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07-24-22, 05:32 AM   #1
kuli2145636
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Join Date: Jul 2022
Posts: 4
help me to reduce player name text size

hello, could you help me to reduce player name text size of defualt blizzard frames on retail.

Thank you very much!!
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Last edited by kuli2145636 : 07-24-22 at 05:38 AM.
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07-24-22, 10:10 AM   #2
Xrystal
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You could try scaling it using this function:

FontString:SetTextScale(scale)

Where FontString is changed to PlayerName and assumingly the scale is a number between 0 and 1

But not sure how you would get it working without creating an addon.
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07-24-22, 11:28 PM   #3
kuli2145636
A Murloc Raider
Join Date: Jul 2022
Posts: 4
Originally Posted by Xrystal View Post
You could try scaling it using this function:

FontString:SetTextScale(scale)

Where FontString is changed to PlayerName and assumingly the scale is a number between 0 and 1

But not sure how you would get it working without creating an addon.

Thanks for the message, since I am using another language, the default makes name text size look big, but I want it to change size.

https://imgur.com/a/NtJfi4G I Hope like this

Last edited by kuli2145636 : 07-24-22 at 11:49 PM.
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07-25-22, 10:17 AM   #4
Fizzlemizz
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You could do something like:
Lua Code:
  1. local function SizeName(self)
  2.     local font, size = self.name:GetFont()
  3.     self.name:SetFont(font, size-2)
  4. end
  5. SizeName(PlayerFrame)
  6. SizeName(TargetFrame)
  7. for i=1, 4 do
  8.     SizeName(_G["PartyMemberFrame"..i])
  9. end

Add additional unit frames to size. Adjust the size to your liking.

You can play with the naming and turn it into a macro or copy/paste to addon.bool.no to create/download as a small addon that will run when you log in.
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Last edited by Fizzlemizz : 07-25-22 at 10:20 AM.
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07-25-22, 10:58 PM   #5
kuli2145636
A Murloc Raider
Join Date: Jul 2022
Posts: 4
Originally Posted by Fizzlemizz View Post
You could do something like:
Lua Code:
  1. local function SizeName(self)
  2.     local font, size = self.name:GetFont()
  3.     self.name:SetFont(font, size-2)
  4. end
  5. SizeName(PlayerFrame)
  6. SizeName(TargetFrame)
  7. for i=1, 4 do
  8.     SizeName(_G["PartyMemberFrame"..i])
  9. end

Add additional unit frames to size. Adjust the size to your liking.

You can play with the naming and turn it into a macro or copy/paste to addon.bool.no to create/download as a small addon that will run when you log in.


I appreciate your help very much.

Last edited by kuli2145636 : 07-26-22 at 05:27 AM.
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07-26-22, 02:02 AM   #6
kuli2145636
A Murloc Raider
Join Date: Jul 2022
Posts: 4
Originally Posted by Fizzlemizz View Post
You could do something like:
Lua Code:
  1. local function SizeName(self)
  2.     local font, size = self.name:GetFont()
  3.     self.name:SetFont(font, size-2)
  4. end
  5. SizeName(PlayerFrame)
  6. SizeName(TargetFrame)
  7. for i=1, 4 do
  8.     SizeName(_G["PartyMemberFrame"..i])
  9. end

Add additional unit frames to size. Adjust the size to your liking.

You can play with the naming and turn it into a macro or copy/paste to addon.bool.no to create/download as a small addon that will run when you log in.

SizeName(TargetofTargetFrame)
SizeName(FocusFrame)

I tried adding this but they didn't work.how should i do? Thank you very much.

Last edited by kuli2145636 : 07-26-22 at 05:28 AM.
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07-26-22, 10:27 AM   #7
Fizzlemizz
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You neeed to make sure you're using the correct frames
Code:
SizeName(TargetFrameToT)
SizeName(FocusFrame)
The UI uses the TargetofTargetFrameTemplate to create ToT frames but uses the parents frame name and adds the "ToT" suffix so the TargetFrame Target of Target is created as TargetFrameToT
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Last edited by Fizzlemizz : 07-26-22 at 10:34 AM.
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