Thanks to both of you, I was thinking about moving the frame back to its original location like Gello suggested so I might take that approach.
but it gets a bit overused because it's quick.
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Mondinga, could you clarify a bit, I lost you here, is that using SetScale() is overused?
Could you also clarify on SetUserPlaced(1), should that be used even after a user has dragged the frame about, and does it make the game automatically move it to where it was after a scaling?
Thanks for both your inputs, its really helpful
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