 1
Quote:
Originally posted by Global
@gothic: I'll have a full set of options for this in Perl 3.x, but I have no plans on adding this to 2.x.
Sounds good. When can we expect the beta of 3.0?
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Old 07-21-2008, 11:20 PM  
Global
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 95
File comments: 146
Uploads: 8
@gothic: I'll have a full set of options for this in Perl 3.x, but I have no plans on adding this to 2.x.

@Dasstroll: Unfortunately, it does not. It will when 3.x comes out, but for the time being, you have to copy and overwrite a texture in the Perl_Config folder if you want different textures.
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Old 07-21-2008, 10:19 PM  
Dasstroll
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 2
Uploads: 3
SharedMedia support?

Does Perl Classic support SharedMedia?
__________________
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Old 07-16-2008, 02:43 AM  
kazso
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Re: Re: No health display, only percentage

Quote:
Originally posted by Global
Give 2.20 a try and let me know if that fixes it please.
Skipped 2.20, but it works with 2.21
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Old 07-15-2008, 02:02 PM  
gothic
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 13
Uploads: 1
Totem Timers

Any chance we can get an option for the Totem Timers frame to appear directly above the player frame (Instead of just below, as it is now)?

Right now I'm just changing:

Code:
TotemFrame:SetPoint("TOPLEFT", Perl_Player_StatsFrame, "BOTTOMLEFT", 0, 0);
to:

Code:
TotemFrame:SetPoint("TOPLEFT", Perl_Player_Frame, "TOPLEFT", 0, 50);
But it would be nice to not have to change it manually with each new version.. =]

Thank you for the consideration.
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Old 07-12-2008, 12:18 AM  
Global
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 95
File comments: 146
Uploads: 8
Re: No health display, only percentage

Quote:
Originally posted by kazso
I'm using MobInfo2 to display mob healths in the target frame. With Perl 2.18 it worked fine, but with 2.19 i see only percentages, no matter what i set in Perl or in MobInfo2.
I'm going back to 2.18, because i want to see healths and percentages, not just percentages.
Give 2.20 a try and let me know if that fixes it please.
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Old 07-10-2008, 01:39 PM  
kazso
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
No health display, only percentage

I'm using MobInfo2 to display mob healths in the target frame. With Perl 2.18 it worked fine, but with 2.19 i see only percentages, no matter what i set in Perl or in MobInfo2.
I'm going back to 2.18, because i want to see healths and percentages, not just percentages.
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Old 07-04-2008, 07:20 PM  
Global
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 95
File comments: 146
Uploads: 8
@speak: I doubt I'll add this for the 2.x branch, but I fully intend on having this feature in 3.x.

@Temp69: Sounds pretty strange. When I used Quartz, all I had to do with keep the bliz cast bar hidden in Perl (I didn't do anything special to Quartz) and it always remained hidden. If it continues to be an issue for you, you could use one of those startup script mods and just have it run the toggle for you when you enter the game.

@Vangerdahast: That would be the CombatDisplay portion of the mod.

@Striph: Doesn't seem to be Perl related unfortunately. A better hint may be higher up in the taint log for which mod is actually causing it.

@timberbear60: Totem timer support is already in. If you meant an eta for any supporting options for it, sadly, no. Any relatively big features, I'd rather save my little bit of time to work on the 3.x recode I'm very slowly working on.
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Old 06-25-2008, 06:45 PM  
timberbear60
A Kobold Labourer

Forum posts: 1
File comments: 4
Uploads: 0
totem timers

Any word yet when we can look for an update to include totem timers? By far the best unit frame mod I have used and have no desire to change, but I really don't want to run a seperate mod for my totems. Please, please, please help a poor shammy out. Even if we just had an option to move the buffs on the player frame would help.

Last edited by timberbear60 : 06-25-2008 at 06:46 PM.
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Old 06-19-2008, 09:11 PM  
Striph
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 4
File comments: 10
Uploads: 2
Sometime after v2.14 i've been getting some weird tainting, any ideas what might be causing it, be it Perl or something else to look at?

6/19 19:05:27.078 Global variable UIDROPDOWNMENU_MENU_LEVEL tainted by Perl_Target - Interface\FrameXML\UIDropDownMenu.lua:29 UIDropDownMenu_Initialize()
6/19 19:05:27.078 Interface\FrameXML\LFGFrame.lua:270 LFMFrame_Update()
6/19 19:05:27.078 Interface\FrameXML\LFGFrame.lua:130 LFMFrame_OnShow()
6/19 19:05:27.078 LFMFrame:OnShow()
6/19 19:05:27.078 LFGParentFrame:Show()
6/19 19:05:27.078 Interface\FrameXML\UIParent.lua:1322 <unnamed>:SetUIPanel()
6/19 19:05:27.078 Interface\FrameXML\UIParent.lua:1177 <unnamed>:ShowUIPanel()
6/19 19:05:27.078 Interface\FrameXML\UIParent.lua:1073
6/19 19:05:27.078 <unnamed>:SetAttribute()
6/19 19:05:27.078 Interface\FrameXML\UIParent.lua:1632 ShowUIPanel()
6/19 19:05:27.078 Interface\FrameXML\LFGFrame.lua:43 ToggleLFGParentFrame()
6/19 19:05:27.078 TOGGLELFGPARENT:1
6/19 19:05:27.078 Execution tainted by Perl_Target while reading UIDROPDOWNMENU_MENU_LEVEL - Interface\FrameXML\UIDropDownMenu.lua:418 UIDropDownMenu_Refresh()
6/19 19:05:27.078 Interface\FrameXML\UIDropDownMenu.lua:498 UIDropDownMenu_SetSelectedID()
6/19 19:05:27.078 Interface\FrameXML\LFGFrame.lua:278 LFMFrame_Update()
6/19 19:05:27.078 Interface\FrameXML\LFGFrame.lua:155 LFMFrame_OnEvent()
6/19 19:05:27.078 LFMFrame:OnEvent()
6/19 19:05:27.078 An action was blocked because of taint from Perl_Target - LFGQuery()
6/19 19:05:27.078 Interface\FrameXML\LFGFrame.lua:477 SendLFGQuery()
6/19 19:05:27.078 Interface\FrameXML\LFGFrame.lua:156 LFMFrame_OnEvent()
6/19 19:05:27.078 LFMFrame:OnEvent()
6/19 19:05:27.078 An action was blocked because of taint from Perl_Target - LFGQuery()
6/19 19:05:27.078 Interface\FrameXML\LFGFrame.lua:477 SendLFGQuery()
6/19 19:05:27.078 Interface\FrameXML\LFGFrame.lua:27 LFGParentFrame_OnEvent()
6/19 19:05:27.078 LFGParentFrame:OnEvent()
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Old 06-14-2008, 12:11 AM  
Vangerdahast
A Murloc Raider

Forum posts: 7
File comments: 5
Uploads: 0
Random frame appears that shows health and mana while in combat then disappears once out of combat, i dont know if this is perl or not. But i dont see what other addons i have that would do it. The frame dosent appear in the Positioning mode so i dunno.

Before combat
http://img.photobucket.com/albums/v4...Untitled-4.jpg

During
http://img.photobucket.com/albums/v4.../Untitled2.jpg
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Old 06-04-2008, 01:44 PM  
Temp69
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
I have a wired behavior to report.

It contains Perl + Quartz, everytime i log on now the Blizzard Casting Bar is there too, so i go to Quartz and Player Tab, there its turned on(=so i dont see it) thou, now i turn it off and on (so it is set to NOT show the Blizzard Casting Bar) again and then it really disapears.

Fine..

Whenever i edit something in Perl now the problem reappears also during gameplay and not loggin in and out.

I constantly have to turn on / turn off the Quartz -> Player -> Show Blizzard Casting Bar option to make it disapear for my game session.

And hints / help?
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Old 05-14-2008, 09:28 PM  
speak
A Deviate Faerie Dragon
 
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Forum posts: 15
File comments: 91
Uploads: 0
requests :p

Is it possible to put in an option to not hide the self portrait frame built in by blizz? I use both the blizz self portrait and the perl_classic one. the blizz is in my upper left part of the screen, and the perl one is part of my party display (positioned above the party frame). i'm always commenting out the hide code every release.

also, is it at all possible to add options to the pet frame so that buffs go into more than 1 row? in raids, my warlock pet ends up with like 20 buffs that hang off the end of the frame and into my gamespace.
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Old 05-02-2008, 01:27 PM  
Global
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 95
File comments: 146
Uploads: 8
@halpmeh: I'm waiting on an email from someone over on Curse who updated Perl_Player_Buff and added totem timer support to it. As soon as I receive that code I'll put another version out.

@Striph: Thanks for the bug report. Oddly enough, this is fixed already in the beta for the next version as an attempt to fix a MobHealth2/MobInfo issue someone was reporting.
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