Originally Posted by Phanx
#1 - No.
#2 - Depending on your goal, you could try using SetTextHeight instead of SetFont. However, it may be better in the long run to simply remember what font you used when you created the font string or, if it's a Blizzard font string, just hardcode it, since SetTextHeight just rescales the rendered font string object and may not be very pretty.
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Thats not really an option, since i would use the font for unitframes and you will never know where and when the unit is gonna get replaced with a russian.
However it would be real nice to properly show ciril characters instead of the "?????????????????".
But i find that dumb that i need to create a bunch of font with different size, if i want to allow the user to increase or decrease the font size.
Somebody could poke blizzard to add this funciton into lua possible with proper dinamic size and font changes, i'm from EU they don't take me seriously. :P