Okay, but the problem is that the event does not close the frame where reproducible. And as far as I have all the relevant events in the Bag-script:
Lua Code:
self:RegisterEvent("BAG_UPDATE")
self:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
self:RegisterEvent("BAG_UPDATE_COOLDOWN")
self:RegisterEvent("ITEM_LOCK_CHANGED")
self:RegisterEvent("BANKFRAME_OPENED")
self:RegisterEvent("BANKFRAME_CLOSED")
self:RegisterEvent("BAG_CLOSED")
self:RegisterEvent("REAGENTBANK_UPDATE")
self:RegisterEvent("BANK_BAG_SLOT_FLAGS_UPDATED")
That's the reason why I ask.