Originally Posted by Taryble
Did you make sure that the filenames referenced in the config file matched the filenames of your sound files - capitalization and spelling both?
Also, make sure you made the config file changes the file copying/renaming while WoW was completely closed - otherwise it wouldn't have noticed the file renames or copying.
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Hello Taryble,
Yes, I closed the client completely, did my edits to the .lua file carefully, and double checked for capitolization and spelling, using the F3>Replace editing feature to be sure I edited all instances of code that needed to be changed. On relaunching WoW, I checked the list of avail addons to be sure the plugin had loaded correctly and was enabled. Everything im capable of editing seems to be done correctly.
I believe the issue is patch change impacts to the scripting language specifics acceptable for addon coding that occoured between the 2.4 version of the game when this addon was written and the current 4.0 environment. Probably something involving IF THEN ELSE or some other coding necessary for functionality. Unfortunately I have never been more than a neophyte coder of older antiquated programming languages and have been far to addicted/immersed in playing on the lives to train my knowledge of coding to anything current in the addons scene >.<
If any coders experienced with the current addons language requirements could look at either UnrealSounds or the pvp deathsounds feature of NECB and perform the necessary edits to restore functionality (my personal preference would be a working standalone of the deathsounds from NECB with its last working order of play of the .mp3's contained in that addon's files) I would very much appreciate it
Thank you for taking the time respond!