Im having a issue getting the secondary spec to show correctly.
Here is the code:
Code:
local specPlugin = CreateFrame('Frame', nil, UIParent, BackdropTemplateMixin and "BackdropTemplate")
specPlugin:EnableMouse(true)
specPlugin:SetFrameStrata('BACKGROUND')
specPlugin:SetFrameLevel(3)
local Text = specPlugin:CreateFontString(nil, 'OVERLAY')
Text:SetFont(db.font, db.fontSize,'THINOUTLINE')
PlacePlugin(db.spec, Text)
local talent = {}
local active
local talentString = string.join('', '|cffFFFFFF%s|r ')
local activeString = string.join('', '|cff00FF00' , ACTIVE_PETS, '|r')
local inactiveString = string.join('', '|cffFF0000', FACTION_INACTIVE, '|r')
local function LoadTalentTrees()
for i = 1, GetNumTalentGroups(false, false) do
talent[i] = {} -- init talent group table
for j = 1, GetNumTalentTabs(false, false) do
talent[i][j] = select(6, GetSpecializationInfo(j, false, false, i))
end
end
end
local int = 5
local function Update(self, t)
int = int - t
if int > 0 then return end
active = GetActiveSpecGroup(false, false)
if MODULE.playerRole ~= nil then
Text:SetFormattedText(talentString, hexa..select(2, GetSpecializationInfo(GetSpecialization(false, false, active)))..hexb)
else
Text:SetText(hexa.."No Spec"..hexb)
end
int = 2
--disable script
self:SetScript('OnUpdate', nil)
end
specPlugin:SetScript('OnEnter', function(self)
local anchor, panel, xoff, yoff = DataTextTooltipAnchor(Text)
GameTooltip:SetOwner(panel, anchor, xoff, yoff)
GameTooltip:ClearLines()
GameTooltip:AddLine(hexa..PLAYER_NAME.."'s"..hexb.." Spec")
GameTooltip:AddLine' '
if MODULE.playerRole ~= nil then
for i = 1, GetNumTalentGroups() do
if GetSpecialization(false, false, i) then
GameTooltip:AddLine(string.join('- ', string.format(talentString, select(2, GetSpecializationInfo(GetSpecialization(false, false, i)))), (i == active and activeString or inactiveString)),1,1,1)
end
end
else
GameTooltip:AddLine("You have not chosen a Spec yet.")
end
GameTooltip:AddLine' '
GameTooltip:AddLine("|cffeda55fClick|r to Open Talent Tree")
GameTooltip:Show()
end)
specPlugin:SetScript('OnLeave', function() GameTooltip:Hide() end)
local function OnEvent(self, event, ...)
if event == 'PLAYER_ENTERING_WORLD' then
self:UnregisterEvent('PLAYER_ENTERING_WORLD')
end
-- load talent information
LoadTalentTrees()
-- Setup Talents Tooltip
self:SetAllPoints(Text)
-- update datatext
if event ~= 'PLAYER_ENTERING_WORLD' then
self:SetScript('OnUpdate', Update)
end
end
specPlugin:RegisterEvent('PLAYER_ENTERING_WORLD');
specPlugin:RegisterEvent('CHARACTER_POINTS_CHANGED');
specPlugin:RegisterEvent('PLAYER_TALENT_UPDATE');
specPlugin:RegisterEvent('ACTIVE_TALENT_GROUP_CHANGED')
specPlugin:RegisterEvent("EQUIPMENT_SETS_CHANGED")
specPlugin:SetScript('OnEvent', OnEvent)
specPlugin:SetScript('OnUpdate', Update)
specPlugin:SetScript("OnMouseDown", function() ToggleTalentFrame() end)
And here is how it looks currently:
Any help would be great.
Thank You in Adavance..