Well... this is something strange, it was all working well (I'm testing in the BETA not live as I don't have a subcription set right now, anyway I think it's not happening on Live) till some Patch in the Beta.
The Portrait is not fully respecting my SetPoint. Even if I use SetAllPoints to a frame, the Portrait always, no matter what frame is it parented to, appears 1 or 2 pixels below the anchoring.
Different frames, same bug. The one of top it's the green spacing, it should fill the parent frame, it's not. The below screen it has 2 pixels or so at the top when it should have only 1 pixel.
Another thing and I Think that has been discussed before it's the camera reseting to full body mode even when set to mode 0.
Dunno if I'm alone in this or not. But again, I don't think this bug is happening in 4.01, only 4.03.
And something not related but.. I've tried several times to implement a Safezone. I don't like it myself but well, some people might, this is always the result I get:
http://cl.ly/3FrK
And this the pink bar is the supposedly safe zone. o.0 How can it be, the lag isn't that big.
Simply used this:
lua Code:
fr.Castbar.SafeZone = fr.Castbar:CreateTexture(nil,'ARTWORK')
fr.Castbar.SafeZone:SetPoint('TOPRIGHT')
fr.Castbar.SafeZone:SetPoint('BOTTOMRIGHT')
fr.Castbar.SafeZone:SetTexture(fill_texture)
fr.Castbar.SafeZone:SetVertexColor(1,0,.2, 1)