Hello, first of all this project is really quite wonderful, but I'm running into a little issue where my CombatIndicator seems to spawn behind the actual frame:
If you look closely, the indicator is "infront" of the background, but "behind" the health bar - when I remove the statusbar elements this is still the case, so somehow I am drawing my statusbars in front of the indicator. I've tried a few things:
- Hiding the statusbar backgrounds
- Giving the statusbar and statusbar.bg different "layers"
- Different order of things
But haven't got to a nice solution. Anyway, here are the relevant codes:
Code:
self.Health = createStatusBar(self)
self.Health:SetPoint("TOPLEFT", self, "TOPLEFT", conf.borderSize, -conf.borderSize)
self.Health:SetPoint("TOPRIGHT", self, "TOPRIGHT", -conf.borderSize, -conf.borderSize)
self.Health:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, -healthHeight)
self.Health:SetPoint("BOTTOMRIGHT", self, "TOPRIGHT", 0, -healthHeight)
self.Health.colorSmooth = true
self.Health.colorClass = true
self.Health.bg.multiplier = conf.bgMultiplier
Code:
if unit == "player" then
self.CombatIndicator = self:CreateTexture(nil, "OVERLAY")
self.CombatIndicator:SetPoint("CENTER", self, "TOP", 0, 0)
self.CombatIndicator:SetSize(32, 32)
end
Code:
local tex = [[Interface\AddOns\bdCore\media\smooth]]
ns.utils.createStatusBar = function (parent)
local b = CreateFrame("StatusBar", nil, parent)
b:SetStatusBarTexture(tex, "BORDER")
b.bg = b:CreateTexture(nil, "BACKGROUND")
b.bg:SetTexture(tex)
b.bg:SetAllPoints()
return b
end
Anyway - any help that you can give me, or hints in the right direction, would be most appreciated.
Thanks