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07-04-05, 10:35 AM   #1
Abdo
A Murloc Raider
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KCRB - many AddOns not supported

Kaelten I have been playing with KC_RadialButtons for some hours/days now and I am sad to tell you that many addons can not be added. Well atleast not in the easy way you teached me in the earlier post.

I have tried all the different frame options in many addons but with most it wont work. For example with DiscordActionBars and DefendYourself.

I´m not trying to whine in any way , just figured you wanted to know incase you havent tried these yourself.
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07-04-05, 12:19 PM   #2
Kaelten
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I'll be honest, some of the ways people code makes it a little more difficult than others. I'm going to try to resolve much of these type of issues and have alot more support for more addons in the next verison.
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07-10-05, 07:25 AM   #3
Garzu
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Im soooo looking forward to more support for the minimap buttons!!!
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07-26-05, 11:38 AM   #4
Random
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Guys, if you're looking for an easy was to access addons options, turn em on/off, toggle options, and more, take a look at ModMenu for Titan Panel. It's really nicely done and very easy to add any mod that is unsupported, but there aren't many =P
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08-07-05, 07:59 AM   #5
xabbott
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kci linkview

Can you tell me how to make a button for kci linkview? I replaces ll and would like a button too.
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08-07-05, 08:11 AM   #6
Kaelten
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linkview has a button in the new version of KCI
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08-07-05, 08:50 AM   #7
xabbott
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in the version that is here or a version you have yet to release?
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08-07-05, 09:22 AM   #8
Kaelten
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the version that is now up.
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09-05-05, 06:24 AM   #9
Skyboat
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Originally Posted by Kaelten
linkview has a button in the new version of KCI
The 2 radial buttons for LinkView and Rundown do not show, no matter what I try.

I've ripped those files to pieces and patched them up again and for the life of me cannot understand why.

Comparing the XML files between those both and those included in KC_RB, there seems to be only 1 difference.

Taking the KC_RadialButton_LootLink.xml as an example, I find this:

Code:
<OnLoad>
	KC_RadialButton:RegisterButton(this, "LootLinkFrame", 295);
	this:Hide();
</OnLoad>
Whilst in LinkView and Rundown I find the first line missing:

Code:
<OnLoad>
	this:Hide();
</OnLoad>
Now, I have tried adding in this line, replacing "LootLinkFrame" with "KC_LinkView_Frame" (which I am 99.9% sure IS the correct name for the KCI frame, as I tested it by doing /script KC_LinkView_Frame:Show(); and alas it worked). However, I got this error when I logged:

Code:
Error: [string "KC_RadialButton_LinkView:OnShow"]:2: attempt to index global `KC_RadialButton' (a nil value)
Fair enough I thought, so I deleted that line and commented out the "this:Hide();" to see what would happen. The exact same error was printed again.

I was just wondering as I have also tried modifying KC_RadialButton_LootLink.xml to point to the LinkView frame instead, but the icon doesn't appear! I would imagine the same would happen if I did the same test with Rundown.

Any ideas on how to fix it?
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Last edited by Skyboat : 09-05-05 at 06:26 AM.
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09-05-05, 07:05 AM   #10
Kaelten
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well first question I would have is what version of radial buttons are you running, and is any of the buttons showing up would be the second?
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09-05-05, 07:57 AM   #11
Skyboat
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Originally Posted by Kaelten
well first question I would have is what version of radial buttons are you running, and is any of the buttons showing up would be the second?
Using all the very latest versions of Ace, KC_RB, KCI, KCET & KC_ScheduleKeep. I am also running Atlas, MonkeyBuddy and SCT and the KC Radial buttons show up for these 3 mods. It is the 2 KCI and Rundown buttons not showing that I am concerned about.
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WoWInterface » AddOns, Compilations, Macros » Released AddOns » KCRB - many AddOns not supported


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