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Updated: 11-12-08 05:15 PM
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Updated:11-12-08 05:15 PM
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oUF Lyn  Popular! (More than 5000 hits)

Version: 1.2.4f
by: eiszeit [More]

Note: I, Obble, am now maintaining this and lyns other addons after he quit. I am currently rewriting oUF_Lyn for 3.1

This is another layout for oUF.

Works with the current version of oUF (as of 17.10.2008).

Note: colors working again, thanks to zork/rothar.

If you want to modify the layout, do it yourself. I will not give any help. I give only support if the original layout have errors or anything.

It has following frames:
- Player
- Target
- Target of Target
- Pet
- Focus
- Party
- Raid

You can hide party in raid by going into your Interface option and activate the option "Hide Party Interface in Raid".

It supports following oUF Plugins and Libs:
- oUF_DebuffHighlight
- oUF_PowerSpark
- oUF_BarFader
- oUF_Banzai <- should work. normally a layout DOES NOT need to edit anything for support, so.

If you find any bugs or so... please let me know (screenshot + error message or something)

1.2.4f

- barfade again - maybe, dunno, dont care. if it change again i'll drop support for it.

1.2.4e

- toc bump

1.2.4d

- barfade again

1.2.4c

- added a local.

1.2.4b

- reverted colors for hostile pvp player

1.2.4

- fixed colors for hostile pvp player
- fixed buff thingy (hopefully)
- castbar position can now be done on the top of the layout.lua

1.2.3

- added !LynColor for old colors (changing all colors in wow :P)
- fixed some stuff

1.2.2

- fixed barfade support

1.2.1

- only thing what doesnt work with 3.0 are the custom reaction colors... dunno how to fix it atm.
- removed support for: ouf_druidmana/libmobhealth

1.2

- oUF_BarFader support

1.1

- forgot the new name of the safe zone

1.0

- enabled druidmana, changed display of druidmana
- dunno what else I did

0.9

- currently disabled druidmana
- little rework for ouf 1.1
- added castbar

0.8

- frames got names
- disabled pet happiness till I found a better solution to update it.

0.7

- changed banzai support, thanks to xuerian

0.6

- changed raid group spawning

0.5

- changed banzai support again, seems like i did it wrong before, didn't know ouf_banzai hooks frames automatically :x

0.4

- i hope i fixed the banzai bug

0.3

- ouf_banzai support (player hp bar)
- ouf_libdruidmana support

0.2

- added function for party hide in raid (thanks @ p3lim)

0.1

- initial release
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Unread 11-12-08, 05:06 PM  
eiszeit
A Chromatic Dragonspawn
 
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Originally posted by duhwhat
fyi, recent barfade update breaks the oUF Lyn implementation
what exactly broke?
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Lyn • I'm a mess of unfinished thoughts
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Unread 11-12-08, 06:47 PM  
p3lim
A Pyroguard Emberseer
 
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I changed some stuff with BarFader yesterday, but im not putting anything in it now for until something is requested.
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Unread 11-13-08, 05:47 AM  
duhwhat
A Wyrmkin Dreamwalker

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working beautifully again with your changes Lyn
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Unread 11-13-08, 08:46 PM  
dualaud
A Murloc Raider

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Ich nehm mir zu Herzen:
"If you want to modify the layout, do it yourself. I will not give any help. I give only support if the original layout have errors or anything."

Dürfte ich trotzdem wissen, wie Du Dir persönlich Maintanks anzeigen lässt?

Danke,
dual
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Unread 11-14-08, 08:42 AM  
eiszeit
A Chromatic Dragonspawn
 
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Originally posted by dualaud
Ich nehm mir zu Herzen:
"If you want to modify the layout, do it yourself. I will not give any help. I give only support if the original layout have errors or anything."

Dürfte ich trotzdem wissen, wie Du Dir persönlich Maintanks anzeigen lässt?

Danke,
dual
Habe ich nicht drin zZt. Raide ja noch nicht - und wenn, gucke ich mir wie andere es machen und borge es mir
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Unread 11-22-08, 03:55 AM  
Abdubigugu
A Kobold Labourer

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target marked

hi,

how it's possible to change the color of the target unit name from white into red if the target is marked for me?

hope there's a quick and easy solution.


thx
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Unread 11-22-08, 08:09 AM  
eiszeit
A Chromatic Dragonspawn
 
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Re: target marked

Originally posted by Abdubigugu
hi,

how it's possible to change the color of the target unit name from white into red if the target is marked for me?

hope there's a quick and easy solution.


thx
marked for you? mh?
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Unread 11-22-08, 08:13 AM  
SquishyMage
A Deviate Faerie Dragon

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PVP flag option?

May we have an option (in lua code, true/false edit would be great) to toggle displaying of our own pvp flag?
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Unread 11-22-08, 11:53 AM  
Abdubigugu
A Kobold Labourer

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Re: Re: target marked

Originally posted by eiszeit
marked for you? mh?

found it.
UnitIsTapped

tapped by player - i didn't know how to call it, so i wrote "marked" insteed of "tapped".

i put this piece of code in the

Code:
if unit=="target" then -- Show level value on targets only
block ( layout.lua around line 149), because only the target is interesting to me.

Code:
if (UnitIsTapped(unit) and UnitIsTappedByPlayer(unit)) then
    -- Target is tapped by you
    self.Name:SetTextColor(0.9, 0.2, 0.2)
end
works perfect for me.
Last edited by Abdubigugu : 11-22-08 at 11:56 AM.
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Unread 11-29-08, 04:39 PM  
Surgency
A Kobold Labourer
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would it be possible to see some sort of visual healing plugin in the future? If you are unsure of what I mean.. when I cast a heal on someone.. have it highlight their health bar for the amount I will be healing.

Thanks!
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Unread 11-30-08, 06:08 AM  
eiszeit
A Chromatic Dragonspawn
 
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Originally posted by Surgency
would it be possible to see some sort of visual healing plugin in the future? If you are unsure of what I mean.. when I cast a heal on someone.. have it highlight their health bar for the amount I will be healing.

Thanks!
if this plugin exist and i only have to add some variables, no problem, if not, no.
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Unread 11-30-08, 06:23 AM  
hipjipp
A Cliff Giant
 
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Originally posted by eiszeit
if this plugin exist and i only have to add some variables, no problem, if not, no.
It does, and you don't need to add anything, it's called oUF_HealComm witch uses LibHealComm-3.0. =)
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Unread 11-30-08, 03:16 PM  
Surgency
A Kobold Labourer
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Originally posted by hipjipp
It does, and you don't need to add anything, it's called oUF_HealComm witch uses LibHealComm-3.0. =)
Thats exactly what I was looking for.. to bad it doesn't work with 3.0.2
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Unread 11-30-08, 07:08 PM  
reale
A Kobold Labourer

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Out of Range

Anyway to make the people fade when out of range?
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Unread 12-01-08, 02:20 AM  
hipjipp
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Originally posted by Surgency
Thats exactly what I was looking for.. to bad it doesn't work with 3.0.2
It does, you just need to replace the existing LibHealComm-3.0 that comes with it with the one he links to. I did it and it works as it's supposed to.
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