Originally Posted by feraldrood
wow. Leitka, i beg of you an addonlist!
That must have been a ton of work to put together, my compliments and plus 100 internets for pulling it off.
|
It's mostly just panel work that takes a while. I use a LOT of panels and layers when I make a UI since I can actively avoid FBS that way. The script to make the combo points actually work is all credit to Nib, couldn't have done it in a million years by myself, I just made it pretty. :P It's actually pretty simple though, its 6 different panels, the backmost one that comprises the border controls the other 5 and simply changes their colors via the script.
As for an addon list, I'd post a screenshot of my addon directory but theres a lot of stuff that isn't actually relevant to the appearance of the UI so I'll just make a brief list.
Unit frames: Stuf
Cast bars: Gnosis, layered without text in the same layer as the grey part of the border (text is Stufs built in castbar with the bar itself hidden)
Panels: KGpanels
Data: SLDT
Minimap: BasicMinimap
Damage/Threat: Skada
Actionbars: Bartender
Buffs/debuffs: SBF with ButtonFacade and an edited version of pixelskin, Chronobars for the important buffs in the lower part of the screen.
Caelnameplates for the nameplates, EventHorizon, and that just about covers everything visible. :P
I really like what you've got so far, a really well fitting bar texture. It's graduated enough to not look completely flat but still isn't so 3D that it makes my eyes angry. What I personally would do would be to make the buttons slightly bigger and stack it into two rows rather than one long row, and try to match it approximately to the width of the UFs. As it is right now is fine though, border on your actionbuttons is sharp on most which is good, Im curious as to why the 11th button doesnt have a border at all though