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Results: 230Comments by: Maxen
File: rActionBar08-22-16
Yes. If any of you finds an error w...
Posted By: Maxen
Yes. If any of you finds an error where actionbar does not switch properly in a vehicle or alike. Will be removed once Legion is live. On a vehicule in Azshara during an invasion, exit button wasn't there as a passenger. Had to Numpad+5 to exit ;)
File: rActionBar08-20-16
Debug code ? _onstate-page index...
Posted By: Maxen
Debug code ? _onstate-page index 2 _onstate-page index 1 _onstate-page index 2 _onstate-page index 3 _onstate-page index 2 _onstate-page index 1
File: rButtonTemplate_Default08-05-16
Is it possible to only skin the act...
Posted By: Maxen
Is it possible to only skin the action buttons, not the auras? Using another addon that skin my buff/debuff already. edit: nvm, just commented that line rButtonTemplate:StyleAllAuraButtons(auraButtonConfig)
File: Neav UI07-28-16
Re: Re: Re: Re: Re: Re: Re: Re: nPlates 2.0
Posted By: Maxen
More options added. Here is the full list. dontClampToBorder = true, WOOT! :banana:
File: oUF Abu07-24-16
W00T ! Big thanks to you !
Posted By: Maxen
W00T ! Big thanks to you !
File: Neav UI07-24-16
just ran into a small problem with...
Posted By: Maxen
just ran into a small problem with the alert frame mover in ncore, just did bwd and after I killed the omnotron defense system for whatever reason even though I was solo the roll window popped up for each piece of gear and half of them went way off the top of the screen. Just rename de file alertframemover.lua and reload to have t...
File: Neav UI07-23-16
Is this something that anyone can h...
Posted By: Maxen
Is this something that anyone can help me with? Hey I think I've got it. In function DebuffButton_UpdateAnchors, change this code : if (index == 1) then buff:SetPoint('TOP', TempEnchant1, 'BOTTOM', 0, rowSpacing) elseif (index >= 2 and mod(index, cfg.buffPerRow) == 1) then buff:SetPoint('TOP', _G, 'BOTT...
File: Neav UI07-21-16
Little glitch on the target frame.....
Posted By: Maxen
Little glitch on the target frame... https://i.imgur.com/DqXaYoV.png
File: Neav UI07-21-16
nBuff
Posted By: Maxen
Thanks for the update! Is it possible to anchor the debuffs on the player frame instead? If you can point where it is done, I'll give it a try.
File: oUF Abu07-20-16
I've contacted the author and sadly...
Posted By: Maxen
I've contacted the author and sadly, he's not playing anymore. :( If anyone have managed to make it work on live, please share with us!
File: oUF Abu07-12-16
Really enjoying this one! Hopefully...
Posted By: Maxen
Really enjoying this one! Hopefully, it will be updated for Legion! :banana:
File: rChat01-11-14
Hey ! Is there a copy text/chat fun...
Posted By: Maxen
Hey ! Is there a copy text/chat function that I don't know of?
File: rBuffFrameStyler11-25-13
OK, it makes sense. I'll experiment...
Posted By: Maxen
OK, it makes sense. I'll experiment with my textures, thanks!
File: rBuffFrameStyler11-25-13
Textures border colors
Posted By: Maxen
Hey Zork, Thanks for all your addons, they are clean and not bloated. Quick question for this one, why if I am using another textures for the buff/debuff borders I am losing the colors (red for debuff, etc) ? I guess the textures used must have some "blank" space... Hope I am clear enough :)
File: oUF Phanx02-07-13
Or you could just cancel the aura f...
Posted By: Maxen
Or you could just cancel the aura filtering for the target unit by commenting one line in Frames.lua: self.Buffs.CustomFilter = ns.CustomAuraFilters.target and then hardcode the number of buff you want to see on the target: self.Buffs = 6 Good luck!
File: oUF Phanx12-05-12
Just posted an issue over the bug t...
Posted By: Maxen
Just posted an issue over the bug tracker. Thanks.
File: Neav UI12-04-12
Re: Re: Re: Re: nTooltip
Posted By: Maxen
Thats all i got for ya tho, if it don't work maybe try downloading the latest build. Coke Thanks Coke for all your feedback. Using the reactionBorderColor = true, the border is colored blue for friendly players, green for npcs... like the nameplate does color them actually. Weird stuff. I'm gonna try some stuff / update again....
File: Neav UI12-03-12
Re: Re: nTooltip
Posted By: Maxen
If you use nTooltip the player's name should already be classcolored, but if you would like the boarder class colored go into the config.lua and change: I'm using nTooltip, but the player's name is white! http://i.imgur.com/AEHYm.png
File: Neav UI12-03-12
nTooltip
Posted By: Maxen
Would it be possible to class color the name of player in the tooltip? Thanks.
File: oUF Phanx11-29-12
@Maxen: Fixed for the next release...
Posted By: Maxen
@Maxen: Fixed for the next release. In the future, please use the bug tracker; if I can't deal with your report the moment I read it, it's very likely I will forget about it, and then it will just get lost in the un-threaded, un-searchable, un-linkable sea of comments and I'll never see it again. Will do, thanks Phanx!
File: oUF Phanx11-29-12
Getting this upon login with my lev...
Posted By: Maxen
Getting this upon login with my level 22 mage: 9x oUF_Phanx-5.1.0.273\Plugins\DispelHighlight.lua:175: attempt to index global "enrageEffects" (a nil value) oUF_Phanx-5.1.0.273\Plugins\DispelHighlight.lua:175: in function Locals:
File: alDamageMeter11-13-12
Hello, I am not seeing Arcing L...
Posted By: Maxen
Hello, I am not seeing Arcing Light that is coming from Light's Hammer talent (paladin) in the healing done. Cheers!
File: bNameplates11-11-12
Yup, getting a lot of errors since...
Posted By: Maxen
Yup, getting a lot of errors since last update. On my feral druid : 52x AddOn "bNameplates" tried to call the protected function "NamePlate12:Show()". !BugGrabber-r188\BugGrabber.lua:587: in function bNameplates\bNameplates-1.lua:162: in function b...
File: bNameplates11-06-12
Nice update! Would you consider add...
Posted By: Maxen
Nice update! Would you consider adding an option to show/not show the auras?
File: oUF Phanx10-15-12
FYI, Chi resource is working fine o...
Posted By: Maxen
FYI, Chi resource is working fine on my monk. Make sure you have the latest oUF framework. I also added myself unfiltered debuffs on my unit (easier to spot) and focus frame (for CC). ToT would be nice too as a tank. This could be all made as an option if you do not want them for yourself. But I don't mind hacking your script on e...