PredatorArchy
PredatorArchy is a small addon to support your digging through Azeroth. This means, the addon will enhance your archaeology!
IMPORTANT:
I had to alter the structure of the Saved Variables, if you encounter any strange behaviour, please perform a reset (/pa reset or via the ingame-config). Should fix it.
..::Features::..
- shows currently active artifacts with progress bar
- shows tooltip with keystones for that race
- shows tooltip of the artifact in progress
- checks, if an aritfact can be solved, clicking the aritfact icon will solve it
- keystones are automatically used, but you will be prompted
- shows a list of current dig sites on the continent (only zone name, clicking will open map to that zone)
- shows dig sites in TaxiWindow
- ingame config and slash commands
- four different display-modes: all, artifacts (shows all active artifacts), fragments (shows artifacts for races on your current continent) and custom (you may choose, which races show up)
- PredatorArchy remembers its last state, so if you get disconnected while PredatorArchy is hidden or sleeping, it will still be sleeping on login and must be activated with /pa show
- prints statistics of your digging (artifacts per race, how many rares, stuff)
..::Configuration::..
- frames can be dragged by holding down ALT
- clicking the skill bar will bring up mini menu
- ingame configuration can be found in the game menu -> AddOns
- Minimap button can be dragged by holding down ALT
- Minimap button toggles (LeftMouseButton) or shows a menu (RightMouseButton)
- /predatorarchy hide to hide the windows
- /predatorarchy show to show the windows
- /predatorarchy sleep to (temporarily) deactivate the addon (/pa show to activate again)
- /predatorarchy reset will reset the settings to default
- /predatorarchy toggle will toggle between sleeping and showing
- /predatorarchy may be replaced by /pa
..::Known Issues::..
- sometimes PredatorArchy is not able to detect the right index of archaeology and it may display your fishing or cooking-skill. A reload of the UI will fix this, working on a solution, but since I can't reproduce this on a regular base, you'll have to deal with it.