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Created:08-21-13 05:56 PM
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rNamePlates (Diablo)  Popular! (More than 5000 hits)

Version: 60200.02
by: zork [More]

Update, October 2016

We can now spawn nameplates with oUF. There is no need anymore for a seperate nameplate framework. They can be integrated into your oUF layout. http://www.wowinterface.com/forums/s...ad.php?t=54584
INTRO
rNamePlates replaces the default name plates with a Diablo themed high FPS counterpart.
Based up on this: Nameplate FPS drop research
AURAS
rNamePlates supports auras. Auras are tracked for "player" and "pet" and saved in a spell-database per character. To administrate the spell-database check the slash commands.
SLASH COMMANDS
lua Code:
  1. /rnp -- shows all commands
  2. /rnp list -- shows all entries of spelldb for this character
  3. /rnp blacklist SPELLID -- blacklists a certain SPELLID in spelldb for this character
  4. /rnp whitelist SPELLID -- whitelists a certain SPELLID in spelldb for this character
  5. /rnp remove SPELLID -- removes a certain SPELLID from spelldb for this character
  6. /rnp disable -- disable the spelldb for this character
  7. /rnp enable -- enable the spelldb for this character
  8. /rnp resetspelldb -- reset the spelldb for this character

CONFIG
Small config on top of the rNamePlates.lua. Not much. Most of the stuff is hardcoded.
GIT
https://github.com/zorker/rothui/tre....0/rNamePlates

60200.01
- added absorbbar reference
- added fix for patch 6.2

60000.09
- healthbar colors now match faction colors
- color onupdate function throttled

60000.08
- hide default healthbar
- hide default castbar
- hide threat glow
- create new healthbar
- create new castbar
- added TANKMODE healthbar coloring

60000.07
- Added new command "disable" to disable the spellDB per character
- Added new command "enable" to enable the spellDB per character
- Remove obsolete checks for ScanAura
- Code cleanup

60000.06
- fixed the poor GUID handling

60000.05
- changed loading event to ADDON_LOADED
- fixed rNP_SPELL_DB = nil error

60000.04
- Loading SavedVariables with VARIABLES_LOADED event instead of ADDON_LOADED
- Added more spellDB checks
- Removed spellDB wipe on new WoW build
- Added new command "remove" to remove a spell from spellDB
- Renamed command "spelldb" to "list"

60000.03
- added auras to rNamePlates
- added slash commands to manage tracked auras

60000.02
- code cleanup

60000.01
- new nameplates for wod 6.0.2

50400.01
- added healthbar faction coloring
- updated toc to 50400

50300.04
- Added the threat bloat fix

50300.03
- changed the threat glow to a threat border around the healthbar

50300.02
- code cleanup/overhaul
- added 2 new statusbar textures to pick from

50300.01
- initial release
Optional Files (0)


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Unread 10-24-13, 12:38 AM  
zork
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First check in the interface settings for your nameplate keybinds. There are 3. Try them out.
Next you can check for active enemy or friendly nameplates via:
Lua Code:
  1. GetCVarBool("nameplateShowEnemies")
  2. GetCVarBool("nameplateShowFriends")
Checking which nameplate is which can only be done by tracking the nameplate health color. (Any class colored or hostile colored or neutral colored nameplates need an attribute).
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Unread 10-24-13, 08:25 AM  
Dhaern
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Ok, finally my config is finished. This code works for show/hide enemies nameplates during combat (friendly nameplates always hide):

Code:
 
--Show hostile nameplates during combat only
  local show, hide = 1, 0
	local f = CreateFrame("Frame")
	f:RegisterEvent("PLAYER_REGEN_ENABLED")
	f:RegisterEvent("PLAYER_REGEN_DISABLED")
	f:SetScript("OnEvent", function(self, event, ...)
		self[event]()
	end)

	function f:PLAYER_REGEN_ENABLED()
		SetCVar("nameplateShowEnemies", hide)
		SetCVar("nameplateShowFriends", hide)
	end

	function f:PLAYER_REGEN_DISABLED()
		SetCVar("nameplateShowEnemies", show)
		SetCVar("nameplateShowFriends", hide)
  end
percentage health code, fixed decimals with math.floor:

Code:
    
--update health func, add to the top where the other functions are.
    local function UpdateHealth(self)
      local hcur, hmin, hmax = self:GetValue(), self:GetMinMaxValues()
      local hper = 0
      if hmax > 0 then hper = hcur/hmax*100 end
      self.value:SetText(math.floor(hper + 0.5).."%")
    end
     
--new value string, add to NamePlateInit function.
    plate.healthbar.value = plate.healthbar:CreateFontString(nil,"BORDER")
    plate.healthbar.value:SetPoint("RIGHT", 0, 0)
    plate.healthbar.value:SetFont(STANDARD_TEXT_FONT,11,"THINOUTLINE")
    plate.healthbar:HookScript("OnValueChanged", UpdateHealth)
    UpdateHealth(plate.healthbar)
and highlight on target/mouseover:
Thanks. I tried it. I actually like it aswell.

DIFF:
http://code.google.com/p/rothui/sour...e.lua&old=1173
Last edited by Dhaern : 10-24-13 at 11:07 AM.
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Unread 11-01-13, 02:57 PM  
vexohmistdol
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Enemy nameplate debuff

Good evning Zork.

Is there anyway to add debuff over enemy nameplates? Sunders, Weakened Blows etc?

Thanks!

Best Regards
Vexo
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Unread 11-25-13, 01:44 PM  
Thelothian
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Bug or addon problem

I found a bug or maybe a configuration problem. I have to figure out if it appears only on my computer or is a global problem. If I use rNamePlates everything seems to work until I'm not viewing target with nameplate active (therefore nameplates are no longer displayed on screen). When I go back to view an item with active nameplate, it have a bar 3 times higher. I've tried changing default bar height value, ora resetting configuration... nothing seems to resolve this strange bug.
I do not know if I could explain the problem well ... if necessary I can attach a screenshot.
Thank you.
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Unread 11-26-13, 02:10 AM  
zork
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Re: Bug or addon problem

Someone else reported that issue aswell. I cannot reproduce it though, not on live, not on the PTR. Which version of WoW are you playing on? It may be possible that there is an old Blizzard config setting in your WTF folder that causes it. To prove it you could backup your WTF folder and try it with an empty WTF folder again only with rNamePlates2 enabled.
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Unread 11-26-13, 02:01 PM  
Thelothian
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Re: Re: Bug or addon problem

Originally Posted by zork
Someone else reported that issue aswell. I cannot reproduce it though, not on live, not on the PTR. Which version of WoW are you playing on? It may be possible that there is an old Blizzard config setting in your WTF folder that causes it. To prove it you could backup your WTF folder and try it with an empty WTF folder again only with rNamePlates2 enabled.
Latest live patch on OSX Mavericks.
I've tried disabling all add ons and deleting WTF folder. Nothing changes...
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Unread 11-26-13, 03:35 PM  
zork
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Re: Re: Re: Bug or addon problem

So that may be a Mac issue. Going to test sth then.
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Unread 12-02-13, 08:24 PM  
kddude
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health bar glitch

I'm getting this bug as well, and I, too, am on OSX Mavericks.

Any updates?
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Unread 12-05-13, 10:25 AM  
zork
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Impossible to fix since I have no Mac for testing. Seems like the threatbloat console settings are PC only.
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Last edited by zork : 12-12-13 at 02:52 AM.
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Unread 12-29-13, 02:17 PM  
Beatrix
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Hi all. First of all I love your addon. Second, I was wondering whether or not it is possible to add the Guild name to allies underneath the bars and also to show only the character name in letters (no health bar) for allies also. I don't really know anything about lua code so I am not certain if it is even possible or not.

Thanks in advance
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Unread 12-30-13, 06:06 AM  
zork
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That is not possible because accessing the current UnitId of a nameplate is quite difficult.
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Unread 01-15-14, 05:00 AM  
Kkthnx
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Thank you for your hard work!
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Last edited by Kkthnx : 01-15-14 at 05:19 AM.
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Unread 02-23-14, 06:46 PM  
Ginko
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Debuff icon above nameplates?

Hi Zork,

I apologize if this has been asked before, but is there a function to show debuffs on the nameplates? Possibly attached or is this something that could work with rfilter?


Best,
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Unread 02-24-14, 02:24 AM  
zork
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Re: Debuff icon above nameplates?

Yeah that's not going to happen with this nameplates. You could check out KUINameplates instead.
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Unread 02-24-14, 06:34 PM  
Ginko
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Re: Re: Debuff icon above nameplates?

Thank you for the suggestion, I will take a look.

Originally Posted by zork
Yeah that's not going to happen with this nameplates. You could check out KUINameplates instead.
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