Download
(286 Kb)
Download
Updated: 01-12-14 10:58 AM
Pictures
File Info
Compatibility:
Siege of Orgrimmar (5.4)
Updated:01-12-14 10:58 AM
Created:02-03-11 10:34 AM
Downloads:33,936
Favorites:195
MD5:
Categories:Unit Mods, Combat Mods
5.4
KuiNameplates  Popular! (More than 5000 hits)
Version: 228
by: Kesava [More]
Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

Current features:
  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember
228
* make auras significantly more reliable
* change tankmode uiname to "Threat", in anticipation of additions to its config page

* add options to change reaction colors
* split "don't fade units at low health" into two seperate options for hostile units and friendly units
* fix "fade all" doesn't work consistently when faded alpha is set to 0%
* fix castbar sometimes fading out on newly shown frames where it was inappropriate
* fix logic error in kui frame fading code which may have caused some problems with repeated frame fading
* add upper limit to name width (using default layout) to prevent ridiculous overflows
* remove kui_nameplates_absorbs because that was nowhere near ready and shouldn't have been pushed anyway, whoops
* bump kui minior

* fix lua error when cast time display is enabled but name is disabled
* reduce name text jiterry-ness using centred layout
* add option to only use frame glow as threat glow (hide it when there's no threat)
* add option to show auras on trivial units

* reposition castwarnings to fit with new layout
* add option to use left-aligned layout, similar to the pre-223 layout (in /knp > general)

* add spark to castbars.
* make castbars fade out rather than instantly disappearing.
* cast time display is now disabled by default.
* change layout of healthbar text; names are no longer truncated.
* change layout of castbar text; spell name is no longer truncated.
* change default font to Expressway Rg Bold. Works better at smaller sizes in WoW.
* change level text for bosses to "Boss".
* remove option to colour unit names. This can be achieved with a small custom.lua modification.
* remove maximum cast time from castbar text (only current time is shown now)
* remove Accidental Presidency from Kui_Media.

Change log for previous versions available on CurseForge.
Archived Files (3)
File Name
Version
Size
Author
Date
221
262kB
Kesava
11-14-13 07:28 AM
217
261kB
Kesava
09-10-13 07:20 AM
216
261kB
Kesava
08-15-13 10:35 AM


Post A Reply Comment Options
Old 12-24-12, 10:04 AM  
Kesava
A Defias Bandit
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 164
Uploads: 3
Originally Posted by Anja
some news about the theme seperation?!
Well, there's custom-rename-me.lua in the Kui_Nameplates folder now. If you rename that to custom.lua you can put whatever code you want in the hook-functions to modify the layout at specific points, rather than changing things in layout.lua.

So, to demonstrate, if you wanted nameplates to have a.. pure.. black background.. You'd do this. Find this line in custom-rename-me.lua:
Code:
local function PostCreate(frame)
And put this code after it:
Code:
	frame.parent:SetBackdrop({ bgFile = 'Interface\\AddOns\\Kui_Media\\t\\solid' })
	frame.parent:SetBackdropColor(0, 0, 0)
Then rename custom-rename-me.lua to custom.lua, completely restart wow (if you had it open) so it detects the new file, and then nameplates should be really ugly, and they'll still be really ugly even after you update the addon. Unless I rename a variable, or change the way custom code is hooked. You'll never need to absolutely recode everything like you did before though.

If you have trouble getting something to work with this, PM me. It doesn't support absolutely everything, but it's enough for me to get castbars, cast warnings, etc. working, so it should be enough for you to make basic layout changes.
Last edited by Kesava : 12-24-12 at 10:22 AM.
Kesava is offline Report comment to moderator  
Reply With Quote
Old 12-23-12, 06:37 AM  
Anja
A Fallenroot Satyr
 
Anja's Avatar
AddOn Author - Click to view AddOns

Forum posts: 27
File comments: 37
Uploads: 3
some news about the theme seperation?!
Anja is offline Report comment to moderator  
Reply With Quote
Old 12-21-12, 04:28 AM  
Velarayne
An Aku'mai Servant
 
Velarayne's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 35
File comments: 57
Uploads: 1
Thanks for the help; that worked perfectly. :>
Velarayne is offline Report comment to moderator  
Reply With Quote
Old 12-20-12, 11:37 AM  
Kesava
A Defias Bandit
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 164
Uploads: 3
Originally Posted by Velarayne
Say I added a bar texture to to the texture folder in Kui_Media; How would I go about editing the LUA to use that bar texture on my nameplates? I skimmed through the LUA a bit and wasn't sure what I would need to change. Thanks in advance! :>
Edit Kui_Nameplates/lib/kui/main.lua, line ~23 should be:
Code:
bar = media .. 't\\bar',
Change "bar" at the end to the name of the texture file you added to the Kui_Media\t folder, minus the .tga file extension. That should change everything. At the moment you'll have to edit that every time there's an update. At some point though, I think I'll move textures over to libSharedMedia to make it easier to configure.

Originally Posted by McBloed
Options sometimes dont be saved after relog in version 3.5.2 (reload works, just relog dont)
Edit: in fact, I've just pushed the update to fix this (133), so there's no need to do anything below.

That should be fixed in the next version, however it should, maybe work properly if you do this:
Code:
/run KuiNameplatesDB=nil;ReloadUI()
That'll reset your configuration, but I'll need to do that anyway. Also I guess since it's not saving settings anyway it doesn't really matter too much.
Last edited by Kesava : 12-20-12 at 12:09 PM.
Kesava is offline Report comment to moderator  
Reply With Quote
Old 12-20-12, 08:27 AM  
Velarayne
An Aku'mai Servant
 
Velarayne's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 35
File comments: 57
Uploads: 1
I have another question, if you don't mind. ^^

Say I added a bar texture to to the texture folder in Kui_Media; How would I go about editing the LUA to use that bar texture on my nameplates? I skimmed through the LUA a bit and wasn't sure what I would need to change. Thanks in advance! :>
Velarayne is offline Report comment to moderator  
Reply With Quote
Old 12-17-12, 08:43 AM  
McBloed
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 80
Uploads: 2
Options sometimes dont be saved after relog in version 3.5.2 (reload works, just relog dont)
__________________
www.extinction-dethecus.de
Last edited by McBloed : 12-18-12 at 08:13 AM.
McBloed is offline Report comment to moderator  
Reply With Quote
Old 12-15-12, 09:10 PM  
Velarayne
An Aku'mai Servant
 
Velarayne's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 35
File comments: 57
Uploads: 1
Originally Posted by Kesava
It should be possible for you to get the font to look right on trivial frames. If you rename the custom-rename-me.lua to (predictably) custom.lua, look for this line:
Code:
-- Place code to be performed after a frame is shown here.

And put this code after it:
Code:
    if frame.trivial then
        local name,_,style = frame.name:GetFont()
        frame.name:SetFont(name, KuiNameplates.fontSizes.name, style)
    end
Then completely restart wow (if you had it open), the names on both types of frames -should- be the same size. As per keeping everything pixel-perfect those frames aren't scaled in any way - it's just because the names on trivial frames use a 1 point smaller font size.

But concerning -frame- sizes, as you read in the other reply I can only make them look the same. The click boxes would still be the smaller size because Blizzard doesn't let us control that without it sometimes breaking, so it'd result in really bad UI feedback.


Thanks!
Thank you so much, this worked perfectly. That was driving me crazy! :>
Velarayne is offline Report comment to moderator  
Reply With Quote
Old 12-15-12, 06:44 AM  
Kesava
A Defias Bandit
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 164
Uploads: 3
Re: Monochrome

Originally Posted by Monkooli
a monochrome setting
It's possible to do that in this version - you need to search for "OUTLINE" in layout.lua, castbar.lua and castwarnings.lua and replace each of them with "OUTLINE, MONOCHROME". But it should much easier to do in the version I'm working on, and I'll be able to add an option for it.
Kesava is offline Report comment to moderator  
Reply With Quote
Old 12-15-12, 04:56 AM  
Monkooli
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Monochrome

Hello, I really like this addon but one thing that I would need for it to fit in my UI is a monochrome setting. I can't really find the option for it in the LUA files so can you lend me a hand?
Monkooli is offline Report comment to moderator  
Reply With Quote
Old 12-14-12, 06:15 PM  
Kesava
A Defias Bandit
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 164
Uploads: 3
It should be possible for you to get the font to look right on trivial frames. If you rename the custom-rename-me.lua to (predictably) custom.lua, look for this line:
Code:
-- Place code to be performed after a frame is shown here.

And put this code after it:
Code:
    if frame.trivial then
        local name,_,style = frame.name:GetFont()
        frame.name:SetFont(name, KuiNameplates.fontSizes.name, style)
    end
Then completely restart wow (if you had it open), the names on both types of frames -should- be the same size. As per keeping everything pixel-perfect those frames aren't scaled in any way - it's just because the names on trivial frames use a 1 point smaller font size.

But concerning -frame- sizes, as you read in the other reply I can only make them look the same. The click boxes would still be the smaller size because Blizzard doesn't let us control that without it sometimes breaking, so it'd result in really bad UI feedback.


Thanks!
Last edited by Kesava : 12-14-12 at 06:18 PM.
Kesava is offline Report comment to moderator  
Reply With Quote
Old 12-14-12, 08:33 AM  
Velarayne
An Aku'mai Servant
 
Velarayne's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 35
File comments: 57
Uploads: 1
Hiya, I have a quick question if you don't mind. :>

I noticed in 5.1, Blizzard redesigned the nameplates so that low health-type mobs (like little mobs that have way less health than normal mobs of the same level) have really small nameplates compared to everything else. As you can see in my screenshot, I'm using a pixel font on my nameplates, so this new feature distorts the font size and it doesn't look very good.



So I was wondering, is there anything I may have missed in the options (or even the LUA) that would allow me to disable this and have all my nameplates be the same size? If there isn't currently an option, is it something that would be easy to fix?

Also, thanks for making an awesome addon. I was using dNameplates prior to 5.1, but 5.1 broke them and the author wasn't updating. Eventually stumbled across KuiNameplates and now I have no intention of switching to anything else. :>

Edit: Gah sorry, I totally didn't realize someone asked the exact same thing already. ;_;
Last edited by Velarayne : 12-14-12 at 08:35 AM.
Velarayne is offline Report comment to moderator  
Reply With Quote
Old 12-05-12, 11:06 AM  
Kesava
A Defias Bandit
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 164
Uploads: 3
There's an option for that in the update I just uploaded (3.5.2). Should be up an hour or so from this posting.

Thanks!
Last edited by Kesava : 12-05-12 at 11:07 AM.
Kesava is offline Report comment to moderator  
Reply With Quote
Old 12-03-12, 10:16 PM  
devilArt
A Fallenroot Satyr
 
devilArt's Avatar

Forum posts: 26
File comments: 97
Uploads: 0
hi kesava
is there a easy way to remove level and health, i try use hide() to "frame.level" and "frame.health.p", but level still display
maybe add a option to hide them would be a nice choice

anyway, thanks for this awesome addon
devilArt is offline Report comment to moderator  
Reply With Quote
Old 12-01-12, 04:05 AM  
redworm
A Defias Bandit

Forum posts: 2
File comments: 77
Uploads: 0
missing the option to remove levels...
redworm is offline Report comment to moderator  
Reply With Quote
Old 11-30-12, 11:49 AM  
Kesava
A Defias Bandit
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 164
Uploads: 3
Originally Posted by Anja
i can only "change" variables and code - not code my own addons - i dont know how i can make an addon like kui_theme that change all the variables in your addon O_o
You only need to make a folder, a .toc and a .lua file to "make" an addon. Either way I can describe how it works to you in a PM when that update actually comes out.

Originally Posted by Anja
the healthbar starts at 0% and goes fast to 100%
I'll look into improving that.
Last edited by Kesava : 11-30-12 at 02:36 PM.
Kesava is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.