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Updated:08-11-18 11:23 AM
Created:07-04-09 05:47 PM
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 8.0.1.0
by: Phanx [More]

I am no longer developing or maintaining World of Warcraft addons. I haven't played in years, and don't have the time or interest to continue working on addons for a game I don't play anymore. If you are an addon author interested in continuing one of my addons, please see https://phanx.net/addons/. If you are an addon user, sorry, but there won't be any more fixes or updates from me.

oUF layout with many PvE-oriented features and a few options.
Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, AFK timers, and smoothly updating bars. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.

Note that you must install the oUF core addon separately.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 8.0.1.0
  • Updated for WoW 8.0

Version 7.3.5.0
  • Updated for WoW 7.3 and oUF 7.0

Version 7.1.0.0
  • Fixed an error that occurred as a result of Blizzard sending health updates for non-existent units

Version 7.0.3.2
  • Fixed an error with combo points for rogues (ticket #11)
  • Time-limited buffs on NPCs are now shown by default (ticket #10)
  • Fixed boss debuffs not showing on focus/TOT frames (ticket #10)

Version 7.0.3.1 (2016 Aug 14)
  • Fixed an error when opening the aura configuration panel

Version 7.0.3.0 (2016 Aug 13)
  • Updated for WoW 7.0
  • Includes an updated copy of oUF -- the official version will not work!
  • The aura filter lists for most classes were compiled using Wowhead. Please report any missing buffs/debuffs (with their ID) or any buffs/debuffs that are included in the default filters that don't actually need to be shown. Thanks.
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Unread 01-20-11, 01:39 AM  
Akkorian
A Flamescale Wyrmkin
 
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Hi treelet,

This problem should be fixed in the new version. Sorry about the delay!

Version 4.0.3.127
  • Fixed party pet frames
  • Added some basic options for health bar coloring
  • Added Fire! and Sniper Training buffs for hunters
  • Added Archangel and Dark Archangel buffs for priests
  • Added Lifeblood buff from herbalism
  • Added full support for localization
  • Added Spanish localization
  • Added Andika Basic font
  • Updated tanking and healing checks
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Unread 01-19-11, 08:16 PM  
treelet
A Deviate Faerie Dragon
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I posted a bug report for this but it was never addressed, so I'm reposting it here in the hopes that maybe someone else can help me.

A set of extra party auras shows up in the far upper right corner of the screen when I use oUF_Phanx. Commenting out the particular spells in the auras.lua (Earth Shield and Riptide) causes both sets of auras to disappear. I'm not entirely sure if that second set of auras is intentional or no, but I'm using a fresh install of oUF_Phanx and the placement seems odd.

http://img23.imageshack.us/img23/229...1011160645.jpg

You can see them there on top of the minimap in the upper right corner.

Using the latest version of WoW, oUF_Phanx, and oUF.
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Unread 01-18-11, 05:54 PM  
DoctorDyna
A Defias Bandit

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Originally posted by Akkorian
Hi DoctorDyna,

The player castbar should be showing the spell name. The code is in “core.lua”, on lines 847–850:

Code:
		elseif (ns.uconfig[unit].width or 1) > 0.75 then
			self.Castbar.Text = ns.CreateFontString(self.Castbar, 16, "LEFT")
			self.Castbar.Text:SetPoint("LEFT", self.Castbar, "LEFT", 4, 0)
		end
Spell names should be shown on all castbars, unless the parent frame’s relative width is less than 75%. Maybe you changed the player frame’s relative width?

You can also just install oUF_MovableFrames to move the frames, instead of having to edit the layout code.
Awesome, thanks, I'll check it out tonight. I don't believe I changed any percentage based things though, only moved the frames out so I could get vuhdo in the center.
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Unread 01-18-11, 05:03 PM  
Akkorian
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Hi DoctorDyna,

The player castbar should be showing the spell name. The code is in “core.lua”, on lines 847–850:

Code:
		elseif (ns.uconfig[unit].width or 1) > 0.75 then
			self.Castbar.Text = ns.CreateFontString(self.Castbar, 16, "LEFT")
			self.Castbar.Text:SetPoint("LEFT", self.Castbar, "LEFT", 4, 0)
		end
Spell names should be shown on all castbars, unless the parent frame’s relative width is less than 75%. Maybe you changed the player frame’s relative width?

You can also just install oUF_MovableFrames to move the frames, instead of having to edit the layout code.
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Last edited by Akkorian : 01-18-11 at 05:05 PM.
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Unread 01-18-11, 03:05 PM  
DoctorDyna
A Defias Bandit

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Quick question

Decided to try this layout today and all seems great, changed a bit of the config to move it around and it seems to be working wonderfully.

I do have one question though, I was poking around a bit in the code to see if I could find it, but I didn't want to change the wrong thing and break something. Is there an easy way to get the spell name to show up on the "self" cast bar the way it shows up on the "target" cast bar?
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Unread 01-14-11, 05:16 PM  
Akkorian
A Flamescale Wyrmkin
 
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Hi Micmac,

Those lines aren’t working because those spell IDs belong to the Sniper Training talent itself, not to the actual buff that appears on you when the talent activates. Here are the spell IDs for the actual buff:

Code:
	[64418] = 4, -- Sniper Training (Rank 1)
	[64419] = 4, -- Sniper Training (Rank 2)
	[64420] = 4, -- Sniper Training (Rank 3)
I’ll also add them to the next release.
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Unread 01-14-11, 04:43 PM  
Micmac
A Kobold Labourer

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Sniper Training buff for hunters

I've tried to add the Sniper Training buff for my hunter by editing the auras.lua file. I put in the spell ids with the other playerclasss=hunter ones for all 3 ranks of the buff and have tried it with max rank only as well since that's the one my hunter has.
Code:
        [53302] = 4, -- Sniper Training
	[53303] = 4, -- Sniper Training
	[53304] = 4, -- Sniper Training
I can't get this buff to show on the player frame and can't figure out what I'm doing wrong. Does anyone have any suggestions?
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Unread 01-14-11, 04:55 AM  
Akkorian
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Hi Versewastaken,

Thanks for the feedback. I’ll see about adding a way to change the background color.

You can change the width of the party frames in the “config.lua” file; open it in Notepad and find the “party” table, and change the “width” value. It’s a multiplier, so the current value of 0.5 means that party frames are half as wide as the player frame.

I’m not sure what can be done about the health text covering the health bar, though. That’s kind of the point.
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Unread 01-14-11, 02:29 AM  
Versewastaken
A Kobold Labourer

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I really like the design of this especialy the clear red border when somebody has threat. The look is very good, simple but not just plain simple bars.

but as a healer I unfortunatly found it unusable.

The health bar and the colour behind it are too similar making it unclear how much health had been lost.

They health % covered a large percentage of the health bar. I'm sure some people could just read the number but I find a bar so much easier to follow.

The party bars seemed to be small just for the hell of it (although I greatly apriciate putting the player in with the rest of the group making it harder to forget to heal yourself).



Mostly I think it's great but for me these few things spoil it.
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Unread 01-08-11, 10:22 AM  
gossipgirlxo
A Deviate Faerie Dragon
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such an awesome layout.
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Unread 01-03-11, 07:55 AM  
mojosdojo
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Originally posted by Akkorian
Could you give me an example of a situation where it would be helpful to know if your target was silenced? I can’t think of any, for the classes I play, but that list doesn’t include a moonkin.
Solar Beam is multi-target. So it actually silences the target you cast it on but also prevents casting if you stand close enough (in the spot light animation). Very useful in 5 mans these days, as you can multi-interrupt.
Last edited by mojosdojo : 01-03-11 at 07:56 AM.
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Unread 01-02-11, 12:57 AM  
Falter
A Deviate Faerie Dragon

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Originally posted by Akkorian
Okay, after a bit of reading, it sounds like Evangelism is the one you want to see (so you know when to use Archangel), and you don’t really need to see Archangel (since it buffs things you’re already doing). Does that sound about right?
Flu season... /cough,cough,sneeze

You do want to see your stacks of evangelism, at least when they are at full strength (5). If you pop archangel without being stacked to 5, you won't get full effect of it. Once you do pop it, you likely do want to see the duration of the resulting buff.

Blizz seems to have done a very poor job of organizing auras in a way that makes it easy for these types of applications.
Last edited by Falter : 01-02-11 at 12:59 AM.
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Unread 12-27-10, 03:03 PM  
Faraque
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Negative. 813 is commented out. Using Notepad++, I did a Find for "CustomAuraFilter" and commented each line. There were 4 lines. 744, 765, 792 and 813.
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Unread 12-26-10, 07:09 PM  
Akkorian
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Hmm... maybe you overlooked line 813 in “Core.lua”?
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Unread 12-26-10, 02:04 PM  
Faraque
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Fantastic, thank you for the response. I'll get back to you if there are any errors.

edit: Ok, so no errors. However, I cannot see buffs on target. Maybe I'm missing something?
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Last edited by Faraque : 12-26-10 at 02:17 PM.
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