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01-07-21, 07:39 AM   #1
n00bsteam
A Murloc Raider
Join Date: Feb 2017
Posts: 8
Detecting cast on me

Hello guys! Can u help me with some code, it didnt work, i'm new in lua
Looks like table guids allways clear
Lua Code:
  1. local f = CreateFrame("Frame")
  2.     local guids = {}
  3.     f:RegisterEvent("NAME_PLATE_UNIT_ADDED")
  4.     f:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
  5.     f:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
  6.     f:SetScript("OnEvent", function(self, event, ...)
  7.         if event == "NAME_PLATE_UNIT_ADDED" then
  8.             local unit = ...
  9.             guids[UnitGUID(unit)] = unit
  10.           elseif event == "NAME_PLATE_UNIT_REMOVED" then
  11.             local unit = ...
  12.             guids[UnitGUID(unit)] = nil
  13.         end
  14.         local timestamp, subevent, _, sourceGUID, sourceName, sourceFlags, sourceRaidFlags, destGUID, destName, destFlags, destRaidFlags, spellId, spellName, spellSchool = CombatLogGetCurrentEventInfo()
  15.         if subevent == "SPELL_CAST_START" then
  16.             local unit = guids[sourceGUID]
  17.             if unit and UnitIsUnit(unit.."target", "player") and bit.band(sourceFlags, COMBATLOG_OBJECT_REACTION_HOSTILE) > 0 then
  18.                 print( format("%s cast %s on me", sourceName, spellID) )
  19.             end
  20.         end
  21.     end)
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01-07-21, 09:04 AM   #2
Ketho
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huh, did you get it from here. it looks familiar

https://www.wowinterface.com/forums/...php?t=55218#11
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01-07-21, 09:08 AM   #3
Ketho
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Lua Code:
  1. local guids = {}
  2. local f = CreateFrame("Frame")
  3.  
  4. function f:NAME_PLATE_UNIT_ADDED(unit)
  5.     guids[UnitGUID(unit)] = unit
  6. end
  7.  
  8. function f:NAME_PLATE_UNIT_REMOVED(unit)
  9.     guids[UnitGUID(unit)] = nil
  10. end
  11.  
  12. function f:COMBAT_LOG_EVENT_UNFILTERED()
  13.     local timestamp, subevent, _, sourceGUID, sourceName, sourceFlags, _, destGUID, destName, _, _, spellID, spellName = CombatLogGetCurrentEventInfo()
  14.     if subevent == "SPELL_CAST_START" then
  15.         local unit = guids[sourceGUID]
  16.         if unit and UnitIsUnit(unit.."target", "player") and bit.band(sourceFlags, COMBATLOG_OBJECT_REACTION_HOSTILE) > 0 then
  17.             print( format("%s is casting %s on me", sourceName, GetSpellLink(spellID)) )
  18.         end
  19.     end
  20. end
  21.  
  22. f:SetScript("OnEvent", function(self, event, ...)
  23.     f[event](self, ...)
  24. end)
  25.  
  26. f:RegisterEvent("NAME_PLATE_UNIT_ADDED")
  27. f:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
  28. f:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
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01-07-21, 01:06 PM   #4
n00bsteam
A Murloc Raider
Join Date: Feb 2017
Posts: 8
yeh, looks like i take some from there, but code from you thread doesnt work to
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01-07-21, 02:16 PM   #5
Ketho
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uhh never mind. have a good day
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01-07-21, 05:59 PM   #6
n00bsteam
A Murloc Raider
Join Date: Feb 2017
Posts: 8
Originally Posted by Ketho View Post
uhh never mind. have a good day
you have no idea how help me?
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01-09-21, 12:32 AM   #7
SDPhantom
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It requires NamePlates to be turned on and to be in range to have one for the mob in question.
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01-11-21, 12:10 AM   #8
n00bsteam
A Murloc Raider
Join Date: Feb 2017
Posts: 8
Originally Posted by SDPhantom View Post
It requires NamePlates to be turned on and to be in range to have one for the mob in question.
Yes, everything is so, when testing in a duel with another player, it appears in the guid table but disappears almost immediately, I don’t understand what it’s connected with, if you turn off and on the nameplates, it appears in the table again, but at the start of the cast it always not present, so the trigger does not work.
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01-11-21, 12:39 PM   #9
n00bsteam
A Murloc Raider
Join Date: Feb 2017
Posts: 8
ok, i fix it.
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WoWInterface » Developer Discussions » Lua/XML Help » Detecting cast on me

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