Results: 95Comments by: Akryn
File: Assigned Tank Assist01-20-10
As a side note to the previous comm...
Posted By: Akryn
As a side note to the previous comment, make sure you have space in your character-specific macros or it won't work. You can also delete the last ", 1" in the CreateMacro line if you'd like to use the account macros. When I have some spare time, I think I'll go ahead and make a small configuration panel for this so that you can ch...
File: Assigned Tank Assist01-07-10
Originally posted by ffxiedyn yes...
Posted By: Akryn
Originally posted by ffxiedyn yes i am using the latest version as of right now. no, it does not create a macro in my character specific list, or in any list at all. Well...I can't get it to reproduce that. At this point I can only make guesses as to why it's failing on others' systems and try things until it works. For t...
File: Assigned Tank Assist01-03-10
Actually I was just messing with it...
Posted By: Akryn
Actually I was just messing with it again and noticed a bug I hadn't before. It might be causing that problem for some people, maybe. :p Beta 7 has a fix for it, could you see if that works? If it doesn't, what I said about the macro is still true; that's a good way to see if it's working.
File: Assigned Tank Assist01-03-10
Originally posted by ffxiedyn a...
Posted By: Akryn
Originally posted by ffxiedyn am i misreading this addon, is this addon supposed to target the tanks target by pressing the bound key, or does it do something else? Yes that's what it's supposed to do. Two things: 1. Are you on the latest version (currently beta 6)? 2. Have you tried just using the macro instead of the...
File: Assigned Tank Assist12-31-09
AFAIK, the only bug remaining is th...
Posted By: Akryn
AFAIK, the only bug remaining is that it doesn't check the secondary binding. Please let me know if you find another one.
File: Assigned Tank Assist12-30-09
Haven't tested beta 4 in a real gro...
Posted By: Akryn
Haven't tested beta 4 in a real group, but I tested the function and it seems to act correctly. Anyway, I switched to using a real macro which I think is likely to work better for anyone having problems.
File: Group O Matic12-28-09
Originally posted by -KAPMA- 149x...
Posted By: Akryn
Originally posted by -KAPMA- 149x groupomatic-2.5.10\groupomatic.lua:2396: attempt to get length of field 'debugCache' (a nil value ) I'm confused by this because debugCache is not referenced on that line. I don't think the difference between 2.5.10 and 2.6 is that big -- did you modify the code by any chance? However, I did...
File: Assigned Tank Assist12-19-09
BTW, if you want to see if it's the...
Posted By: Akryn
BTW, if you want to see if it's the binding interface that's causing problems for you, you can edit the .lua so that it doesn't check that and just uses whatever you want it to. Just change: SetBindingMacro(b, "/assist " .. UnitName(p)) to: SetBindingMacro("SHIFT-F", "/assist " .. UnitName(p)) ...of course, replace SHIFT-...
File: Assigned Tank Assist12-19-09
This will be a bit confusing, but i...
Posted By: Akryn
This will be a bit confusing, but if the binding still shows up as having a key assigned to it in the keybinds UI, that means it will not work (and if it's doing that in a group it broke somewhere). What should happen is that as soon as you have a full group with a valid "assist" target, that binding gets overwritten by the real o...
File: Assigned Tank Assist12-16-09
OK, sorry. Now it works.
Posted By: Akryn
OK, sorry. Now it works.
File: Assigned Tank Assist12-15-09
Originally posted by zero-kill We...
Posted By: Akryn
Originally posted by zero-kill Well whether solo or in a group, this does nothing. Well of course it does nothing solo :p If it does nothing in a full 5man group that has a tank assigned (i.e. shows up on the unit frame) then *shrug*...I'll be able to actually test it soon. In the mean time, maybe B2 will work.
File: Assigned Tank Assist12-14-09
Originally posted by zero-kill I'...
Posted By: Akryn
Originally posted by zero-kill I'll try to test this extensively. Thanks! Please let me know how it's working as-is (I'm fairly sure I'll need to make some significant changes to it before it works well).
File: Group O Matic11-02-09
I know I've said this before, but I...
Posted By: Akryn
I know I've said this before, but I haven't played WoW seriously for years, and I don't understand the current endgame very well at all. Cataclysm looks like it's going to bring some pretty massive changes to how characters are spec'd, which will no doubt mean lots of necessary changes to GOM which I'm definitely not the right person...
File: CPM11-01-09
Originally posted by Cralor Multi...
Posted By: Akryn
Originally posted by Cralor Multiplying and dividing by the same number is what essentially does the "rounding". I really can't tell you why though. :D The math.floor function rounds down to the nearest integer, so to round to the nearest hundredth using that particular function, you need to multiply by 100 so that the relevant...
File: Faceroller10-19-09
Originally posted by Kunstbanause...
Posted By: Akryn
Originally posted by Kunstbanause UnitHealthMax("target") / UnitHealth("target") shouldn't it be the other way around?
File: What The Aura?09-30-09
FYI, the reason it doesn't work whe...
Posted By: Akryn
FYI, the reason it doesn't work when logging in is probably that your event handler ignores all events other than "UNIT_SPELLCAST_SUCCEEDED" but it needs to update in response to "PLAYER_ENTERING_WORLD" -- remove that check and I bet it will work. Also, the 3 "addon:" lines at the bottom of your .lua file do nothing and you can remo...
File: Peggle Add-on for WoW08-12-09
Originally posted by seebs Doesn'...
Posted By: Akryn
Originally posted by seebs Doesn't this sort of violate the "no obfuscated code" rule? I studied the code for a while, and while some of it could be written off to "optimizations", some of it clearly isn't. It's not completely unreadable, but...meh. Parts of it are pretty awesome like: local i=false;local i=1e3;local i=fals...
File: Group O Matic08-11-09
Originally posted by Fionn Hi Akr...
Posted By: Akryn
Originally posted by Fionn Hi Akryn, Thank you for the update :) YW :)
File: Group O Matic07-31-09
Originally posted by Jiminimonka...
Posted By: Akryn
Originally posted by Jiminimonka Is there somewhere that the debug information is stored so I can send that to you? No unfortunately it doesn't have that ability at the moment. I assume that any debugging output that's useful will be short enough that you can just take a screenshot of it. If you routinely get a lot of error...
File: PvEFrames07-26-09
Originally posted by Furyrage-Karga...
Posted By: Akryn
Originally posted by Furyrage-Kargath That would probably work. The FRIZQT thing is the font being used for the text. You should try using a font that supports the zhTW characters. If you change it to just "GameFontNormal" or one of those, it should not require different locales to manually fix the font.
File: Group O Matic07-22-09
Originally posted by Jiminimonka...
Posted By: Akryn
Originally posted by Jiminimonka Scanner said 90% of raid talents known. But then today I turned it on and it said TALENT INTERPRETER OUTDATED. 0.o I have no idea there. I just logged in and scanned someone of every class and it worked fine. Are you using a different version of the WoW client? If you have debugging on it sho...
File: Group O Matic07-14-09
Alright, if it's still doing it: I...
Posted By: Akryn
Alright, if it's still doing it: I improved the debugging output for talent scan failures in 2.5.4. You can turn that on with /gom debug If debug output is on, when a scan ends it will either say it completed or that it failed and suggest a reason that it failed. If it's an addon conflict, it will give you a slash command to outpu...
File: Group O Matic07-14-09
Originally posted by Jiminimonka...
Posted By: Akryn
Originally posted by Jiminimonka The whole raid was right next to me. In that case I hate to say this but does it still fail with all other addons disabled? I have never seen it act that way, and can't reproduce it. If it does still fail I'll look into it further. Either way, in the next version I'll try to get in a way f...
File: Group O Matic07-13-09
Actually having looked through RBS'...
Posted By: Akryn
Actually having looked through RBS's code, I seriously doubt that it's causing the problem. Its talent scan looks like it backs off faster than GOM does. So GOM should get priority if they both try to scan at the same time.
File: Group O Matic07-13-09
2.5.3 should fix the bug you encoun...
Posted By: Akryn
2.5.3 should fix the bug you encountered. Sorry about that. :o