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08-12-11, 07:07 AM   #81
LyssaKi
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Here are more.
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File Type: lua InFlight.lua (132.6 KB, 1226 views)
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08-14-11, 04:37 PM   #82
Kikuchiyo
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Saw Some ??s

Thoughtit might help.
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File Type: lua InFlight.lua (130.7 KB, 1192 views)
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10-18-11, 11:18 PM   #83
foot1647
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I just found well over 20 flight paths today that had "??" times while flying to all the inn's for Hallows End. Hope this helps!
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11-12-11, 12:32 AM   #84
LyssaKi
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Some more flight times.
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File Type: lua InFlight.lua (137.2 KB, 1132 views)
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11-12-11, 07:37 AM   #85
Vlad
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Question; can't we use math and the flight pointer data and time between each point, to calculate all the possibilities and generate the lua data needed for all flightpaths?

I started slowly to read the dbc and how the different files related to flight work, it's a bit hard for now but I expect it to get much clearer the more I work with it, hehe. Anyway, just an idea to more pro coders and math guys out there!

TaxiPath.dbc <-- each pathId has a begining and an end node and a copper cost
TaxiPathNode.dbc <-- each flight route (i.e. SW to Goldshire) has unique PathNodeId but the second field is the same as the one in TaxiPath (so you can look it up and get a list of all nodes from start to finish for a specific flight) and has mapid and coordinates too
TaxiNodes.dbc <-- each node the bird flies to has a node with delay flag, mapid and coordinates and such

Last edited by Vlad : 11-12-11 at 07:47 AM.
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11-14-11, 06:28 PM   #86
speak
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Smile

i took tons of flights during hallow's end and have taken a lot of flights lately across bunches of characters, all alliance. attached is a zip file of my inflight.lua, and six inflight_load.lua files.
hope they help!
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File Type: zip inflightdata.zip (49.5 KB, 1125 views)
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11-15-11, 06:50 PM   #87
Torhal
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Originally Posted by Vladinator View Post
Question; can't we use math and the flight pointer data and time between each point, to calculate all the possibilities and generate the lua data needed for all flightpaths? <snip>
No; flights almost never go in a straight line between the flight paths.
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11-21-11, 01:37 AM   #88
OotahGootah
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Here's my data:
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11-29-11, 11:59 PM   #89
totalpackage
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Thanks everyone. Updated as of today for version 4.3.001.
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12-27-11, 04:56 AM   #90
johnnyj
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Here you go!
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File Type: lua InFlight.lua (144.5 KB, 1075 views)
File Type: lua InFlight_Load.lua (25 Bytes, 1658 views)
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03-25-12, 08:03 AM   #91
Antiphus
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Been doing a lot of flights for Archaeology, picked up a few ?? along the way. Hope it helps.
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08-09-12, 06:50 PM   #92
OotahGootah
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More Data!
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File Type: lua InFlight.lua (139.2 KB, 780 views)
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08-09-12, 09:42 PM   #93
p3lim
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Originally Posted by Torhal View Post
No; flights almost never go in a straight line between the flight paths.
But you could use the data and get all the flights, so you know which ones you miss from your database.
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08-10-12, 12:24 PM   #94
Vlad
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Originally Posted by p3lim View Post
But you could use the data and get all the flights, so you know which ones you miss from your database.
Sorry for necro, but just wanted to link this post by Saiket:
http://www.wowinterface.com/forums/s...t=41795&page=2

He had a lot of info on this, how I see it it's a lot of work, I too have some prototype lying on my drive somewhere, but it's definitely doable, making a program to read from the game data files and produce a lua file that contains the required information so that the game may generate a very accurate estimation on how long the flight will take. Doable but takes some dedication, with a lot of more researching. Latency, the speed attribute and path joining issues must be accounted for before accurate estimations can be produced.

Last edited by Vlad : 08-10-12 at 12:28 PM.
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10-27-12, 08:02 PM   #95
johnnyj
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Here's some flight path data for you!
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10-27-12, 11:16 PM   #96
Vlad
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Keep in mind that InFlight needs an update to consider the guild perk that increases speeds by 20% and will affect the timers stored, need a new system to distinct this or always store the data without the perk (and let the addon end handle applying the guild perk speed if applicable).
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11-24-12, 03:26 AM   #97
LyssaKi
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Here are some more. Mostly Pandaria and a couple in Kalimdor and Eastern Kingdoms.
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File Type: lua InFlight.lua (154.6 KB, 670 views)
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12-08-12, 01:06 PM   #98
InriHSM
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Hopefully there's at least one or two new times in there for ya.
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File Type: lua InFlight.lua (149.6 KB, 645 views)
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12-08-12, 06:02 PM   #99
totalpackage
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I've just added support for the guild perk. I have read that the speed increase is inconsistent, so for now, InFlight will not record data for people who are in guilds with level above 20. However, if you enable so, it will try to show the time reduction.

For recent and future posted data, let me know if you ever had the guild perk.
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12-08-12, 06:04 PM   #100
totalpackage
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For the data mining posts, that would be awesome. I'm all for it, but I don't have the resources to go into it myself. I'll gladly retire InFlight if such a mod is done.
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WoWInterface » AddOns, Compilations, Macros » Released AddOns » InFlight - Updating default data

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