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10-19-14, 01:41 AM   #1
Ordrosh
A Theradrim Guardian
Join Date: Sep 2008
Posts: 69
2 Small bugs

1. when I target a dead npc, for looting for example, its name isnt shown over the target frame. there is no error message though. See first attached image.
2. I am getting this error while doing the Quest 'battle before the citadel' and 'among the champions' in northrend
Lua Code:
  1. 4894x nibRealUI\HuD\UnitFrames\Shared.lua:214: attempt to index local 'texture' (a nil value)
  2. nibRealUI\HuD\UnitFrames\Shared.lua:214: in function <nibRealUI\HuD\UnitFrames\Shared.lua:191>
  3. nibRealUI\HuD\UnitFrames\Shared.lua:223: in function <nibRealUI\HuD\UnitFrames\Shared.lua:220>
  4. (tail call): ?
  5. nibRealUI\Libs\Libs\oUF\ouf.lua:158: in function `UpdateAllElements'
  6. nibRealUI\Libs\Libs\oUF\ouf.lua:58: in function <nibRealUI\Libs\Libs\oUF\ouf.lua:38>
  7. (tail call): ?
  8.  
  9. Locals:
  10. self = RealUIPlayerFrame {
  11. 0 = <userdata>
  12. Combat = <unnamed> {
  13. }
  14. __tags = <table> {
  15. }
  16. PLAYER_ENTERING_WORLD = <function> defined @nibRealUI\Libs\Libs\oUF\ouf.lua:149
  17. Leader = <unnamed> {
  18. }
  19. Resting = <unnamed> {
  20. }
  21. UNIT_HEALTH_FREQUENT = <table> {
  22. }
  23. UNIT_MAXHEALTH = <table> {
  24. }
  25. PLAYER_UPDATE_RESTING = <function> defined @nibRealUI\Libs\Libs\oUF\elements\resting.lua:52
  26. UNIT_POWER_FREQUENT = <function> defined @nibRealUI\Libs\Libs\oUF\elements\power.lua:193
  27. UPDATE_SHAPESHIFT_FORM = <function> defined @nibRealUI\HuD\UnitFrames\Units\Player.lua:258
  28. PostUpdate = <function> defined @nibRealUI\HuD\UnitFrames\Units\Player.lua:258
  29. UNIT_HEAL_ABSORB_AMOUNT_CHANGED = <function> defined @nibRealUI\Libs\Libs\oUF\elements\healprediction.lua:151
  30. PLAYER_REGEN_DISABLED = <function> defined @nibRealUI\Libs\Libs\oUF\elements\combat.lua:52
  31. Health = <unnamed> {
  32. }
  33. UNIT_EXITED_VEHICLE = <function> defined @nibRealUI\Libs\Libs\oUF\ouf.lua:38
  34. UNIT_CONNECTION = <table> {
  35. }
  36. Stats = <table> {
  37. }
  38. UNIT_ABSORB_AMOUNT_CHANGED = <function> defined @nibRealUI\Libs\Libs\oUF\elements\healprediction.lua:151
  39. unit = "vehicle"
  40. GROUP_ROSTER_UPDATE = <function> defined @nibRealUI\Libs\Libs\oUF\elements\leader.lua:53
  41. UNIT_DISPLAYPOWER = <function> defined @nibRealUI\Libs\Libs\oUF\elements\power.lua:193
  42. endBox = <unnamed> {
  43. }
  44. PLAYER_REGEN_ENABLED = <function> defined @nibRealUI\Libs\Libs\oUF\elements\combat.lua:52
  45. realUnit = "player"
  46. PvP = <unnamed> {
  47. }
  48. AFK = <unnamed> {
  49. }
  50. UNIT_ENTERED_VEHICLE = <function> defined @nibRealUI\Libs\Libs\oUF\ouf.lua:38
  51. PLAYER_FLAGS_CHANGED = <function> defined @nibRealUI\HuD\UnitFrames\Shared.lua:287
  52. UNIT_MAXPOWER = <function> defined @nibRealUI\Libs\Libs\oUF\elements\power.lua:193
  53. HealPrediction = <table> {
  54. }
  55. UNIT_FACTION = <table> {
  56. }
  57. __elements = <table> {
  58. }
  59. UNIT_POWER_BAR_SHOW = <function> defined @nibRealUI\Libs\Libs\oUF\elements\power.lua:193
  60. UNIT_HEAL_PREDICTION = <function> defined @nibRealUI\Libs\Libs\oUF\elements\healprediction.lua:151
  61. menu = <function> defined @nibRealUI\HuD\UnitFrames\Shared.lua:381
  62. fadeInfo = <table> {
  63. }
  64. PARTY_LEADER_CHANGED = <function> defined @nibRealUI\Libs\Libs\oUF\elements\leader.lua:53
  65. UNIT_POWER_BAR_HIDE = <function> defined @nibRealUI\Libs\Libs\oUF\elements\power.lua:193
  66. Power = <unnamed> {
  67. }
  68. style = "RealUI"
  69. }
  70. event = "RefreshUnit"
  71. unit = "vehicle"
  72. healthPer = 1
  73. nibRealUI = <table> {
  74. CreateInnerBG = <function> defined @nibRealUI\Core\Fun.lua:552
  75. SetModuleEnabled = <function> defined @nibRealUI\Core.lua:808
  76. LoadAddOnData_BugSack = <function> defined @nibRealUI\Core\AddonData\BugSack.lua:2
  77. LoadAddOnData_Masque = <function> defined @nibRealUI\Core\AddonData\Masque.lua:3
  78. RegisterModuleOptions = <function> defined @nibRealUI\Config.lua:331
  79. SetUpInitialOptions = <function> defined @nibRealUI\Config.lua:282
  80. GetModuleEnabled = <function> defined @nibRealUI\Core.lua:804
  81. defaultActionBarSettings = <table> {
  82. }
  83. defaultFonts = <table> {
  84. }
  85. RetrieveFont = <function> defined @nibRealUI\Core\Fun.lua:673
  86. ColorShift = <function> defined @nibRealUI\Core\Fun.lua:788
  87. SetDefaultModulePrototype = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:440
  88. GetSafeVals = <function> defined @nibRealUI\Core\Fun.lua:197
  89. IsEnabled = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:482
  90. LoadAddOnData_DXE = <function> defined @nibRealUI\Core\AddonData\DXE.lua:3
  91. ScheduleTimer = <function> defined @nibRealUI\Libs\Libs\AceTimer-3.0\AceTimer-3.0.lua:92
  92. CPU_Profiling_Toggle
the quests in question are 2 of the mounted combat quests from the argent tournament in northrend. and the error happens the first time you mount the 'vehicle' for the quest. mostlikly in relation to this the healthbar on the player frame isnt updating while on the vehicle. See second attached image.

both of these are still present in r4
Attached Thumbnails
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Name:	missing name on target.jpg
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ID:	8253  Click image for larger version

Name:	healthbar not updating.png
Views:	163
Size:	30.9 KB
ID:	8254  
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