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By: Norque - 08-12-06 11:59 PM |
fixed in 3.3, the button still stays grey if you have a stone equipped though |
By: Golonator - 08-11-06 01:04 AM |
If you have a spellstone in your offhand, whose cooldown of 30 seconds is gone, should the button then get blue or stay grey? If not, then everything is ok. Otherwise there is still a little bug. I can eat my spellstone now by clicking the button, but it would be nicer if it would change from grey to blue when the 30 seconds equip cooldown is gone. |
By: Golonator - 08-10-06 01:08 AM |
Ah sorry ok i found it (I was in my old backup version folder. Ok it works now: Spellstone can be used. The only lasting problem is that the spellstone button stays grey even after the 30 secs cooldown is gone. |
By: Golonator - 08-10-06 01:05 AM |
1. There is no File ShardAce.lua, only NewSA.lua 2. There is no function ShardAce Are we talking about the same Addon? |
By: Norque - 08-09-06 05:13 PM |
hrmm... ok, try this. Open up ShardAce.lua and replace the function ShardAce:StoneClick(button) with this: function ShardAce:StoneClick(button) if (button == "LeftButton" and ShardAceEngine.Spells.Spellstone) then if ShardAceEngine.Items.Spellstone then ShardAceEngine:UseItem("Spellstone") self.SpSEquip = true elseif self.SpSEquip then if GetInventoryItemCooldown("player", GetInventorySlotInfo("SecondaryHandSlot")) == 0 then UseInventoryItem(GetInventorySlotInfo("SecondaryHandSlot")) self.SpSEquip = nil elseif ShardAceEngine.Items.Offhand then ShardAceEngine:UseItem("Offhand") self.SpSEquip = nil end else ShardAceEngine:CastSpell("Spellstone") end elseif (button == "RightButton" and ShardAceEngine.Spells.Firestone) then if ShardAceEngine.Items.Firestone then ShardAceEngine:UseItem("Firestone") elseif ShardAceEngine.Items.Offhand then ShardAceEngine:UseItem("Offhand") else ShardAceEngine:CastSpell("Firestone") end end end and see if it works any better |
By: Golonator - 08-09-06 08:21 AM |
Yes, I tried that. Then it says "You already have one copy of that item". So it really doesnt recognize the item in my offhand and tries to create a new one. |
By: Norque - 08-08-06 05:51 PM |
ok, so what's happening is: Press the button -> spellstone created -> button gets coloured press again -> spellstone equiped -> button goes grey did you happen to try pressing the button again? dispite the fact that its grey. |
By: Golonator - 08-08-06 04:56 AM |
For Firestone the same occurs. So its really a translation problem for the offhand. I tried to rename all occurrences of "offhand" to "Schildhand" in the lua file, but it didnt help. |
By: Golonator - 08-08-06 04:43 AM |
When the spellstone is in inventory, then the button is colored and pressing it the spellstone is taken into offhand. But when the Spellstone is in offhand, the button gets grey. Maybe you have to translate Offhand to german "Schildhand". |