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08-10-24, 09:06 AM | #1 |
SoD Active Spec
Im having a issue getting the secondary spec to show correctly.
Here is the code: Code:
local specPlugin = CreateFrame('Frame', nil, UIParent, BackdropTemplateMixin and "BackdropTemplate") specPlugin:EnableMouse(true) specPlugin:SetFrameStrata('BACKGROUND') specPlugin:SetFrameLevel(3) local Text = specPlugin:CreateFontString(nil, 'OVERLAY') Text:SetFont(db.font, db.fontSize,'THINOUTLINE') PlacePlugin(db.spec, Text) local talent = {} local active local talentString = string.join('', '|cffFFFFFF%s|r ') local activeString = string.join('', '|cff00FF00' , ACTIVE_PETS, '|r') local inactiveString = string.join('', '|cffFF0000', FACTION_INACTIVE, '|r') local function LoadTalentTrees() for i = 1, GetNumTalentGroups(false, false) do talent[i] = {} -- init talent group table for j = 1, GetNumTalentTabs(false, false) do talent[i][j] = select(6, GetSpecializationInfo(j, false, false, i)) end end end local int = 5 local function Update(self, t) int = int - t if int > 0 then return end active = GetActiveSpecGroup(false, false) if MODULE.playerRole ~= nil then Text:SetFormattedText(talentString, hexa..select(2, GetSpecializationInfo(GetSpecialization(false, false, active)))..hexb) else Text:SetText(hexa.."No Spec"..hexb) end int = 2 --disable script self:SetScript('OnUpdate', nil) end specPlugin:SetScript('OnEnter', function(self) local anchor, panel, xoff, yoff = DataTextTooltipAnchor(Text) GameTooltip:SetOwner(panel, anchor, xoff, yoff) GameTooltip:ClearLines() GameTooltip:AddLine(hexa..PLAYER_NAME.."'s"..hexb.." Spec") GameTooltip:AddLine' ' if MODULE.playerRole ~= nil then for i = 1, GetNumTalentGroups() do if GetSpecialization(false, false, i) then GameTooltip:AddLine(string.join('- ', string.format(talentString, select(2, GetSpecializationInfo(GetSpecialization(false, false, i)))), (i == active and activeString or inactiveString)),1,1,1) end end else GameTooltip:AddLine("You have not chosen a Spec yet.") end GameTooltip:AddLine' ' GameTooltip:AddLine("|cffeda55fClick|r to Open Talent Tree") GameTooltip:Show() end) specPlugin:SetScript('OnLeave', function() GameTooltip:Hide() end) local function OnEvent(self, event, ...) if event == 'PLAYER_ENTERING_WORLD' then self:UnregisterEvent('PLAYER_ENTERING_WORLD') end -- load talent information LoadTalentTrees() -- Setup Talents Tooltip self:SetAllPoints(Text) -- update datatext if event ~= 'PLAYER_ENTERING_WORLD' then self:SetScript('OnUpdate', Update) end end specPlugin:RegisterEvent('PLAYER_ENTERING_WORLD'); specPlugin:RegisterEvent('CHARACTER_POINTS_CHANGED'); specPlugin:RegisterEvent('PLAYER_TALENT_UPDATE'); specPlugin:RegisterEvent('ACTIVE_TALENT_GROUP_CHANGED') specPlugin:RegisterEvent("EQUIPMENT_SETS_CHANGED") specPlugin:SetScript('OnEvent', OnEvent) specPlugin:SetScript('OnUpdate', Update) specPlugin:SetScript("OnMouseDown", function() ToggleTalentFrame() end) Any help would be great. Thank You in Adavance.. |
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WoWInterface » Classic - AddOns, Compliations, Macros » Classic - AddOn Help/Support » SoD Active Spec |
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