Results: 169Comments by: Doonga
File: Supervillain UI (Classic)10-17-14
The kill animations are getting stu...
Posted By: Doonga
The kill animations are getting stuck. They fly in all sorts of cool ways, but then they don't disappear until a new one shows up and gets stuck. :) Then the game gets really laggy and disconnects you. There's the 1 second chop back like when we were having the skada issue. I'm going back to the previous version for now. Also,...
File: Supervillain UI (Classic)10-16-14
v5.0.52 -- Fixed error from raid t...
Posted By: Doonga
v5.0.52 -- Fixed error from raid tool -- Adjusted borders on tooltips -- Partial fix for reagents bank slots, fully fixed reagents sorting -- Consolidated buffs should track all raid-wide buffs now :banana: Thank you!!
File: Supervillain UI (Classic)10-16-14
18x SVUI\scripts\raid-Raid.lua:62:...
Posted By: Doonga
18x SVUI\scripts\raid-Raid.lua:62: attempt to index field 'icon' (a nil value) SVUI\scripts\raid-Raid.lua:62: in function : ? : ? Locals: (*temporary) = defined =:-1 = defined *:OnLeave:1 = defined @SVUI\scripts\raid.lua:60 When I have assist and close the ra...
File: Supervillain UI (Classic)10-16-14
Also the demonic fury bar doesn't r...
Posted By: Doonga
Also the demonic fury bar doesn't really line up with the foreground box for it. The bar is shifted slightly right and a pixel or two too high. Consolidated buffs still aren't showing up when something is an aura instead of a timed buff. It makes is exceedingly difficult to figure out what I have on me.
File: Supervillain UI (Classic)10-16-14
Cooldown circles are showing even o...
Posted By: Doonga
Cooldown circles are showing even on hidden bars.
File: Supervillain UI (Classic)10-15-14
Suggestion/request
Posted By: Doonga
I rarely do this.. but the addon Flypitch. Integrating that with something villain-y for graphics would be great! :) Would lower my addon count by 1 since I have a custom version of Flypitch I've been using.
File: Supervillain UI (Classic)10-14-14
Re: After the recent Skada update
Posted By: Doonga
Message: ...ace\AddOns\Skada\lib\LibWindow-1.1\LibWindow-1.1.lua:128: attempt to perform arithmetic on a nil value Time: 10/15/14 10:47:29 Count: 1 Stack: ...ace\AddOns\Skada\lib\LibWindow-1.1\LibWindow-1.1.lua:128: in function `SavePosition' Interface\AddOns\Skada\BarDisplay.lua:616: in function `ApplySettings' ...\AddOns\SVUI_...
File: Supervillain UI (Classic)10-14-14
Just mythic? What about raid finder...
Posted By: Doonga
Just mythic? What about raid finder? ALL HANDS ON DECK!! I'm gonna need any error messages I can get on the raid frame issue! Tried every version of the raid frames but as soon as I go into a mythic they disappear. :( I can confirm the issue. Had frames outside of the instance, as soon as I zoned in, they went away. This is...
File: Supervillain UI (Classic)10-14-14
Oh that Skada... Mung mentioned...
Posted By: Doonga
Oh that Skada... Mung mentioned before that he may not be able to fix this due to how Skada has updated. The issue is with Skada. In the new WoD version Skada is using a library called LibWindow that is requiring the Skada frames to be parented to the default UIParent, anything else will continuously error out. I tried to compe...
File: Supervillain UI (Classic)10-14-14
Oh that Skada... 3x ...aceSkada\...
Posted By: Doonga
Oh that Skada... 3x ...aceSkada\lib\LibWindow-1.1\LibWindow-1.1-8.lua:128: attempt to perform arithmetic on a nil value ...aceSkada\lib\LibWindow-1.1\LibWindow-1.1-8.lua:128: in function `SavePosition' Skada\BarDisplay.lua:616: in function `ApplySettings' SVUI_StyleOMatic\components\addons\Skada-1.4-20.lua:78: in function
File: Supervillain UI (Classic)10-14-14
From github. ESC isn't closing the...
Posted By: Doonga
From github. ESC isn't closing the bank/bags. If you keep hitting it, the main game menu comes up (which happens to also close the bank/bags.) Config-o-matic has no background. Right click menus have a horrible white background.
File: Supervillain UI (Classic)10-14-14
TO ALL MY CORE TESTERS: I have a...
Posted By: Doonga
TO ALL MY CORE TESTERS: I have another version that will need to be tested at some point after we go live. This version attempts to convert the new ObjectivesTrackerFrame into our familiar Quest Docklet. Get the test-version here If you get time, please test and let me know what you find! Got it... Why is my computer on...
File: Supervillain UI (Classic)10-14-14
Re: Incoming
Posted By: Doonga
-- Added some cool shit! Gonna have to find it for yourself Oh no! We're doomed! :)
File: Supervillain UI (Classic)10-07-14
The periods of silence are getting...
Posted By: Doonga
The periods of silence are getting longer! This tells me that I'm damn close to 100% stability. Hmmmmmm... Might have to break something just to stir conversation lol ;) I'm on vacation until Sunday. :)
File: Supervillain UI (Classic)10-01-14
Heh I switched to recount. :) Which...
Posted By: Doonga
Heh I switched to recount. :) Which sucks. I'l be swapping back to Skada.
File: Supervillain UI (Classic)10-01-14
I'm going to use this post as some...
Posted By: Doonga
I'm going to use this post as some running notes so.. yea. Question.. Should I be able to toggle between Skada and the Quest tracker in combat? I can't, I used to be able to, but can't now. This led me to do some further testing. Notes: I started with the base of SVUI, DBM and WA2. Those are the bare minimum for me to raid. I t...
File: Supervillain UI (Classic)10-01-14
Don't misinterpret my ramblings. I'...
Posted By: Doonga
Don't misinterpret my ramblings. I'm not saying "it is what it is", I'm trying to say that I can not recreate the issue and have no clue where to look at this point. Unless I can somehow get SVUI to generate an error or someone has another idea, my options are few. I should point out that my testing this morning was with today's u...
File: Supervillain UI (Classic)10-01-14
So I have made a few more adjustmen...
Posted By: Doonga
So I have made a few more adjustments and here is where I am at right now... I just ran a BG, a raid and a heroic with only SVUI enabled (plus all SVUI plugins) and my memory never went above ~9mb. As soon as I enabled any other addon that uses Ace3 libraries heavily, memory goes nuclear! So at first glance it might seem like SVUI...
File: Supervillain UI (Classic)09-30-14
v4.7.1 -- Too many fixes to list,...
Posted By: Doonga
v4.7.1 -- Too many fixes to list, just know that this is the cleanest my code has been for almost a year. Except for that memory leak in combat thing. :)
File: Supervillain UI (Classic)09-30-14
help... how >>>>> to remove the...
Posted By: Doonga
help... how >>>>> to remove the yellow circle around player in minimap. i thinks its for the NPCscan addon but dont have an option and there is no option for it in the defalyt tracking options eaither. https://www.mediafire.com/convkey/ddf8/ykzpztwi47bjlu44g.jpg You're right it's from NPCScan, there's definitely an option...
File: Supervillain UI (Classic)09-30-14
Hold the phone!!! Everyone who i...
Posted By: Doonga
Hold the phone!!! Everyone who is seeing large memory spikes please post the class you were playing on when it happened. ... I just might have an idea of what is causing this... Warlock.
File: Supervillain UI (Classic)09-29-14
Will do, won't be on in WoW again u...
Posted By: Doonga
Will do, won't be on in WoW again until tomorrow night. I'll let you know ASAP though. :)
File: Supervillain UI (Classic)09-29-14
Yea I posted an edit, I was soloing...
Posted By: Doonga
Yea I posted an edit, I was soloing Malygos and was spiking right up to 60+ with the AceTimer errors too.
File: Supervillain UI (Classic)09-29-14
4.6.9
Posted By: Doonga
So far so good... edit: Nope! :( 3x ...faceArchy\Libs\AceTimer-3.0\AceTimer-3.0-16.lua:41: script ran too long ...faceArchy\Libs\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <...faceArchy\Libs\AceTimer-3.0\AceTimer-3.0.lua:36> Locals:
File: Supervillain UI (Classic)09-29-14
I believe I have found the issue......
Posted By: Doonga
I believe I have found the issue... In the file: ~/AddOns/SVUI/packages/unit/frames.lua @ line#: 23 --This line local math = _G.math, math.ceil; --Should be like this local math = _G.math; I have an achievement raid tonight, I'll make this change locally and see if it helps. I've been seeing those AceTimer errors in...